Player Matchup

Bacchus
Bacchus
Felijayy
Bacchus
Level 15
God Stats
2W - 0L
1,288 SR
Queue Stats
20W - 5L
1,725 Elo+
Party 1
Chronos
Chronos
Gibblers
Chronos
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 58L
1,677 Elo+
Party 1
Cliodhna
Cliodhna
LonelyAtTheTop
Cliodhna
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 41L
1,714 Elo+
Party 1
Hou Yi
Hou Yi
itzdaviddd
Hou Yi
Level 81
God Stats
6W - 3L
1,514 SR
Queue Stats
262W - 209L
1,679 Elo+
Party 1
Jing Wei
Jing Wei
raiderhead53
Jing Wei
Level 74
God Stats
6W - 3L
1,629 SR
Queue Stats
90W - 51L
1,676 Elo+
Party 1
Team Averages
Level 79
1,486 SR
1,694 Elo+

VS

Team Averages
Level 104
1,500 SR
1,487 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ValkyrieCrab
He Bo
Level 127
God Stats
4W - 4L
1,681 SR
Queue Stats
131W - 137L
1,519 Elo+
Solo
Shiva
Shiva
Yokosakor
Shiva
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,552 Elo+
Solo
Atlas
Atlas
killermiller1112
Atlas
Level 89
God Stats
10W - 9L
1,433 SR
Queue Stats
58W - 74L
1,405 Elo+
Solo
Hou Yi
Hou Yi
vaporized5024
Hou Yi
Level 138
God Stats
23W - 41L
1,386 SR
Queue Stats
237W - 259L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Felijayy
Bacchus
8
0 / 0 / 10
5,287
529
3,530
3,484
2,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Gibblers
Chronos
11
6 / 0 / 2
6,854
685
3,352
4,803
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
12
8 / 0 / 7
7,076
708
5,320
3,802
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
itzdaviddd
Hou Yi
11
3 / 0 / 2
6,434
643
4,788
6,393
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
raiderhead53
Jing Wei
10
5 / 0 / 5
6,016
602
8,053
4,936
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 5 / 0
5,081
508
4,211
6,906
1,799
6
0 / 5 / 0
4,181
418
785
4,201
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Yokosakor
Shiva
9
0 / 3 / 0
4,957
496
2,165
7,263
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 5 / 0
4,589
459
2,677
9,763
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 4 / 0
4,400
440
2,883
6,138
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
22
Kills
0
0
Deaths
22
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
5
0
0
W
Bacchus
Felijayy
Bacchus
0
0
10
5
W
Chronos
Gibblers
Chronos
6
0
2
7
W
Cliodhna
8
0
7
11.5
L
0
5
0
0
L
Shiva
Yokosakor
Shiva
0
3
0
0
W
Hou Yi
itzdaviddd
Hou Yi
3
0
2
4
L
0
5
0
0
W
Jing Wei
raiderhead53
Jing Wei
5
0
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,043
Damage
12,721
23,418
Taken
34,271
7,959
Mitigated
10,621
7,194
Healing
7,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,211
659
0
1,438
6,906
1,799
0
0
6,906
0
27,112
W
Bacchus
Felijayy
Bacchus
3,530
549
0
679
3,484
2,167
280
1,096
2,388
7,879
0
W
Chronos
Gibblers
Chronos
3,352
1,111
0
2,132
4,803
1,502
468
522
4,281
37,735
0
W
Cliodhna
5,320
965
0
1,812
3,802
1,222
0
303
3,499
0
38,387
L
785
81
0
215
4,201
1,052
0
1,906
2,171
10,123
0
L
Shiva
Yokosakor
Shiva
2,165
293
0
2,560
7,263
2,881
0
1,445
5,783
0
28,030
W
Hou Yi
itzdaviddd
Hou Yi
4,788
2,684
0
1,728
6,393
1,757
0
0
6,393
0
33,802
L
2,677
1,148
64
1,638
9,763
3,708
0
2,499
7,264
11,276
0
W
Jing Wei
raiderhead53
Jing Wei
8,053
6,503
0
843
4,936
1,311
0
1,541
3,395
0
34,135
L
2,883
1,266
0
1,648
6,138
1,181
0
833
5,265
0
22,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
23,208
296
Minions Killed
213
0
Camps Cleared
0
993,862
Distance Traveled
848,940
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,081
508
59
6
0
170,678
6
W
Bacchus
5,287
529
7
1
0
193,421
0
W
Chronos
6,854
685
85
9
0
185,312
0
W
Cliodhna
7,076
708
69
7
0
234,866
2
L
He Bo
4,181
418
26
3
0
132,650
9
L
Shiva
4,957
496
58
6
0
205,270
3
W
Hou Yi
6,434
643
76
8
0
187,533
2
L
Atlas
4,589
459
21
2
0
173,860
0
W
Jing Wei
6,016
602
59
6
0
192,730
3
L
Hou Yi
4,400
440
49
5
0
166,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role