Player Matchup

Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Maik1
Kuzenbo
Level 125
God Stats
2W - 1L
1,697 SR
Queue Stats
17W - 24L
1,500 Elo+
Party 1
Artemis
Artemis
Stayzmrd1
Artemis
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 63L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
Waarner
Baron Samedi
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
210W - 180L
1,647 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,519 Elo+

VS

Team Averages
Level 59
1,418 SR
1,479 Elo+
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
KeroxTheGoat
Chaac
Level 34
God Stats
4W - 5L
1,107 SR
Queue Stats
64W - 77L
1,436 Elo+
Solo
Izanami
Izanami
alfonpc03
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,522 Elo+
Solo
Janus
Janus
jacobo13-_
Janus
Level 144
God Stats
1W - 1L
1,485 SR
Queue Stats
186W - 192L
1,559 Elo+
Solo
Sylvanus
Sylvanus
levced
Sylvanus
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 42L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
1 / 2 / 2
7,759
776
6,641
8,541
2,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
 
Sol
14
1 / 0 / 9
7,443
744
4,581
2,230
754
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Maik1
Kuzenbo
13
3 / 0 / 8
7,967
797
4,436
6,422
7,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Stayzmrd1
Artemis
15
7 / 2 / 5
8,132
813
12,723
9,274
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Waarner
Baron Samedi
15
3 / 0 / 5
7,618
762
10,462
5,812
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 0 / 1
7,820
782
5,056
6,125
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 1
6,337
634
5,954
13,389
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
alfonpc03
Izanami
14
0 / 3 / 2
7,329
733
5,872
9,607
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
14
2 / 4 / 0
7,534
753
5,733
8,197
2,646
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
levced
Sylvanus
12
0 / 4 / 1
6,918
692
2,979
8,945
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
15
Kills
4
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
2
1
W
Sol
 
Sol
1
0
9
5.5
L
Arachne
 
Arachne
2
0
1
2.5
L
0
4
1
0.13
W
Kuzenbo
Maik1
Kuzenbo
3
0
8
7
W
Artemis
Stayzmrd1
Artemis
7
2
5
4.75
W
Baron Samedi
Waarner
Baron Samedi
3
0
5
5.5
L
Izanami
alfonpc03
Izanami
0
3
2
0.33
L
Janus
2
4
0
0.5
L
Sylvanus
levced
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,843
Damage
25,594
32,279
Taken
46,263
17,653
Mitigated
21,011
11,145
Healing
12,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,641
1,449
0
1,911
8,541
2,996
0
3,424
5,012
0
29,758
W
Sol
 
Sol
4,581
507
0
707
2,230
754
478
416
1,779
22,093
0
L
Arachne
 
Arachne
5,056
3,707
0
2,014
6,125
3,924
77
1,234
4,891
0
19,814
L
5,954
350
0
3,779
13,389
7,303
0
7,099
6,290
0
16,089
W
Kuzenbo
Maik1
Kuzenbo
4,436
2,084
0
1,162
6,422
7,664
45
2,145
4,105
11,253
0
W
Artemis
Stayzmrd1
Artemis
12,723
6,681
0
2,431
9,274
3,269
464
1,569
7,558
0
28,226
W
Baron Samedi
Waarner
Baron Samedi
10,462
599
1,518
3,416
5,812
2,970
260
1,158
4,504
31,820
0
L
Izanami
alfonpc03
Izanami
5,872
2,892
0
1,224
9,607
3,081
0
2,805
6,802
0
29,793
L
Janus
5,733
503
0
225
8,197
2,646
232
4,023
4,174
36,051
0
L
Sylvanus
levced
Sylvanus
2,979
724
2,321
2,513
8,945
4,057
132
4,318
4,627
5,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
35,938
224
Minions Killed
222
0
Camps Cleared
0
1,073,242
Distance Traveled
1,013,530
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,759
776
68
7
0
212,023
0
W
Sol
7,443
744
42
4
0
191,780
4
L
Arachne
7,820
782
40
4
0
249,567
4
L
Chaac
6,337
634
25
3
0
210,213
2
W
Kuzenbo
7,967
797
19
2
0
229,951
7
W
Artemis
8,132
813
43
4
0
218,541
2
W
Baron Samedi
7,618
762
52
5
0
220,947
3
L
Izanami
7,329
733
70
7
0
183,807
3
L
Janus
7,534
753
75
8
0
173,522
0
L
Sylvanus
6,918
692
12
1
0
196,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role