Player Matchup

Jormungandr
Jormungandr
Bronze I
C-Los528
Jormungandr
Bronze I
Level 128
God Stats
2W - 4L
1,539 SR
Queue Stats
15W - 27L
1,094 MMR
Party 1
Medusa
Medusa
Bronze IV
FaTMaF7878
Medusa
Bronze IV
Level 128
God Stats
0W - 2L
1,510 SR
Queue Stats
2W - 8L
1,336 MMR
Party 1
Ah Puch
Ah Puch
Bronze I
Smile_ur_Dead545
Ah Puch
Bronze I
Level 140
God Stats
0W - 1L
1,529 SR
Queue Stats
13W - 24L
1,089 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 132
1,526 SR
1,173 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,587 SR
1,281 MMR
Bacchus
Bacchus
Bronze IV
Immer_besser
Bacchus
Bronze IV
Level 93
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 19L
1,333 MMR
Solo
Eset
Eset
Silver II
J-to-the-C4
Eset
Silver II
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 85L
1,165 MMR
Solo
Skadi
Skadi
Gold IV
WarDog4201515
Skadi
Gold IV
Level 64
God Stats
2W - 0L
1,760 SR
Queue Stats
90W - 96L
1,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C-Los528
Jormungandr
15
1 / 6 / 3
10,581
705
7,822
17,803
11,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
FaTMaF7878
Medusa
13
0 / 9 / 2
8,726
582
4,326
12,190
4,259
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 5 / 1
10,506
700
8,223
10,660
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeShivaBastetAtlasGilgamesh

VS

Bans
AchillesZeusBaron SamediHadesPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Immer_besser
Bacchus
17
3 / 2 / 13
11,969
798
8,992
14,245
18,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
8 / 3 / 9
11,711
781
9,510
9,895
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 0 / 8
12,912
861
17,661
10,809
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
20
20
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
C-Los528
Jormungandr
1
6
3
0.42
L
Medusa
FaTMaF7878
Medusa
0
9
2
0.11
W
Bacchus
Immer_besser
Bacchus
3
2
13
4.75
W
8
3
9
4.17
L
3
5
1
0.7
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,371
Damage
36,163
40,653
Taken
34,949
19,228
Mitigated
25,528
5,574
Healing
10,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
C-Los528
Jormungandr
7,822
1,983
130
3,534
17,803
11,722
270
4,722
12,825
42,962
0
L
Medusa
FaTMaF7878
Medusa
4,326
1,325
85
434
12,190
4,259
424
8,070
3,934
0
24,446
W
Bacchus
Immer_besser
Bacchus
8,992
943
547
4,461
14,245
18,412
13
5,424
8,821
19,083
0
W
9,510
244
1,196
2,166
9,895
3,363
581
4,961
4,934
29,989
0
L
8,223
273
305
1,086
10,660
3,247
0
5,372
5,170
32,875
0
W
17,661
9,482
0
2,529
10,809
3,753
2,748
6,074
4,735
0
86,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,813
Gold Earned
36,592
162
Minions Killed
208
5
Camps Cleared
10
704,813
Distance Traveled
828,558
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,581
705
60
4
1
248,715
3
L
Medusa
8,726
582
48
3
2
207,295
4
W
Bacchus
11,969
798
25
2
0
286,394
5
W
Eset
11,711
781
54
4
1
240,906
2
L
Ah Puch
10,506
700
54
4
2
248,803
5
W
Skadi
12,912
861
129
9
9
301,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role