Player Matchup

Merlin
Merlin
BadSpartan
Merlin
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
366W - 338L
1,610 Elo+
Party 2
Kali
Kali
Fckboyardee
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 65L
1,584 Elo+
Party 1
Jing Wei
Jing Wei
ManaChalice
Jing Wei
Level 131
God Stats
4W - 2L
1,715 SR
Queue Stats
309W - 289L
1,563 Elo+
Party 2
Fafnir
Fafnir
YoungTickleBilly
Fafnir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 76L
1,654 Elo+
Party 1
Ares
Ares
jiviv
Ares
Level 81
God Stats
10W - 6L
1,639 SR
Queue Stats
169W - 148L
1,615 Elo+
Party 2
Team Averages
Level 101
1,571 SR
1,605 Elo+

VS

Team Averages
Level 103
1,502 SR
1,483 Elo+
King Arthur
King Arthur
 
King Arthur
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
EzieCIap
Gilgamesh
Level 68
God Stats
1W - 0L
1,704 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
Forklifter
Kukulkan
Level 125
God Stats
1W - 0L
1,322 SR
Queue Stats
2W - 5L
1,374 Elo+
Party 3
Arachne
Arachne
PsychoSanta17
Arachne
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Merlin
Merlin
Shinobu123Shiro
Merlin
Level 124
God Stats
1W - 2L
1,483 SR
Queue Stats
36W - 29L
1,541 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BadSpartan
Merlin
14
4 / 4 / 3
7,978
886
11,232
7,980
3,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 7 / 4
7,727
859
8,647
13,486
6,851
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
ManaChalice
Jing Wei
11
0 / 6 / 8
6,535
726
6,689
9,256
3,579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 3
7,260
807
3,589
13,044
18,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
jiviv
Ares
12
2 / 6 / 6
7,209
801
6,906
14,319
14,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 3 / 16
8,071
897
7,423
11,826
9,857
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
EzieCIap
Gilgamesh
17
11 / 2 / 15
10,315
1,146
12,998
14,014
15,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Forklifter
Kukulkan
15
5 / 2 / 10
8,878
986
8,431
6,906
2,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
16
8 / 1 / 15
9,268
1,030
12,131
7,552
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 16
8,341
927
10,144
6,866
2,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
100
10
Kills
28
28
Deaths
10
24
Assists
72
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
3
16
3.33
L
Merlin
BadSpartan
Merlin
4
4
3
1.38
W
Gilgamesh
EzieCIap
Gilgamesh
11
2
15
9.25
L
3
7
4
0.71
W
Kukulkan
Forklifter
Kukulkan
5
2
10
5
L
Jing Wei
ManaChalice
Jing Wei
0
6
8
0.67
W
Arachne
8
1
15
15.5
W
2
2
16
5
L
1
5
3
0.5
L
Ares
jiviv
Ares
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,063
Damage
51,127
58,085
Taken
47,164
47,505
Mitigated
36,668
12,179
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,423
757
932
1,792
11,826
9,857
205
6,503
5,323
0
10,701
L
Merlin
BadSpartan
Merlin
11,232
1,319
236
1,670
7,980
3,715
0
989
6,991
19,722
0
W
Gilgamesh
EzieCIap
Gilgamesh
12,998
3,812
2,350
2,280
14,014
15,709
598
5,273
8,741
0
21,738
L
8,647
2,558
751
4,453
13,486
6,851
0
4,306
9,180
0
14,257
W
Kukulkan
Forklifter
Kukulkan
8,431
944
187
1,385
6,906
2,995
672
3,313
3,593
21,918
0
L
Jing Wei
ManaChalice
Jing Wei
6,689
2,919
469
835
9,256
3,579
0
2,996
6,260
0
22,652
W
Arachne
12,131
8,708
0
2,505
7,552
5,129
1,498
3,471
4,081
0
17,199
W
10,144
398
1,926
1,038
6,866
2,978
1,385
3,167
3,699
24,712
0
L
3,589
1,220
708
1,472
13,044
18,569
12
4,820
8,224
6,267
0
L
Ares
jiviv
Ares
6,906
210
0
1,585
14,319
14,791
0
5,464
8,855
12,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,709
Gold Earned
44,873
76
Minions Killed
89
0
Camps Cleared
0
773,230
Distance Traveled
957,102
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,071
897
5
1
0
194,394
1
L
Merlin
7,978
886
20
2
0
142,835
0
W
Gilgamesh
10,315
1,146
13
1
0
190,395
0
L
Kali
7,727
859
16
2
0
156,607
0
W
Kukulkan
8,878
986
26
3
0
186,691
2
L
Jing Wei
6,535
726
23
3
0
158,283
2
W
Arachne
9,268
1,030
13
1
0
200,300
0
W
Merlin
8,341
927
32
4
0
185,322
1
L
Fafnir
7,260
807
8
1
0
151,639
1
L
Ares
7,209
801
9
1
0
163,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role