Player Matchup

Nemesis
Nemesis
Abyss_Necro
Nemesis
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 12L
1,440 Elo+
Party 1
Vulcan
Vulcan
ShadowKing6839
Vulcan
Level 127
God Stats
6W - 4L
1,872 SR
Queue Stats
367W - 401L
1,542 Elo+
Solo
Mulan
Mulan
Toxic_Eradicated
Mulan
Level 121
God Stats
0W - 1L
1,773 SR
Queue Stats
10W - 10L
1,674 Elo+
Party 1
Team Averages
Level 125
1,715 SR
1,552 Elo+

VS

Team Averages
Level 94
1,528 SR
1,584 Elo+
Medusa
Medusa
CoV19H1N1
Medusa
Level 46
God Stats
75W - 61L
1,561 SR
Queue Stats
156W - 169L
1,566 Elo+
Solo
Zeus
Zeus
Warmur
Zeus
Level 86
God Stats
8W - 8L
1,523 SR
Queue Stats
168W - 147L
1,585 Elo+
Solo
Ganesha
Ganesha
xB3astly
Ganesha
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 124L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abyss_Necro
Nemesis
15
3 / 5 / 6
10,369
741
7,375
13,243
9,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 4 / 6
11,240
803
14,613
11,619
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
5 / 8 / 7
10,201
729
6,953
17,304
14,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CoV19H1N1
Medusa
15
12 / 4 / 4
11,423
816
13,343
10,988
4,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
Warmur
Zeus
14
4 / 6 / 9
10,108
722
11,571
8,626
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
xB3astly
Ganesha
14
1 / 4 / 15
10,441
746
8,149
18,301
19,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
14
Kills
17
17
Deaths
14
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abyss_Necro
Nemesis
3
5
6
1.2
W
Medusa
CoV19H1N1
Medusa
12
4
4
3.5
L
6
4
6
2.25
L
5
8
7
1.06
W
Zeus
Warmur
Zeus
4
6
9
1.42
W
Ganesha
xB3astly
Ganesha
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,941
Damage
33,063
42,166
Taken
37,915
28,411
Mitigated
26,852
10,367
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abyss_Necro
Nemesis
7,375
4,082
0
2,636
13,243
9,701
0
6,379
6,864
0
23,975
W
Medusa
CoV19H1N1
Medusa
13,343
7,521
0
510
10,988
4,335
2,137
2,965
7,868
0
48,639
L
14,613
4,784
101
2,569
11,619
4,078
552
6,178
5,441
55,787
0
L
6,953
914
61
5,000
17,304
14,632
1,050
7,773
9,531
0
18,147
W
Zeus
Warmur
Zeus
11,571
2,910
0
81
8,626
2,632
857
3,583
4,940
33,075
0
W
Ganesha
xB3astly
Ganesha
8,149
811
0
4,529
18,301
19,885
221
8,698
9,273
21,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,810
Gold Earned
31,972
132
Minions Killed
138
7
Camps Cleared
5
711,388
Distance Traveled
693,414
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,369
741
26
2
3
263,639
2
W
Medusa
11,423
816
76
5
2
246,563
1
L
Vulcan
11,240
803
87
6
3
249,566
2
L
Mulan
10,201
729
19
1
1
198,183
3
W
Zeus
10,108
722
59
4
3
218,454
1
W
Ganesha
10,441
746
3
0
0
228,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role