Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
KaosKaoss
Merlin
Level 128
God Stats
1W - 1L
1,787 SR
Queue Stats
66W - 38L
1,681 Elo+
Party 1
Bellona
Bellona
gunsound
Bellona
Level 68
God Stats
4W - 1L
1,751 SR
Queue Stats
75W - 64L
1,566 Elo+
Party 1
Team Averages
Level 119
1,679 SR
1,582 Elo+

VS

Team Averages
Level 79
1,578 SR
1,618 Elo+
Vamana
Vamana
 
Vamana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Dreadedsolja
Zeus
Level 107
God Stats
19W - 13L
1,733 SR
Queue Stats
257W - 264L
1,479 Elo+
Solo
Chiron
Chiron
redbufffirst
Chiron
Level 5
God Stats
28W - 32L
1,500 SR
Queue Stats
153W - 141L
1,876 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 1
7,801
709
8,515
7,113
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
KaosKaoss
Merlin
12
0 / 1 / 5
7,106
646
8,164
5,620
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
gunsound
Bellona
12
3 / 1 / 4
7,339
667
7,626
12,216
10,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 1 / 1
6,909
628
7,287
10,118
7,477
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,996
636
7,780
6,147
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
10
0 / 4 / 1
6,402
582
5,834
10,452
2,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
2
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
1
4.5
L
Vamana
 
Vamana
1
1
1
1.5
L
1
2
0
0.5
W
Merlin
KaosKaoss
Merlin
0
1
5
2.5
W
Bellona
gunsound
Bellona
3
1
4
5
L
Chiron
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,305
Damage
20,901
24,949
Taken
26,717
15,008
Mitigated
12,004
5,287
Healing
5,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,515
5,424
0
1,231
7,113
2,411
0
3,005
4,108
0
33,709
L
Vamana
 
Vamana
7,287
2,143
0
2,589
10,118
7,477
0
2,978
6,738
0
20,581
L
7,780
537
0
500
6,147
1,565
0
1,361
4,697
25,315
0
W
Merlin
KaosKaoss
Merlin
8,164
523
0
1,190
5,620
1,709
0
2,122
3,498
32,321
0
W
Bellona
gunsound
Bellona
7,626
2,248
0
2,866
12,216
10,888
0
2,953
9,263
0
11,707
L
Chiron
5,834
2,056
688
2,124
10,452
2,962
0
4,072
6,130
0
19,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,246
Gold Earned
20,307
127
Minions Killed
113
8
Camps Cleared
3
668,831
Distance Traveled
635,330
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,801
709
59
5
3
213,449
4
L
Vamana
6,909
628
20
2
0
226,184
1
L
Zeus
6,996
636
59
5
2
212,963
4
W
Merlin
7,106
646
57
5
4
214,426
5
W
Bellona
7,339
667
11
1
1
240,956
3
L
Chiron
6,402
582
34
3
1
196,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role