Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
CentralPiano28
Vulcan
Level 160
God Stats
14W - 4L
2,013 SR
Queue Stats
132W - 125L
1,575 Elo+
Party 1
Achilles
Achilles
Low Mace
Achilles
Level 46
God Stats
3W - 2L
1,654 SR
Queue Stats
115W - 55L
1,678 Elo+
Party 1
Ganesha
Ganesha
Old Agir
Ganesha
Level 113
God Stats
4W - 4L
1,839 SR
Queue Stats
270W - 279L
1,545 Elo+
Party 1
Mercury
Mercury
The Wild GaMer9
Mercury
Level 65
God Stats
28W - 13L
1,532 SR
Queue Stats
164W - 149L
1,448 Elo+
Party 1
Team Averages
Level 102
1,708 SR
1,549 Elo+

VS

Team Averages
Level 108
1,469 SR
1,425 Elo+
Geb
Geb
Pro X Blackbelt
Geb
Level 124
God Stats
1W - 1L
1,577 SR
Queue Stats
12W - 18L
1,465 Elo+
Party 2
Hachiman
Hachiman
Seekerofthedawn
Hachiman
Level 154
God Stats
2W - 3L
1,482 SR
Queue Stats
2W - 5L
1,506 Elo+
Solo
Horus
Horus
Val-R-01
Horus
Level 118
God Stats
18W - 24L
1,575 SR
Queue Stats
467W - 493L
1,458 Elo+
Solo
Achilles
Achilles
moustache1200
Achilles
Level 104
God Stats
0W - 2L
1,402 SR
Queue Stats
28W - 34L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
o iJamieBoi
Baron Samedi
Level 41
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 5L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 1 / 0
6,150
615
5,213
3,784
926
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 3
5,540
554
4,723
2,576
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Low Mace
Achilles
12
7 / 0 / 2
7,115
712
6,552
7,643
4,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Old Agir
Ganesha
9
0 / 0 / 7
5,868
587
2,515
5,964
3,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 1 / 3
6,708
671
3,823
5,668
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
4,203
420
1,725
4,864
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
8
1 / 2 / 0
4,893
489
1,897
5,479
767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Val-R-01
Horus
6
0 / 4 / 1
4,418
442
3,094
6,601
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
moustache1200
Achilles
7
1 / 5 / 0
4,462
446
4,515
8,377
6,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
o iJamieBoi
Baron Samedi
6
0 / 5 / 0
3,999
400
1,723
5,595
2,949
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
18
Kills
2
2
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
0
3
W
1
0
3
2.5
W
Achilles
Low Mace
Achilles
7
0
2
8
W
Ganesha
Old Agir
Ganesha
0
0
7
3.5
L
0
2
1
0.25
L
Hachiman
1
2
0
0.5
W
7
1
3
8.5
L
Horus
Val-R-01
Horus
0
4
1
0.13
L
Achilles
moustache1200
Achilles
1
5
0
0.2
L
Baron Samedi
o iJamieBoi
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
12,954
25,635
Taken
30,916
11,510
Mitigated
13,778
9,416
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,213
2,499
0
1,724
3,784
926
848
173
3,611
0
39,208
W
4,723
1,299
0
230
2,576
817
374
705
1,871
27,556
0
W
Achilles
Low Mace
Achilles
6,552
2,404
0
3,412
7,643
4,215
0
421
7,222
0
35,143
W
Ganesha
Old Agir
Ganesha
2,515
487
0
1,791
5,964
3,245
0
1,423
4,541
14,221
2,348
L
1,725
246
0
852
4,864
1,573
0
2,007
2,849
7,158
0
L
Hachiman
1,897
1,171
0
1,829
5,479
767
0
309
5,170
0
21,831
W
3,823
1,480
0
2,259
5,668
2,307
0
726
4,942
0
38,298
L
Horus
Val-R-01
Horus
3,094
1,346
222
1,354
6,601
2,199
0
903
5,658
0
16,805
L
Achilles
moustache1200
Achilles
4,515
1,723
0
1,006
8,377
6,290
0
473
7,872
0
18,148
L
Baron Samedi
o iJamieBoi
Baron Samedi
1,723
94
0
1,006
5,595
2,949
0
3,086
2,220
12,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,381
Gold Earned
21,975
306
Minions Killed
129
0
Camps Cleared
0
1,025,817
Distance Traveled
758,528
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,150
615
90
9
0
176,195
1
W
Vulcan
5,540
554
66
7
0
188,684
4
W
Achilles
7,115
712
78
8
0
204,127
2
W
Ganesha
5,868
587
4
0
0
204,342
3
L
Geb
4,203
420
11
1
0
141,161
0
L
Hachiman
4,893
489
50
5
0
160,965
2
W
Mercury
6,708
671
68
7
0
252,469
1
L
Horus
4,418
442
33
3
0
150,096
3
L
Achilles
4,462
446
21
2
0
172,139
1
L
Baron Samedi
3,999
400
14
1
0
134,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role