Player Matchup

Gilgamesh
Gilgamesh
Gold V
Chiken-Rozey
Gilgamesh
Gold V
Level 122
God Stats
5W - 1L
1,939 SR
Queue Stats
24W - 30L
1,659 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
JL-yseult
Sun Wukong
Silver I
Level 57
God Stats
6W - 1L
1,828 SR
Queue Stats
18W - 16L
1,633 MMR
Party 2
Sol
Sol
Gold I
JudgeKedd
Sol
Gold I
Level 149
God Stats
8W - 6L
1,592 SR
Queue Stats
134W - 135L
1,612 MMR
Solo
Sylvanus
Sylvanus
Gold IV
bouncypoodle430
Sylvanus
Gold IV
Level 120
God Stats
13W - 9L
1,860 SR
Queue Stats
66W - 48L
1,651 MMR
Party 3
Zeus
Zeus
Gold IV
smithy168
Zeus
Gold IV
Level 156
God Stats
1W - 0L
1,777 SR
Queue Stats
66W - 48L
1,651 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,799 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,683 SR
1,642 MMR
Thanatos
Thanatos
Gold II
AlphaTier_ReD
Thanatos
Gold II
Level 121
God Stats
149W - 118L
1,671 SR
Queue Stats
304W - 293L
1,610 MMR
Solo
Tiamat
Tiamat
Platinum V
J1mb4H
Tiamat
Platinum V
Level 105
God Stats
3W - 4L
1,472 SR
Queue Stats
196W - 171L
1,685 MMR
Party 1
Hachiman
Hachiman
Gold IV
MoldChilester
Hachiman
Gold IV
Level 60
God Stats
6W - 8L
1,712 SR
Queue Stats
122W - 113L
1,643 MMR
Party 1
Sobek
Sobek
Gold III
Ov3rLoAd-StOrM
Sobek
Gold III
Level 148
God Stats
7W - 9L
1,965 SR
Queue Stats
57W - 57L
1,650 MMR
Solo
Hercules
Hercules
Platinum V
pablopr66
Hercules
Platinum V
Level 106
God Stats
22W - 25L
1,598 SR
Queue Stats
456W - 469L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chiken-Rozey
Gilgamesh
20
10 / 1 / 4
13,611
648
17,034
19,599
10,152
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
JL-yseult
Sun Wukong
16
0 / 7 / 8
10,665
508
11,105
20,000
15,068
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 1 / 2
13,080
623
7,751
11,484
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
16
0 / 0 / 14
11,381
542
4,648
13,210
16,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
20
12 / 0 / 5
13,262
632
19,859
7,997
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
LokiArachneBastet

VS

Bans
MedusaCliodhnaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlphaTier_ReD
Thanatos
15
0 / 8 / 4
9,106
434
6,106
17,099
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
J1mb4H
Tiamat
13
2 / 6 / 0
9,089
433
8,162
12,081
5,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
MoldChilester
Hachiman
17
1 / 4 / 1
10,593
504
8,197
13,578
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 5 / 1
10,202
486
14,093
20,857
20,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
pablopr66
Hercules
14
0 / 2 / 3
8,469
403
3,516
19,608
15,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
25
Kills
9
9
Deaths
25
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AlphaTier_ReD
Thanatos
0
8
4
0.25
W
Gilgamesh
Chiken-Rozey
Gilgamesh
10
1
4
12
L
Tiamat
J1mb4H
Tiamat
2
6
0
0.33
W
Sun Wukong
JL-yseult
Sun Wukong
0
7
8
0.57
W
3
1
2
4
L
Hachiman
MoldChilester
Hachiman
1
4
1
0.38
L
6
5
1
1.3
W
Sylvanus
0
0
14
7
L
Hercules
pablopr66
Hercules
0
2
3
0.75
W
Zeus
12
0
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,397
Damage
40,074
72,290
Taken
83,223
50,471
Mitigated
50,911
25,687
Healing
31,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AlphaTier_ReD
Thanatos
6,106
1,229
0
10,077
17,099
4,749
0
3,189
13,910
0
64,011
W
Gilgamesh
Chiken-Rozey
Gilgamesh
17,034
6,356
0
3,913
19,599
10,152
1,673
7,055
11,995
0
114,913
L
Tiamat
J1mb4H
Tiamat
8,162
154
0
2,503
12,081
5,105
0
6,511
5,570
47,861
0
W
Sun Wukong
JL-yseult
Sun Wukong
11,105
2,284
0
3,072
20,000
15,068
96
8,764
10,109
0
52,250
W
7,751
2,401
0
6,565
11,484
3,274
3,600
843
10,601
114,841
2,471
L
Hachiman
MoldChilester
Hachiman
8,197
4,824
0
4,676
13,578
4,459
766
5,973
7,605
0
84,966
L
14,093
849
0
7,676
20,857
20,754
438
5,236
15,621
63,171
0
W
Sylvanus
4,648
1,003
3,621
6,977
13,210
16,985
190
3,142
9,778
29,122
0
L
Hercules
pablopr66
Hercules
3,516
843
349
6,266
19,608
15,844
0
11,189
8,419
4,490
29,190
W
Zeus
19,859
2,712
0
1,539
7,997
4,992
3,883
3,229
4,526
123,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,999
Gold Earned
47,459
659
Minions Killed
519
0
Camps Cleared
0
2,176,543
Distance Traveled
2,069,301
37
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,106
434
105
5
0
417,217
3
W
Gilgamesh
13,611
648
163
8
0
482,522
6
L
Tiamat
9,089
433
99
5
0
416,196
10
W
Sun Wukong
10,665
508
95
5
0
410,894
7
W
Sol
13,080
623
183
9
0
410,472
6
L
Hachiman
10,593
504
149
7
0
403,532
2
L
Sobek
10,202
486
104
5
0
392,024
1
W
Sylvanus
11,381
542
41
2
0
442,795
7
L
Hercules
8,469
403
62
3
0
440,332
3
W
Zeus
13,262
632
177
8
0
429,860
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role