Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RXme
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,411 Elo+
Solo
Neith
Neith
TurboTeun2
Neith
Level 26
God Stats
2W - 1L
1,816 SR
Queue Stats
8W - 12L
1,428 Elo+
Solo
Loki
Loki
justBetrayed
Loki
Level 25
God Stats
26W - 42L
1,487 SR
Queue Stats
55W - 74L
1,490 Elo+
Solo
Artemis
Artemis
milahkaZAIKAkiss
Artemis
Level 101
God Stats
44W - 52L
1,429 SR
Queue Stats
1,047W - 1,111L
1,504 Elo+
Solo
Team Averages
Level 52
1,546 SR
1,467 Elo+

VS

Team Averages
Level 36
1,498 SR
1,394 Elo+
Hera
Hera
Den51122
Hera
Level 19
God Stats
10W - 17L
1,415 SR
Queue Stats
24W - 44L
1,253 Elo+
Party 1
Hachiman
Hachiman
Dragonirko
Hachiman
Level 43
God Stats
2W - 1L
1,547 SR
Queue Stats
254W - 255L
1,420 Elo+
Party 1
Bastet
Bastet
Hinaelle
Bastet
Level 29
God Stats
5W - 9L
1,395 SR
Queue Stats
101W - 114L
1,444 Elo+
Solo
Kukulkan
Kukulkan
J-O-S-E-1992
Kukulkan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,340 Elo+
Solo
Vamana
Vamana
大毛涛涛
Vamana
Level 45
God Stats
4W - 2L
1,630 SR
Queue Stats
167W - 149L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 1 / 1
6,248
781
3,435
6,473
4,720
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
RXme
Kukulkan
12
0 / 2 / 1
6,075
759
6,686
5,599
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
0 / 2 / 1
6,010
751
3,928
6,053
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,113
764
1,117
7,100
2,063
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
5,243
655
89
1,645
453

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
2 / 0 / 1
6,708
839
5,199
3,467
1,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Dragonirko
Hachiman
12
2 / 0 / 3
6,286
786
4,353
4,207
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Hinaelle
Bastet
12
2 / 0 / 4
6,365
796
4,393
5,472
1,870
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
J-O-S-E-1992
Kukulkan
13
1 / 1 / 2
6,411
801
1,998
3,515
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
13
1 / 1 / 5
6,596
825
4,278
6,337
7,419
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
1
1.5
W
Hera
2
0
1
2.5
W
Hachiman
Dragonirko
Hachiman
2
0
3
3.5
W
Bastet
Hinaelle
Bastet
2
0
4
4
W
Kukulkan
J-O-S-E-1992
Kukulkan
1
1
2
2
L
Kukulkan
RXme
Kukulkan
0
2
1
0.25
L
Neith
0
2
1
0.25
L
1
2
0
0.5
L
0
1
0
0
W
Vamana
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,255
Damage
20,221
26,870
Taken
22,998
11,627
Mitigated
13,454
7,352
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,435
94
758
1,624
6,473
4,720
16
2,631
3,842
0
9,608
W
Hera
5,199
719
846
1,071
3,467
1,267
21
928
2,539
18,771
0
W
Hachiman
Dragonirko
Hachiman
4,353
2,595
0
491
4,207
1,446
0
1,668
2,539
0
12,147
W
Bastet
Hinaelle
Bastet
4,393
1,262
94
1,071
5,472
1,870
0
1,874
3,598
0
13,836
W
Kukulkan
J-O-S-E-1992
Kukulkan
1,998
45
61
582
3,515
1,452
764
976
2,539
19,599
0
L
Kukulkan
RXme
Kukulkan
6,686
825
528
1,194
5,599
1,860
0
599
5,000
21,755
0
L
Neith
3,928
1,802
0
1,511
6,053
2,531
0
2,612
3,441
0
22,911
L
1,117
414
0
1,718
7,100
2,063
0
1,355
5,745
0
14,840
L
89
30
19
0
1,645
453
0
0
1,645
0
2,784
W
Vamana
4,278
2,207
0
2,738
6,337
7,419
1,062
1,240
5,097
0
24,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,689
Gold Earned
32,366
140
Minions Killed
176
0
Camps Cleared
0
700,392
Distance Traveled
902,673
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,248
781
14
2
0
154,690
4
W
Hera
6,708
839
32
4
0
195,733
0
W
Hachiman
6,286
786
25
3
0
175,273
3
W
Bastet
6,365
796
18
2
0
190,636
0
W
Kukulkan
6,411
801
42
5
0
155,819
2
L
Kukulkan
6,075
759
45
6
0
177,793
4
L
Neith
6,010
751
49
6
0
160,016
1
L
Loki
6,113
764
28
4
0
179,892
0
L
Artemis
5,243
655
4
1
0
28,001
1
W
Vamana
6,596
825
59
7
0
185,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role