Player Matchup

Cerberus
Cerberus
CATёrnativе
Cerberus
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
140W - 136L
1,366 Elo+
Solo
Pele
Pele
Datz0b
Pele
Level 28
God Stats
1W - 5L
1,236 SR
Queue Stats
322W - 331L
1,495 Elo+
Solo
Ra
Ra
Esca29
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,553 Elo+
Party 1
Thanatos
Thanatos
HÈLHÈIM
Thanatos
Level 151
God Stats
0W - 1L
1,695 SR
Queue Stats
56W - 57L
1,510 Elo+
Party 1
Mercury
Mercury
土豆做的马铃薯
Mercury
Level 26
God Stats
1W - 1L
1,674 SR
Queue Stats
11W - 17L
1,261 Elo+
Solo
Team Averages
Level 48
1,521 SR
1,437 Elo+

VS

Team Averages
Level 52
1,563 SR
1,390 Elo+
Zeus
Zeus
CapopaC
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
Hécka
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,457 Elo+
Solo
Mulan
Mulan
Versatile71
Mulan
Level 63
God Stats
6W - 3L
1,393 SR
Queue Stats
344W - 357L
1,303 Elo+
Party 2
Thanatos
Thanatos
awesome_gabe007
Thanatos
Level 27
God Stats
1W - 0L
1,670 SR
Queue Stats
12W - 15L
1,234 Elo+
Solo
Tiamat
Tiamat
dgiydiusd98y2
Tiamat
Level 140
God Stats
13W - 3L
1,752 SR
Queue Stats
573W - 577L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CATёrnativе
Cerberus
12
0 / 4 / 9
8,732
582
6,059
12,787
10,857
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Datz0b
Pele
19
6 / 8 / 8
11,915
794
11,206
17,207
8,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
19
4 / 6 / 14
10,715
714
16,076
17,973
9,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
HÈLHÈIM
Thanatos
20
10 / 7 / 10
11,706
780
13,475
19,827
8,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 7 / 13
9,900
660
6,357
16,718
6,578
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CapopaC
Zeus
20
11 / 6 / 12
12,637
842
24,352
9,925
3,526
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Hécka
Horus
18
1 / 4 / 21
11,144
743
3,755
15,688
19,393
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 5 / 13
11,252
750
8,280
14,399
12,768
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
17
5 / 5 / 12
11,090
739
14,072
14,087
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 2 / 15
13,092
873
24,953
14,192
10,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
105
22
Kills
32
32
Deaths
22
54
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CATёrnativе
Cerberus
0
4
9
1.13
W
Zeus
CapopaC
Zeus
11
6
12
2.83
L
Pele
Datz0b
Pele
6
8
8
1.25
L
Ra
4
6
14
1.83
L
Thanatos
HÈLHÈIM
Thanatos
10
7
10
2.14
W
Horus
Hécka
Horus
1
4
21
2.88
W
4
5
13
2.1
W
Thanatos
5
5
12
2.2
W
11
2
15
9.25
L
2
7
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,173
Damage
75,412
84,512
Taken
68,291
44,176
Mitigated
53,106
31,582
Healing
31,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CATёrnativе
Cerberus
6,059
167
241
2,510
12,787
10,857
0
5,901
6,774
10,628
0
W
Zeus
CapopaC
Zeus
24,352
3,896
799
585
9,925
3,526
1,640
4,380
5,545
42,606
0
L
Pele
Datz0b
Pele
11,206
1,230
736
1,126
17,207
8,614
0
10,183
6,848
762
22,590
L
Ra
16,076
2,255
9,778
7,463
17,973
9,815
48
11,704
6,077
38,124
0
L
Thanatos
HÈLHÈIM
Thanatos
13,475
3,060
498
8,363
19,827
8,312
0
11,192
8,464
0
24,410
W
Horus
Hécka
Horus
3,755
1,269
5,861
6,353
15,688
19,393
382
6,654
9,034
0
9,238
W
8,280
792
388
2,160
14,399
12,768
821
4,631
9,768
0
17,454
W
Thanatos
14,072
2,980
280
6,991
14,087
6,894
817
2,811
11,276
0
20,479
W
24,953
949
1,854
6,411
14,192
10,525
643
3,888
10,304
54,137
0
L
6,357
2,174
161
706
16,718
6,578
1,527
10,325
6,250
0
21,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,968
Gold Earned
59,215
131
Minions Killed
126
0
Camps Cleared
0
1,214,383
Distance Traveled
1,352,202
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,732
582
8
1
0
134,276
7
W
Zeus
12,637
842
43
3
0
189,226
1
L
Pele
11,915
794
22
1
0
251,696
0
L
Ra
10,715
714
47
3
0
251,765
1
L
Thanatos
11,706
780
28
2
0
269,574
3
W
Horus
11,144
743
11
1
0
305,517
0
W
Mulan
11,252
750
12
1
0
271,845
0
W
Thanatos
11,090
739
18
1
0
277,716
1
W
Tiamat
13,092
873
42
3
0
307,898
0
L
Mercury
9,900
660
26
2
0
307,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role