Player Matchup

He Bo
He Bo
Kyoshiro17
He Bo
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,432 Elo+
Solo
Nu Wa
Nu Wa
Miniturbo23
Nu Wa
Level 124
God Stats
8W - 9L
1,805 SR
Queue Stats
315W - 287L
1,515 Elo+
Party 1
Izanami
Izanami
SwiftElbow
Izanami
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 108L
1,492 Elo+
Solo
Tyr
Tyr
Taikaponi
Tyr
Level 119
God Stats
4W - 2L
1,824 SR
Queue Stats
233W - 211L
1,504 Elo+
Solo
Neith
Neith
anumiys
Neith
Level 109
God Stats
3W - 4L
1,765 SR
Queue Stats
305W - 280L
1,517 Elo+
Party 1
Team Averages
Level 109
1,679 SR
1,492 Elo+

VS

Team Averages
Level 88
1,522 SR
1,507 Elo+
Nox
Nox
L0rdArthas
Nox
Level 106
God Stats
9W - 6L
1,610 SR
Queue Stats
358W - 340L
1,516 Elo+
Party 2
Sol
Sol
Tukru
Sol
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 123L
1,516 Elo+
Solo
Charybdis
Charybdis
Wandler
Charybdis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 183L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
bosslibra
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,448 Elo+
Solo
Thoth
Thoth
saperstien124
Thoth
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 36L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
4 / 7 / 13
10,724
766
10,802
10,505
4,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 4 / 18
12,149
868
21,551
8,101
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SwiftElbow
Izanami
18
12 / 4 / 10
12,119
866
11,616
12,917
5,881
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 3 / 18
11,473
820
9,995
18,290
26,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
anumiys
Neith
18
4 / 4 / 17
11,069
791
12,500
14,757
7,225
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 10
10,296
735
6,906
11,426
5,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sol
Tukru
Sol
19
6 / 6 / 8
11,280
806
12,661
14,202
4,708
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Wandler
Charybdis
17
5 / 8 / 8
10,545
753
10,006
15,349
5,605
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
bosslibra
Cthulhu
17
2 / 5 / 8
9,966
712
10,214
16,429
12,934
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 8 / 9
11,622
830
8,536
13,840
4,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
65
33
Kills
22
22
Deaths
33
76
Assists
43
Player
Kills
Deaths
Assists
KDA
W
He Bo
4
7
13
1.5
L
3
6
10
1.33
W
8
4
18
4.25
W
Izanami
SwiftElbow
Izanami
12
4
10
4.25
W
5
3
18
4.67
L
Sol
Tukru
Sol
6
6
8
1.67
L
Charybdis
Wandler
Charybdis
5
8
8
1.13
W
Neith
anumiys
Neith
4
4
17
3.13
L
Cthulhu
bosslibra
Cthulhu
2
5
8
1.2
L
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,464
Damage
48,323
64,570
Taken
71,246
48,564
Mitigated
32,999
22,602
Healing
19,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
10,802
560
837
651
10,505
4,457
1,260
5,900
4,605
19,706
0
L
6,906
146
1,226
1,702
11,426
5,460
372
4,283
7,014
20,957
0
W
21,551
3,612
1,076
541
8,101
4,066
2,318
4,338
3,763
44,175
0
W
Izanami
SwiftElbow
Izanami
11,616
5,954
1,299
3,514
12,917
5,881
1,720
7,067
5,850
0
25,158
W
9,995
271
1,322
8,001
18,290
26,935
0
11,532
6,758
0
16,794
L
Sol
Tukru
Sol
12,661
5,086
894
4,210
14,202
4,708
987
7,471
6,655
28,881
0
L
Charybdis
Wandler
Charybdis
10,006
5,872
1,334
3,235
15,349
5,605
2,155
6,596
8,553
0
19,881
W
Neith
anumiys
Neith
12,500
4,694
648
4,713
14,757
7,225
1,105
9,480
5,277
0
31,222
L
Cthulhu
bosslibra
Cthulhu
10,214
275
1,548
2,098
16,429
12,934
108
8,015
8,124
24,717
0
L
8,536
726
976
2,704
13,840
4,292
50
5,988
7,659
27,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,534
Gold Earned
53,709
145
Minions Killed
146
0
Camps Cleared
0
1,269,643
Distance Traveled
1,198,071
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,724
766
29
2
0
254,337
3
L
Nox
10,296
735
28
2
0
257,253
0
W
Nu Wa
12,149
868
34
2
0
239,874
1
W
Izanami
12,119
866
25
2
0
226,896
5
W
Tyr
11,473
820
17
1
0
287,566
1
L
Sol
11,280
806
39
3
0
255,783
0
L
Charybdis
10,545
753
28
2
0
211,772
0
W
Neith
11,069
791
40
3
0
260,970
1
L
Cthulhu
9,966
712
23
2
0
266,025
2
L
Thoth
11,622
830
28
2
0
207,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role