Player Matchup

Zeus
Zeus
ALKAPONE4940
Zeus
Level 27
God Stats
1W - 2L
1,729 SR
Queue Stats
103W - 144L
1,319 Elo+
Party 3
Chaac
Chaac
KingLEGOLAS23
Chaac
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 23L
1,258 Elo+
Party 3
Nemesis
Nemesis
Soju Gin
Nemesis
Level 27
God Stats
31W - 27L
1,605 SR
Queue Stats
82W - 101L
1,400 Elo+
Party 2
Skadi
Skadi
Tanqsam13
Skadi
Level 69
God Stats
102W - 105L
1,459 SR
Queue Stats
107W - 113L
1,396 Elo+
Party 3
Horus
Horus
xA Arrow
Horus
Level 62
God Stats
4W - 12L
1,328 SR
Queue Stats
226W - 260L
1,439 Elo+
Party 2
Team Averages
Level 39
1,524 SR
1,362 Elo+

VS

Team Averages
Level 59
1,610 SR
1,544 Elo+
Freya
Freya
Criko_Slayer
Freya
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 81L
1,527 Elo+
Party 4
Bellona
Bellona
CrispyToastPop
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
EstebanRior97
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,693 Elo+
Party 4
Izanami
Izanami
jacinto709
Izanami
Level 75
God Stats
16W - 14L
1,809 SR
Queue Stats
179W - 196L
1,440 Elo+
Party 1
Ao Kuang
Ao Kuang
ttv-TiltedVaper
Ao Kuang
Level 66
God Stats
6W - 7L
1,742 SR
Queue Stats
14W - 11L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 6
9,938
473
9,767
14,810
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 7
10,547
502
16,264
20,464
13,499
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Soju Gin
Nemesis
17
7 / 1 / 6
10,830
516
10,292
12,948
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
Tanqsam13
Skadi
14
1 / 8 / 7
9,052
431
10,973
15,386
5,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
xA Arrow
Horus
16
6 / 5 / 5
10,422
496
11,536
18,269
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 4
10,457
498
11,851
18,704
6,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 1 / 3
9,406
448
9,053
13,679
12,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 4 / 9
11,132
530
21,883
27,356
29,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
jacinto709
Izanami
17
1 / 4 / 7
11,018
525
7,090
8,405
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
17
8 / 4 / 2
10,657
507
11,032
16,809
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
49
19
Kills
24
24
Deaths
19
31
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
W
6
6
4
1.33
W
0
1
3
1.5
W
9
4
9
3.38
L
2
3
7
1.83
L
Nemesis
Soju Gin
Nemesis
7
1
6
10
L
Skadi
Tanqsam13
Skadi
1
8
7
0.56
W
Izanami
jacinto709
Izanami
1
4
7
1.13
W
Ao Kuang
8
4
2
2.25
L
Horus
xA Arrow
Horus
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,832
Damage
60,909
81,877
Taken
84,953
40,375
Mitigated
56,688
18,674
Healing
18,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,767
1,656
677
3,348
14,810
5,628
489
12,067
2,743
50,474
0
W
11,851
4,679
807
6,419
18,704
6,351
1,338
4,706
13,938
50,312
0
W
9,053
2,237
0
2,480
13,679
12,761
622
1,009
12,540
0
50,161
W
21,883
3,883
490
5,099
27,356
29,169
510
2,467
24,577
42,704
0
L
16,264
3,416
390
5,829
20,464
13,499
809
8,121
11,988
0
64,818
L
Nemesis
Soju Gin
Nemesis
10,292
3,336
0
1,539
12,948
5,396
196
5,148
7,800
0
74,914
L
Skadi
Tanqsam13
Skadi
10,973
5,609
550
3,076
15,386
5,488
2,484
11,462
3,903
0
48,643
W
Izanami
jacinto709
Izanami
7,090
4,495
88
1,431
8,405
2,685
3,048
820
7,443
0
77,405
W
Ao Kuang
11,032
3,874
0
1,896
16,809
5,722
816
765
15,935
74,113
0
L
Horus
xA Arrow
Horus
11,536
5,110
528
2,737
18,269
10,364
664
7,968
10,301
0
49,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,789
Gold Earned
52,670
471
Minions Killed
489
0
Camps Cleared
0
1,857,672
Distance Traveled
1,934,657
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,938
473
80
4
0
325,728
6
W
Freya
10,457
498
65
3
0
356,831
2
W
Bellona
9,406
448
121
6
0
422,722
0
W
Ymir
11,132
530
32
2
0
375,982
2
L
Chaac
10,547
502
125
6
0
374,167
5
L
Nemesis
10,830
516
101
5
0
431,245
2
L
Skadi
9,052
431
84
4
0
354,097
2
W
Izanami
11,018
525
166
8
0
367,023
6
W
Ao Kuang
10,657
507
105
5
0
412,099
0
L
Horus
10,422
496
81
4
0
372,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role