Player Matchup

Nu Wa
Nu Wa
SammiSVK
Nu Wa
Level 16
God Stats
4W - 0L
1,833 SR
Queue Stats
12W - 8L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
lalleballe12
Sun Wukong
Level 44
God Stats
9W - 6L
1,612 SR
Queue Stats
26W - 26L
1,504 Elo+
Party 1
Skadi
Skadi
mikkelgirdengas
Skadi
Level 69
God Stats
1W - 0L
1,366 SR
Queue Stats
41W - 47L
1,457 Elo+
Party 1
Team Averages
Level 43
1,604 SR
1,482 Elo+

VS

Team Averages
Level 91
1,500 SR
1,423 Elo+
Tiamat
Tiamat
 
Tiamat
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
FuriousTactics
Medusa
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 35L
1,500 Elo+
Solo
Odin
Odin
dzsekszon
Odin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
SammiSVK
Nu Wa
13
3 / 0 / 11
8,251
825
8,483
4,590
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
lalleballe12
Sun Wukong
12
8 / 3 / 4
8,451
845
6,121
9,822
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
3 / 3 / 8
7,743
774
9,652
8,225
2,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 4 / 4
6,418
642
4,786
8,084
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 4 / 3
7,157
716
4,348
7,176
2,090
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
9
0 / 6 / 4
6,441
644
5,902
13,333
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
4
6
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
4
0.75
L
3
4
3
1.13
W
Nu Wa
SammiSVK
Nu Wa
3
0
11
8.5
L
Odin
0
6
4
0.33
W
Sun Wukong
lalleballe12
Sun Wukong
8
3
4
3.33
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
15,036
22,637
Taken
28,593
12,034
Mitigated
11,783
4,957
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,786
470
0
2,640
8,084
3,761
0
3,217
4,562
21,065
0
L
4,348
1,727
0
380
7,176
2,090
0
1,428
5,418
0
15,207
W
Nu Wa
SammiSVK
Nu Wa
8,483
1,692
0
1,682
4,590
1,458
884
1,267
3,323
29,690
0
L
Odin
5,902
1,333
0
2,898
13,333
5,932
0
3,760
9,173
1,382
13,487
W
Sun Wukong
lalleballe12
Sun Wukong
6,121
1,873
350
1,861
9,822
7,718
1,245
1,664
7,777
0
23,929
W
9,652
5,470
304
760
8,225
2,858
833
2,656
5,569
0
26,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,445
Gold Earned
20,016
119
Minions Killed
76
5
Camps Cleared
2
483,398
Distance Traveled
483,178
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,418
642
35
4
1
152,652
2
L
Medusa
7,157
716
20
2
0
166,140
2
W
Nu Wa
8,251
825
48
5
2
162,261
2
L
Odin
6,441
644
21
2
1
164,386
3
W
Sun Wukong
8,451
845
37
4
1
167,586
2
W
Skadi
7,743
774
34
3
2
153,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role