Player Matchup

Shiva
Shiva
Silver IV
GlitchySnake-8
Shiva
Silver IV
Level 105
God Stats
30W - 32L
1,166 SR
Queue Stats
731W - 856L
683 MMR
Solo
Thanatos
Thanatos
Silver IV
VxXTheBigOXxV
Thanatos
Silver IV
Level 85
God Stats
4W - 4L
1,591 SR
Queue Stats
462W - 464L
639 MMR
Solo
Nox
Nox
Silver V
lx-TANIA-xl
Nox
Silver V
Level 125
God Stats
5W - 10L
1,298 SR
Queue Stats
391W - 428L
633 MMR
Solo
Medusa
Medusa
Silver III
temp-369361
Medusa
Silver III
Level 77
God Stats
50W - 45L
1,646 SR
Queue Stats
297W - 315L
898 MMR
Solo
Geb
Geb
Silver V
zubodel888
Geb
Silver V
Level 157
God Stats
37W - 40L
1,462 SR
Queue Stats
513W - 541L
461 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,433 SR
663 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,470 SR
665 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
InsOslo
Morgan Le Fay
Silver III
Level 122
God Stats
6W - 7L
1,204 SR
Queue Stats
187W - 180L
919 MMR
Solo
Hachiman
Hachiman
Silver IV
Joker-Woker
Hachiman
Silver IV
Level 84
God Stats
7W - 1L
1,697 SR
Queue Stats
43W - 53L
833 MMR
Solo
Bacchus
Bacchus
Bronze III
L-eScrOdu15
Bacchus
Bronze III
Level 81
God Stats
25W - 33L
1,434 SR
Queue Stats
140W - 172L
67 MMR
Solo
Nike
Nike
Silver IV
josephcrhcton
Nike
Silver IV
Level 67
God Stats
27W - 30L
1,515 SR
Queue Stats
207W - 235L
759 MMR
Solo
Da Ji
Da Ji
Bronze IV
pxxrdu__
Da Ji
Bronze IV
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 99L
745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
10,582
407
5,939
14,398
13,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
VxXTheBigOXxV
Thanatos
18
4 / 4 / 2
11,776
453
8,964
20,536
8,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
2 / 7 / 3
11,895
458
7,832
16,507
5,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
20
2 / 2 / 2
12,554
483
16,987
16,990
6,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 2 / 6
10,372
399
9,255
18,137
13,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PoseidonBastetCliodhnaHou Yi

VS

Bans
LokiArachneAtlasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
InsOslo
Morgan Le Fay
20
5 / 1 / 5
13,720
528
22,652
18,845
9,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Joker-Woker
Hachiman
20
3 / 1 / 4
14,104
542
13,286
23,483
11,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
L-eScrOdu15
Bacchus
18
1 / 0 / 6
12,004
462
4,902
15,468
24,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
3 / 0 / 2
13,542
521
9,007
10,890
14,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
pxxrdu__
Da Ji
19
3 / 7 / 2
12,521
482
10,637
22,415
10,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
9
Kills
15
15
Deaths
9
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Morgan Le Fay
InsOslo
Morgan Le Fay
5
1
5
7.5
W
Hachiman
Joker-Woker
Hachiman
3
1
4
5
W
Bacchus
L-eScrOdu15
Bacchus
1
0
6
4
L
Thanatos
VxXTheBigOXxV
Thanatos
4
4
2
1.25
W
3
0
2
4
L
2
7
3
0.5
W
Da Ji
pxxrdu__
Da Ji
3
7
2
0.57
L
Medusa
2
2
2
1.5
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,977
Damage
60,484
86,568
Taken
91,101
47,707
Mitigated
69,682
36,146
Healing
30,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,939
686
96
4,909
14,398
13,483
705
3,035
11,363
256
58,495
W
Morgan Le Fay
InsOslo
Morgan Le Fay
22,652
1,188
626
7,397
18,845
9,204
317
4,934
13,911
113,646
0
W
Hachiman
Joker-Woker
Hachiman
13,286
7,854
0
10,667
23,483
11,443
2,956
3,461
20,022
0
151,307
W
Bacchus
L-eScrOdu15
Bacchus
4,902
155
322
3,462
15,468
24,923
34
2,502
12,966
29,130
0
L
Thanatos
VxXTheBigOXxV
Thanatos
8,964
570
0
17,199
20,536
8,978
0
7,138
13,398
0
84,132
W
9,007
1,515
0
1,354
10,890
14,000
753
1,509
9,381
0
106,245
L
7,832
548
0
500
16,507
5,624
0
5,931
10,576
76,920
0
W
Da Ji
pxxrdu__
Da Ji
10,637
2,037
0
6,776
22,415
10,112
0
4,922
17,493
215
104,585
L
Medusa
16,987
7,676
0
5,660
16,990
6,178
840
4,915
12,075
0
102,749
L
9,255
562
699
7,083
18,137
13,444
156
6,750
11,387
38,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,179
Gold Earned
65,891
621
Minions Killed
741
0
Camps Cleared
0
2,495,906
Distance Traveled
2,601,027
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,582
407
118
5
0
365,591
4
W
Morgan Le Fay
13,720
528
174
7
0
533,913
12
W
Hachiman
14,104
542
217
8
0
495,051
5
W
Bacchus
12,004
462
30
1
0
580,375
9
L
Thanatos
11,776
453
131
5
0
571,203
2
W
Nike
13,542
521
185
7
0
517,690
3
L
Nox
11,895
458
155
6
0
493,429
4
W
Da Ji
12,521
482
135
5
0
473,998
2
L
Medusa
12,554
483
172
7
0
531,807
14
L
Geb
10,372
399
45
2
0
533,876
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role