Player Matchup

Chiron
Chiron
 
Chiron
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
n1staz
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,084 Elo+
Party 2
Fenrir
Fenrir
pharaque
Fenrir
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 275L
1,501 Elo+
Solo
Horus
Horus
xxMaro92xx
Horus
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 37L
1,627 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,442 Elo+

VS

Team Averages
Level 98
1,432 SR
1,507 Elo+
Horus
Horus
Gonzix1992
Horus
Level 127
God Stats
6W - 14L
1,377 SR
Queue Stats
688W - 741L
1,462 Elo+
Solo
Arachne
Arachne
JarlDShady
Arachne
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,556 Elo+
Party 1
Medusa
Medusa
MurderOnTheMove
Medusa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
blackency971
Zhong Kui
Level 112
God Stats
0W - 5L
1,165 SR
Queue Stats
281W - 299L
1,482 Elo+
Solo
Nox
Nox
enjoy7c
Nox
Level 103
God Stats
7W - 11L
1,619 SR
Queue Stats
207W - 272L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
8 / 4 / 13
12,877
858
25,209
14,933
6,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
 
Medusa
19
10 / 7 / 13
12,432
829
27,079
15,916
7,744
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
n1staz
Sobek
19
3 / 5 / 17
11,402
760
9,540
25,084
21,481
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
pharaque
Fenrir
18
7 / 7 / 10
12,034
802
7,262
14,085
7,232
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
18
1 / 4 / 19
10,572
705
8,813
16,320
19,698
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
6 / 2 / 14
11,800
787
8,046
23,480
30,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
JarlDShady
Arachne
17
8 / 6 / 12
10,743
716
14,481
17,624
8,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 8 / 12
10,066
671
19,755
16,355
7,623
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
blackency971
Zhong Kui
16
3 / 9 / 14
10,470
698
13,184
16,861
10,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nox
20
6 / 4 / 12
11,244
750
14,570
13,134
7,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
91
29
Kills
27
27
Deaths
29
72
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
4
13
3.63
W
Medusa
 
Medusa
10
7
13
2.36
L
Horus
6
2
14
6.5
L
Arachne
JarlDShady
Arachne
8
6
12
2.33
L
4
8
12
1.25
L
Zhong Kui
blackency971
Zhong Kui
3
9
14
1.11
L
Nox
6
4
12
3
W
Sobek
n1staz
Sobek
3
5
17
2.3
W
Fenrir
pharaque
Fenrir
7
7
10
1.71
W
Horus
1
4
19
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,903
Damage
70,036
86,338
Taken
87,454
62,688
Mitigated
63,236
31,379
Healing
34,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
25,209
7,250
3,141
3,467
14,933
6,533
1,786
5,979
8,934
0
57,032
W
Medusa
 
Medusa
27,079
12,952
1,357
862
15,916
7,744
1,241
4,375
11,541
0
51,218
L
Horus
8,046
3,964
6,751
10,204
23,480
30,052
110
2,649
20,831
1,486
19,364
L
Arachne
JarlDShady
Arachne
14,481
10,984
2,678
5,136
17,624
8,436
0
2,577
15,047
0
17,197
L
19,755
10,750
1,243
2,666
16,355
7,623
0
1,850
14,505
0
25,759
L
Zhong Kui
blackency971
Zhong Kui
13,184
443
413
2,302
16,861
10,064
0
973
15,888
26,900
0
L
Nox
14,570
1,125
1,692
1,822
13,134
7,061
660
1,491
11,643
35,717
0
W
Sobek
n1staz
Sobek
9,540
325
861
8,076
25,084
21,481
190
8,775
16,309
21,509
0
W
Fenrir
pharaque
Fenrir
7,262
1,466
582
2,432
14,085
7,232
1,274
4,842
9,243
0
18,983
W
Horus
8,813
4,136
4,277
6,324
16,320
19,698
616
4,282
12,038
0
18,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,317
Gold Earned
54,323
202
Minions Killed
118
0
Camps Cleared
0
1,263,356
Distance Traveled
1,296,717
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,877
858
66
4
0
259,545
0
W
Medusa
12,432
829
42
3
0
211,963
1
L
Horus
11,800
787
12
1
0
312,249
0
L
Arachne
10,743
716
5
0
0
278,443
2
L
Medusa
10,066
671
12
1
0
247,201
2
L
Zhong Kui
10,470
698
35
2
0
203,236
1
L
Nox
11,244
750
54
4
0
255,588
1
W
Sobek
11,402
760
45
3
0
246,318
0
W
Fenrir
12,034
802
25
2
0
263,550
0
W
Horus
10,572
705
24
2
0
281,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role