Player Matchup

Fenrir
Fenrir
GamerShiShi
Fenrir
Level 88
God Stats
3W - 2L
1,581 SR
Queue Stats
50W - 79L
1,418 Elo+
Party 1
Loki
Loki
honestabe1861
Loki
Level 123
God Stats
4W - 4L
1,309 SR
Queue Stats
60W - 78L
1,382 Elo+
Party 1
Thoth
Thoth
іnsane
Thoth
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,556 Elo+
Solo
Team Averages
Level 99
1,463 SR
1,452 Elo+

VS

Team Averages
Level 63
1,500 SR
1,409 Elo+
Kukulkan
Kukulkan
Deatheatr48
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,395 Elo+
Party 2
Bastet
Bastet
TheRamaKid
Bastet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,395 Elo+
Party 2
Chaac
Chaac
xTaxFraudx
Chaac
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 20L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
7 / 5 / 10
15,171
690
11,810
25,098
32,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 6 / 9
16,745
761
19,529
25,213
22,077
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
іnsane
Thoth
20
5 / 6 / 13
15,916
723
20,717
19,354
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deatheatr48
Kukulkan
20
4 / 8 / 6
14,858
675
15,538
13,904
5,223
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
TheRamaKid
Bastet
20
10 / 7 / 6
16,595
754
27,616
25,955
10,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
19
2 / 6 / 10
14,851
675
14,633
21,721
25,984
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
21
Kills
16
17
Deaths
21
32
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Deatheatr48
Kukulkan
4
8
6
0.88
W
Fenrir
7
5
10
2.4
L
Bastet
TheRamaKid
Bastet
10
7
6
1.86
W
9
6
9
2.25
L
Chaac
2
6
10
1.17
W
Thoth
іnsane
Thoth
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,056
Damage
57,787
69,665
Taken
61,580
60,745
Mitigated
41,736
10,842
Healing
14,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Deatheatr48
Kukulkan
15,538
765
0
923
13,904
5,223
1,048
5,771
8,011
79,582
0
W
Fenrir
11,810
2,227
511
3,832
25,098
32,408
599
6,126
18,395
0
25,955
L
Bastet
TheRamaKid
Bastet
27,616
7,794
0
8,049
25,955
10,529
708
7,517
18,240
0
60,631
W
19,529
3,909
0
4,143
25,213
22,077
1,279
7,345
17,868
0
62,362
L
Chaac
14,633
4,043
0
5,870
21,721
25,984
49
8,164
13,137
166
42,712
W
Thoth
іnsane
Thoth
20,717
885
262
2,094
19,354
6,260
982
2,908
16,446
90,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,832
Gold Earned
46,304
232
Minions Killed
248
6
Camps Cleared
15
1,101,846
Distance Traveled
1,163,117
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,858
675
131
6
7
372,439
2
W
Fenrir
15,171
690
20
1
1
344,079
4
L
Bastet
16,595
754
60
3
7
416,530
4
W
Loki
16,745
761
70
3
4
396,686
5
L
Chaac
14,851
675
57
3
1
374,148
2
W
Thoth
15,916
723
142
6
1
361,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role