Player Matchup

Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold II
FZelek
Zeus
Gold II
Level 108
God Stats
1W - 1L
1,754 SR
Queue Stats
80W - 84L
1,472 MMR
Solo
Da Ji
Da Ji
Gold IV
GottNorton
Da Ji
Gold IV
Level 158
God Stats
1W - 1L
1,712 SR
Queue Stats
100W - 104L
1,519 MMR
Solo
Medusa
Medusa
Gold III
Peluxedrogadicto
Medusa
Gold III
Level 59
God Stats
1W - 5L
1,664 SR
Queue Stats
75W - 80L
1,662 MMR
Party 1
Terra
Terra
Gold IV
RCMowns
Terra
Gold IV
Level 142
God Stats
2W - 4L
1,521 SR
Queue Stats
169W - 179L
1,452 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,630 SR
1,521 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 122
1,485 SR
1,487 MMR
Loki
Loki
Silver I
 
Loki
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
DaudiBerserker
Scylla
Bronze III
Level 145
God Stats
2W - 1L
1,351 SR
Queue Stats
75W - 80L
1,445 MMR
Solo
Kali
Kali
Bronze V
EuRankedIsDeaD
Kali
Bronze V
Level 58
God Stats
7W - 0L
1,515 SR
Queue Stats
66W - 52L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
Gurtine
Chiron
Bronze III
Level 147
God Stats
2W - 1L
1,749 SR
Queue Stats
4W - 5L
1,488 MMR
Solo
Athena
Athena
Bronze III
W4rmduscher
Athena
Bronze III
Level 107
God Stats
1W - 0L
1,311 SR
Queue Stats
2W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 5 / 0
8,168
480
5,315
14,899
13,033
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
FZelek
Zeus
14
1 / 6 / 1
8,235
484
6,236
9,948
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
14
3 / 4 / 1
8,291
488
7,808
12,782
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 3 / 3
9,076
534
8,518
9,046
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
RCMowns
Terra
13
2 / 2 / 4
8,391
494
4,883
13,883
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CliodhnaThothGebBastet

VS

Bans
PersephoneFenrirAgniMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
8 / 2 / 5
10,480
616
11,015
14,515
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 2
9,385
552
6,244
4,833
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 1 / 2
11,118
654
13,846
19,111
10,882
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Gurtine
Chiron
15
2 / 4 / 3
9,273
545
6,303
10,613
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
12
0 / 1 / 5
7,657
450
4,279
12,273
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
20
20
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
5
0
0
W
Loki
 
Loki
8
2
5
5.25
W
3
1
2
4
W
7
1
2
8
L
Zeus
FZelek
Zeus
1
6
1
0.25
L
Da Ji
3
4
1
0.88
W
Chiron
Gurtine
Chiron
2
4
3
0.88
L
3
3
3
1.5
L
Terra
RCMowns
Terra
2
2
4
2
W
Athena
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,760
Damage
41,687
60,558
Taken
61,345
37,788
Mitigated
31,116
12,682
Healing
19,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,315
787
211
3,275
14,899
13,033
0
898
14,001
0
54,793
W
Loki
 
Loki
11,015
4,557
0
6,151
14,515
5,124
0
2,129
12,386
0
75,750
W
6,244
1,256
0
1,136
4,833
1,692
739
1,654
3,179
68,222
0
W
13,846
6,257
0
5,725
19,111
10,882
486
1,538
17,573
0
81,512
L
Zeus
FZelek
Zeus
6,236
486
0
861
9,948
3,034
0
1,514
8,434
59,013
0
L
Da Ji
7,808
2,463
0
3,200
12,782
5,543
0
1,875
10,907
0
45,474
W
Chiron
Gurtine
Chiron
6,303
2,870
249
4,786
10,613
2,582
1,438
1,628
8,985
0
65,173
L
8,518
3,597
0
2,787
9,046
2,967
0
545
8,501
0
70,100
L
Terra
RCMowns
Terra
4,883
846
35
2,313
13,883
13,211
0
5,691
8,192
20,134
6,407
W
Athena
4,279
1,241
311
1,368
12,273
10,836
0
3,325
8,948
14,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,161
Gold Earned
47,913
450
Minions Killed
517
0
Camps Cleared
0
1,612,540
Distance Traveled
1,739,846
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,168
480
106
6
0
329,744
5
W
Loki
10,480
616
116
7
0
382,651
4
W
Scylla
9,385
552
121
7
0
316,175
3
W
Kali
11,118
654
150
9
0
370,373
2
L
Zeus
8,235
484
111
7
0
304,369
8
L
Da Ji
8,291
488
68
4
0
310,624
6
W
Chiron
9,273
545
119
7
0
304,323
2
L
Medusa
9,076
534
117
7
0
306,583
2
L
Terra
8,391
494
48
3
0
361,220
10
W
Athena
7,657
450
11
1
0
366,324
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role