Player Matchup

Nemesis
Nemesis
EseChristian12
Nemesis
Level 103
God Stats
17W - 9L
1,798 SR
Queue Stats
126W - 97L
1,693 Elo+
Party 1
Aphrodite
Aphrodite
Wonderboy510
Aphrodite
Level 126
God Stats
8W - 8L
1,465 SR
Queue Stats
105W - 100L
1,505 Elo+
Party 1
Hachiman
Hachiman
mikers12345678
Hachiman
Level 79
God Stats
27W - 21L
1,619 SR
Queue Stats
120W - 120L
1,402 Elo+
Party 1
Team Averages
Level 103
1,627 SR
1,533 Elo+

VS

Team Averages
Level 83
1,470 SR
1,340 Elo+
Poseidon
Poseidon
DrWhat223
Poseidon
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,244 Elo+
Solo
Cthulhu
Cthulhu
JumperDunk
Cthulhu
Level 141
God Stats
8W - 4L
1,659 SR
Queue Stats
343W - 427L
1,397 Elo+
Solo
Nemesis
Nemesis
SavvyGifted
Nemesis
Level 60
God Stats
1W - 6L
1,252 SR
Queue Stats
415W - 630L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,956
796
6,841
6,732
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Wonderboy510
Aphrodite
12
1 / 0 / 10
7,545
755
9,255
8,530
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
13
7 / 1 / 5
8,430
843
10,182
8,027
2,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DrWhat223
Poseidon
10
1 / 5 / 0
6,668
667
8,691
8,311
2,966
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JumperDunk
Cthulhu
10
0 / 3 / 2
6,263
626
6,718
11,612
11,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
SavvyGifted
Nemesis
11
1 / 4 / 1
6,661
666
3,505
11,975
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
DrWhat223
Poseidon
1
5
0
0.2
W
4
1
6
7
L
Cthulhu
JumperDunk
Cthulhu
0
3
2
0.33
L
Nemesis
SavvyGifted
Nemesis
1
4
1
0.38
W
Aphrodite
Wonderboy510
Aphrodite
1
0
10
6
W
Hachiman
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,278
Damage
18,914
23,289
Taken
31,898
11,746
Mitigated
19,369
12,692
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
DrWhat223
Poseidon
8,691
1,073
0
250
8,311
2,966
40
3,303
5,008
24,530
0
W
6,841
3,553
0
1,971
6,732
5,153
439
4,179
2,347
0
23,067
L
Cthulhu
JumperDunk
Cthulhu
6,718
513
192
2,397
11,612
11,264
0
2,727
8,885
17,237
0
L
Nemesis
SavvyGifted
Nemesis
3,505
917
75
3,526
11,975
5,139
0
3,718
8,257
0
16,716
W
Aphrodite
Wonderboy510
Aphrodite
9,255
2,042
3,896
5,801
8,530
3,838
132
5,772
2,614
28,604
0
W
Hachiman
10,182
6,003
0
1,024
8,027
2,755
680
5,457
2,408
0
30,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,931
Gold Earned
19,592
120
Minions Killed
91
6
Camps Cleared
4
595,164
Distance Traveled
541,035
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,668
667
33
3
4
163,868
4
W
Nemesis
7,956
796
37
4
3
214,863
4
L
Cthulhu
6,263
626
19
2
0
192,023
2
L
Nemesis
6,661
666
39
4
0
185,144
4
W
Aphrodite
7,545
755
38
4
2
189,148
1
W
Hachiman
8,430
843
45
5
1
191,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role