Player Matchup

Cernunnos
Cernunnos
GmHades
Cernunnos
Level 157
God Stats
15W - 11L
1,586 SR
Queue Stats
421W - 386L
1,544 Elo+
Party 3
Fafnir
Fafnir
HugofaX
Fafnir
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
363W - 353L
1,524 Elo+
Solo
Sol
Sol
PersephoneThıcc
Sol
Level 125
God Stats
22W - 8L
1,617 SR
Queue Stats
473W - 428L
1,536 Elo+
Party 3
Chaac
Chaac
Yomac jr
Chaac
Level 3
God Stats
12W - 6L
1,896 SR
Queue Stats
12W - 6L
1,807 Elo+
Party 2
Bastet
Bastet
wsjh
Bastet
Level 46
God Stats
2W - 2L
1,446 SR
Queue Stats
106W - 89L
1,469 Elo+
Party 2
Team Averages
Level 86
1,609 SR
1,576 Elo+

VS

Team Averages
Level 71
1,446 SR
1,477 Elo+
Nemesis
Nemesis
GroNe Jr
Nemesis
Level 33
God Stats
1W - 3L
1,261 SR
Queue Stats
20W - 39L
1,239 Elo+
Solo
Skadi
Skadi
Neo_Neko23
Skadi
Level 21
God Stats
0W - 1L
1,230 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Freya
Freya
NewNewBlueShoe
Freya
Level 88
God Stats
4W - 3L
1,692 SR
Queue Stats
95W - 97L
1,537 Elo+
Solo
Cabrakan
Cabrakan
panda74
Cabrakan
Level 129
God Stats
6W - 3L
1,631 SR
Queue Stats
276W - 291L
1,611 Elo+
Solo
Neith
Neith
rich_gumbs93
Neith
Level 82
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GmHades
Cernunnos
10
0 / 2 / 0
5,579
558
6,338
6,078
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
HugofaX
Fafnir
7
2 / 0 / 4
5,669
567
2,269
4,727
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 1
6,091
609
2,951
4,377
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Yomac jr
Chaac
10
6 / 0 / 3
6,291
629
5,874
6,540
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
wsjh
Bastet
8
2 / 1 / 1
5,308
531
2,224
5,216
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GroNe Jr
Nemesis
7
1 / 0 / 0
4,563
456
2,180
6,396
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
5
0 / 4 / 0
3,815
382
348
3,086
430
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 1
5,575
558
2,643
5,672
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
panda74
Cabrakan
10
2 / 0 / 0
5,798
580
4,126
7,777
8,023
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

6
0 / 4 / 0
4,108
411
918
4,347
1,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
GmHades
Cernunnos
0
2
0
0
L
Nemesis
GroNe Jr
Nemesis
1
0
0
1
W
Fafnir
HugofaX
Fafnir
2
0
4
4
L
Skadi
0
4
0
0
L
1
3
1
0.5
W
1
1
1
1.5
W
Chaac
Yomac jr
Chaac
6
0
3
7.5
L
Cabrakan
panda74
Cabrakan
2
0
0
2
L
0
4
0
0
W
Bastet
wsjh
Bastet
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,656
Damage
10,215
26,938
Taken
27,278
11,231
Mitigated
13,074
13,606
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
GmHades
Cernunnos
6,338
3,597
0
2,488
6,078
1,939
306
3,220
2,858
0
29,857
L
Nemesis
GroNe Jr
Nemesis
2,180
443
0
2,995
6,396
1,750
0
1,948
4,448
0
15,915
W
Fafnir
HugofaX
Fafnir
2,269
740
0
1,832
4,727
3,837
78
0
4,727
9,824
0
L
Skadi
348
244
0
46
3,086
430
173
759
2,327
0
5,092
L
2,643
1,038
0
1,862
5,672
1,796
0
1,382
4,290
33,222
0
W
2,951
1,501
0
2,953
4,377
1,176
1,466
1,446
2,931
36,858
0
W
Chaac
Yomac jr
Chaac
5,874
2,608
0
3,601
6,540
2,847
0
684
5,856
0
34,501
L
Cabrakan
panda74
Cabrakan
4,126
760
0
3,556
7,777
8,023
0
470
7,307
31,855
0
L
918
234
0
221
4,347
1,075
0
661
3,686
0
10,215
W
Bastet
wsjh
Bastet
2,224
497
0
2,732
5,216
1,432
0
1,419
3,797
0
17,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,938
Gold Earned
23,859
256
Minions Killed
214
0
Camps Cleared
0
952,156
Distance Traveled
826,016
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,579
558
74
7
0
160,501
4
L
Nemesis
4,563
456
32
3
0
222,275
4
W
Fafnir
5,669
567
16
2
0
183,860
1
L
Skadi
3,815
382
10
1
0
99,712
0
L
Freya
5,575
558
73
7
0
163,597
2
W
Sol
6,091
609
71
7
0
187,958
4
W
Chaac
6,291
629
55
6
0
190,478
0
L
Cabrakan
5,798
580
74
7
0
180,316
3
L
Neith
4,108
411
25
3
0
160,116
0
W
Bastet
5,308
531
40
4
0
229,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role