Player Matchup

Janus
Janus
DankSilver686
Janus
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,517 Elo+
Party 2
King Arthur
King Arthur
SvenThePerv
King Arthur
Level 149
God Stats
7W - 3L
1,649 SR
Queue Stats
101W - 50L
1,675 Elo+
Party 2
Atlas
Atlas
Tatersacc
Atlas
Level 127
God Stats
6W - 3L
1,677 SR
Queue Stats
117W - 63L
1,677 Elo+
Party 2
Team Averages
Level 97
1,609 SR
1,623 Elo+

VS

Team Averages
Level 72
1,528 SR
1,423 Elo+
Sol
Sol
Jaro-fragger
Sol
Level 84
God Stats
7W - 18L
1,381 SR
Queue Stats
240W - 427L
1,272 Elo+
Solo
Anhur
Anhur
JavIvaL
Anhur
Level 118
God Stats
1W - 1L
1,703 SR
Queue Stats
38W - 40L
1,494 Elo+
Party 1
Nemesis
Nemesis
SerafinKitsune
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 15
10,311
737
6,484
6,555
1,899
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SvenThePerv
King Arthur
18
14 / 0 / 8
11,846
846
21,179
17,635
21,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atlas
Tatersacc
Atlas
15
6 / 5 / 13
11,092
792
13,193
17,029
20,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 10 / 2
9,501
679
13,374
15,805
5,499
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
JavIvaL
Anhur
14
2 / 6 / 3
9,072
648
5,856
14,435
4,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 7 / 5
8,581
613
5,153
15,317
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
23
Kills
7
7
Deaths
23
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
15
5.25
L
4
10
2
0.5
L
Anhur
JavIvaL
Anhur
2
6
3
0.58
L
1
7
5
0.5
W
King Arthur
SvenThePerv
King Arthur
14
0
8
18
W
Atlas
Tatersacc
Atlas
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,856
Damage
24,383
41,219
Taken
45,557
43,351
Mitigated
17,317
7,434
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,484
545
1,084
880
6,555
1,899
850
3,718
2,837
18,841
0
L
13,374
2,732
0
3,312
15,805
5,499
0
6,123
9,682
36,752
0
L
Anhur
JavIvaL
Anhur
5,856
3,677
174
2,121
14,435
4,583
0
6,871
7,564
0
31,376
L
5,153
1,241
245
2,015
15,317
7,235
0
6,957
8,360
0
10,492
W
King Arthur
SvenThePerv
King Arthur
21,179
2,739
0
2,874
17,635
21,065
867
4,685
12,950
0
59,529
W
Atlas
Tatersacc
Atlas
13,193
3,862
476
2,120
17,029
20,387
344
5,328
11,701
35,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,249
Gold Earned
27,154
143
Minions Killed
117
7
Camps Cleared
5
759,826
Distance Traveled
652,415
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,311
737
26
2
1
253,050
0
L
Sol
9,501
679
47
3
4
194,661
2
L
Anhur
9,072
648
61
4
1
209,073
4
L
Nemesis
8,581
613
9
1
0
248,681
2
W
King Arthur
11,846
846
73
5
3
277,974
4
W
Atlas
11,092
792
44
3
3
228,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role