Player Matchup

Nu Wa
Nu Wa
Abbystract2617
Nu Wa
Level 86
God Stats
2W - 4L
1,402 SR
Queue Stats
241W - 285L
1,451 Elo+
Party 1
Ah Puch
Ah Puch
Blaz1ngDuck
Ah Puch
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,262 Elo+
Party 1
Hercules
Hercules
Keep Stealthinn
Hercules
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 120L
1,462 Elo+
Solo
Sobek
Sobek
blakGregan
Sobek
Level 42
God Stats
0W - 2L
1,282 SR
Queue Stats
64W - 69L
1,485 Elo+
Solo
Sol
Sol
pancakegravy
Sol
Level 109
God Stats
6W - 7L
1,653 SR
Queue Stats
172W - 224L
1,426 Elo+
Party 1
Team Averages
Level 87
1,467 SR
1,417 Elo+

VS

Team Averages
Level 117
1,484 SR
1,534 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Akikaga37
Hercules
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 172L
1,482 Elo+
Solo
Fafnir
Fafnir
GreenBeanZR
Fafnir
Level 89
God Stats
2W - 1L
1,512 SR
Queue Stats
130W - 23L
1,741 Elo+
Party 2
Chaac
Chaac
PoPoCheers
Chaac
Level 157
God Stats
15W - 10L
1,409 SR
Queue Stats
706W - 794L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,024
729
6,762
7,214
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
Blaz1ngDuck
Ah Puch
15
1 / 4 / 4
8,174
743
16,068
7,992
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
3 / 3 / 2
7,798
709
7,840
10,703
9,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sobek
12
0 / 6 / 4
6,718
611
3,917
12,232
10,773
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 3 / 2
7,323
666
10,132
9,648
3,223
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
4 / 3 / 10
9,232
839
13,965
9,919
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
16
5 / 0 / 7
9,217
838
10,081
7,929
3,532
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
Akikaga37
Hercules
14
2 / 2 / 11
8,515
774
6,016
15,486
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
15
2 / 1 / 11
9,592
872
2,175
10,164
14,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
16
6 / 2 / 9
9,187
835
13,252
13,567
11,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
7
Kills
19
19
Deaths
8
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
3
10
3
W
Sol
 
Sol
5
0
7
8.5
L
3
3
3
1.5
W
Hercules
Akikaga37
Hercules
2
2
11
3.75
L
Ah Puch
Blaz1ngDuck
Ah Puch
1
4
4
0.75
W
Fafnir
2
1
11
7.5
L
Hercules
3
3
2
1.33
W
Chaac
6
2
9
5.25
L
Sobek
0
6
4
0.33
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,719
Damage
45,489
47,789
Taken
57,065
28,961
Mitigated
43,492
17,584
Healing
32,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
13,965
1,300
2,351
2,827
9,919
4,601
895
5,311
4,608
30,979
0
W
Sol
 
Sol
10,081
1,149
2,471
4,495
7,929
3,532
2,207
4,765
3,164
26,561
0
L
6,762
1,432
580
1,797
7,214
2,256
0
3,627
3,436
13,319
0
W
Hercules
Akikaga37
Hercules
6,016
1,339
1,125
6,199
15,486
9,731
294
11,916
3,570
0
12,642
L
Ah Puch
Blaz1ngDuck
Ah Puch
16,068
248
1,071
806
7,992
3,393
0
4,046
3,880
33,754
0
W
Fafnir
2,175
658
852
3,110
10,164
14,281
175
6,259
3,905
5,902
0
L
Hercules
7,840
373
935
3,555
10,703
9,316
0
7,170
3,044
0
11,651
W
Chaac
13,252
0
2,230
6,503
13,567
11,347
140
8,628
4,939
0
27,009
L
Sobek
3,917
193
1,546
2,271
12,232
10,773
0
6,533
5,340
8,130
0
L
10,132
1,951
1,328
3,695
9,648
3,223
0
4,845
4,628
22,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,037
Gold Earned
45,743
99
Minions Killed
131
0
Camps Cleared
0
973,977
Distance Traveled
1,150,745
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,232
839
35
3
0
225,898
3
W
Sol
9,217
838
37
3
0
245,527
1
L
Nu Wa
8,024
729
14
1
0
198,169
0
W
Hercules
8,515
774
20
2
0
228,754
0
L
Ah Puch
8,174
743
38
3
0
172,740
0
W
Fafnir
9,592
872
12
1
0
228,055
0
L
Hercules
7,798
709
8
1
0
214,604
4
W
Chaac
9,187
835
27
2
0
222,511
0
L
Sobek
6,718
611
5
0
0
198,722
1
L
Sol
7,323
666
34
3
0
189,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role