Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Brianx321
Cthulhu
Level 96
God Stats
2W - 0L
1,803 SR
Queue Stats
242W - 214L
1,559 Elo+
Party 1
Ganesha
Ganesha
HartmannAoE
Ganesha
Level 128
God Stats
36W - 23L
1,638 SR
Queue Stats
399W - 345L
1,598 Elo+
Party 1
Bastet
Bastet
SlightlySmiting
Bastet
Level 26
God Stats
5W - 7L
1,510 SR
Queue Stats
35W - 32L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
TheZigbot9000
Baron Samedi
Level 118
God Stats
79W - 55L
1,631 SR
Queue Stats
1,207W - 1,254L
1,548 Elo+
Party 1
Team Averages
Level 106
1,616 SR
1,563 Elo+

VS

Team Averages
Level 106
1,592 SR
1,454 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Aqueousliz
Ares
Level 68
God Stats
2W - 2L
1,918 SR
Queue Stats
281W - 295L
1,424 Elo+
Solo
Bakasura
Bakasura
Bigcricket
Bakasura
Level 156
God Stats
3W - 5L
1,382 SR
Queue Stats
108W - 112L
1,431 Elo+
Solo
Nox
Nox
ClouDed_Tomb
Nox
Level 89
God Stats
6W - 7L
1,342 SR
Queue Stats
56W - 45L
1,372 Elo+
Party 2
Cu Chulainn
Cu Chulainn
fugitave
Cu Chulainn
Level 61
God Stats
0W - 2L
1,818 SR
Queue Stats
50W - 37L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 0 / 1
7,455
678
6,047
5,299
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Brianx321
Cthulhu
10
1 / 2 / 2
6,029
548
4,815
8,512
3,923
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
HartmannAoE
Ganesha
10
0 / 0 / 7
6,374
579
2,906
7,569
4,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 0 / 1
6,188
563
2,446
5,202
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
TheZigbot9000
Baron Samedi
10
3 / 3 / 0
6,242
567
3,117
5,796
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 2 / 0
5,275
480
2,552
4,271
1,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 4 / 1
4,786
435
2,546
8,064
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Bigcricket
Bakasura
11
2 / 3 / 1
6,313
574
2,688
7,858
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
3 / 2 / 0
6,032
548
4,551
4,704
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
fugitave
Cu Chulainn
11
0 / 2 / 2
6,290
572
5,832
8,090
5,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
5
5
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
1
5.5
L
Jing Wei
 
Jing Wei
0
2
0
0
L
0
4
1
0.13
L
Bakasura
Bigcricket
Bakasura
2
3
1
0.83
W
Cthulhu
Brianx321
Cthulhu
1
2
2
1
L
3
2
0
1.5
W
Ganesha
HartmannAoE
Ganesha
0
0
7
3.5
W
3
0
1
3.5
W
Baron Samedi
TheZigbot9000
Baron Samedi
3
3
0
1
L
Cu Chulainn
fugitave
Cu Chulainn
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,331
Damage
18,169
32,378
Taken
32,987
13,782
Mitigated
14,354
11,788
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,047
4,988
0
647
5,299
1,641
761
563
4,726
0
59,177
L
Jing Wei
 
Jing Wei
2,552
1,584
0
394
4,271
1,165
320
162
4,109
0
30,049
L
2,546
81
0
1,465
8,064
3,044
0
1,878
6,186
9,678
0
L
Bakasura
Bigcricket
Bakasura
2,688
1,635
0
2,828
7,858
3,277
0
2,013
5,845
0
34,769
W
Cthulhu
Brianx321
Cthulhu
4,815
1,220
112
2,062
8,512
3,923
0
1,016
7,167
33,421
0
L
4,551
213
0
753
4,704
1,424
0
2,679
2,025
29,400
0
W
Ganesha
HartmannAoE
Ganesha
2,906
296
2,004
2,257
7,569
4,724
51
2,278
4,835
9,758
2,899
W
2,446
530
0
3,550
5,202
1,566
0
556
4,646
0
34,511
W
Baron Samedi
TheZigbot9000
Baron Samedi
3,117
153
22
1,134
5,796
1,928
549
2,684
2,962
31,600
0
L
Cu Chulainn
fugitave
Cu Chulainn
5,832
1,817
0
2,549
8,090
5,444
0
3,742
4,348
0
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,288
Gold Earned
28,696
333
Minions Killed
291
0
Camps Cleared
0
1,092,371
Distance Traveled
1,026,871
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,455
678
125
11
0
214,297
2
L
Jing Wei
5,275
480
67
6
0
191,009
4
L
Ares
4,786
435
10
1
0
158,257
1
L
Bakasura
6,313
574
87
8
0
253,069
3
W
Cthulhu
6,029
548
72
7
0
207,641
0
L
Nox
6,032
548
47
4
0
209,694
2
W
Ganesha
6,374
579
6
1
0
235,109
6
W
Bastet
6,188
563
68
6
0
253,420
1
W
Baron Samedi
6,242
567
62
6
0
181,904
0
L
Cu Chulainn
6,290
572
80
7
0
214,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role