Player Matchup

Baron Samedi
Baron Samedi
Beaney4085
Baron Samedi
Level 145
God Stats
51W - 32L
1,639 SR
Queue Stats
595W - 489L
1,541 Elo+
Party 1
Shiva
Shiva
ClaptimusPrime10
Shiva
Level 145
God Stats
1W - 0L
1,524 SR
Queue Stats
3W - 1L
1,437 Elo+
Solo
Rama
Rama
PatriotSlays
Rama
Level 112
God Stats
4W - 4L
1,626 SR
Queue Stats
526W - 391L
1,549 Elo+
Party 1
Team Averages
Level 134
1,596 SR
1,509 Elo+

VS

Team Averages
Level 93
1,494 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Drey_TGS_Day
Tyr
Level 127
God Stats
23W - 34L
1,350 SR
Queue Stats
775W - 820L
1,543 Elo+
Solo
Atlas
Atlas
TheMystic7518
Atlas
Level 44
God Stats
2W - 3L
1,631 SR
Queue Stats
23W - 28L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beaney4085
Baron Samedi
13
6 / 2 / 3
8,276
828
9,662
9,300
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
3 / 1 / 7
8,532
853
9,901
10,433
9,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 5
7,673
767
3,538
5,858
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 3
6,390
639
6,901
9,426
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 2
7,141
714
3,393
11,153
8,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 2
6,962
696
6,233
7,297
5,686
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
4
4
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
3
0.38
W
Baron Samedi
Beaney4085
Baron Samedi
6
2
3
3.75
W
3
1
7
6.5
L
2
2
2
1.5
W
1
1
5
3.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,101
Damage
16,527
25,591
Taken
27,876
16,717
Mitigated
17,119
11,399
Healing
3,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,901
1,778
0
2,000
9,426
2,994
0
4,782
4,644
24,372
0
W
Baron Samedi
Beaney4085
Baron Samedi
9,662
780
1,479
4,908
9,300
4,817
125
5,397
3,744
27,445
0
W
9,901
1,819
380
3,719
10,433
9,699
0
4,751
5,499
0
27,648
L
3,393
777
0
1,504
11,153
8,439
0
2,534
8,619
0
12,574
W
3,538
2,415
0
913
5,858
2,201
2,699
3,301
2,491
0
31,460
L
6,233
1,898
0
245
7,297
5,686
0
2,520
4,777
13,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,481
Gold Earned
20,493
135
Minions Killed
84
8
Camps Cleared
1
568,056
Distance Traveled
527,197
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,390
639
40
4
1
156,719
4
W
Baron Samedi
8,276
828
34
3
4
176,119
4
W
Shiva
8,532
853
28
3
1
214,252
4
L
Tyr
7,141
714
26
3
0
206,254
0
W
Rama
7,673
767
73
7
3
177,685
1
L
Atlas
6,962
696
18
2
0
164,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role