Player Matchup

Ares
Ares
Diamond I
OniESP
Ares
Diamond I
Level 120
God Stats
48W - 6L
1,972 SR
Queue Stats
81W - 14L
2,426 MMR
Party 2
Persephone
Persephone
Diamond I
Sire143
Persephone
Diamond I
Level 128
God Stats
3W - 0L
1,329 SR
Queue Stats
89W - 16L
2,534 MMR
Party 2
Medusa
Medusa
Diamond I
choniiii
Medusa
Diamond I
Level 108
God Stats
56W - 6L
1,914 SR
Queue Stats
90W - 15L
2,585 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,739 SR
2,515 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,750 SR
2,001 MMR
Kuzenbo
Kuzenbo
Platinum IV
Its Senpaiii
Kuzenbo
Platinum IV
Level 118
God Stats
2W - 3L
1,727 SR
Queue Stats
61W - 58L
2,016 MMR
Party 1
Mulan
Mulan
Platinum IV
Synhex
Mulan
Platinum IV
Level 87
God Stats
9W - 4L
1,835 SR
Queue Stats
21W - 11L
2,024 MMR
Party 1
Poseidon
Poseidon
Platinum V
Vwsm
Poseidon
Platinum V
Level 122
God Stats
2W - 4L
1,689 SR
Queue Stats
63W - 61L
1,963 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
OniESP
Ares
16
1 / 0 / 16
11,302
753
9,241
14,867
22,048
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Sire143
Persephone
16
10 / 2 / 6
12,424
828
15,966
10,684
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
choniiii
Medusa
17
6 / 2 / 7
11,822
788
20,848
14,802
7,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
SobekThothArtioGilgameshGeb

VS

Bans
ShivaScyllaCliodhnaZeusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Its Senpaiii
Kuzenbo
12
1 / 5 / 2
9,756
650
10,182
20,935
31,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
Synhex
Mulan
14
1 / 6 / 3
10,085
672
8,698
18,325
19,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Vwsm
Poseidon
15
2 / 6 / 2
10,280
685
11,720
12,670
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
17
Kills
4
4
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Its Senpaiii
Kuzenbo
1
5
2
0.4
W
Ares
OniESP
Ares
1
0
16
9
W
Persephone
Sire143
Persephone
10
2
6
6.5
L
Mulan
Synhex
Mulan
1
6
3
0.42
L
Poseidon
Vwsm
Poseidon
2
6
2
0.5
W
Medusa
choniiii
Medusa
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,055
Damage
30,600
40,353
Taken
51,930
34,067
Mitigated
55,099
13,535
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Its Senpaiii
Kuzenbo
10,182
3,741
287
3,912
20,935
31,755
0
10,517
10,418
15,878
0
W
Ares
OniESP
Ares
9,241
457
640
4,181
14,867
22,048
776
7,717
7,150
15,476
0
W
Persephone
Sire143
Persephone
15,966
2,417
0
2,303
10,684
4,916
557
6,073
4,609
49,730
0
L
Mulan
Synhex
Mulan
8,698
1,532
98
2,506
18,325
19,993
0
9,089
9,236
0
25,337
L
Poseidon
Vwsm
Poseidon
11,720
2,163
0
1,232
12,670
3,351
0
5,707
6,963
57,429
0
W
Medusa
choniiii
Medusa
20,848
9,696
0
6,411
14,802
7,103
1,813
8,483
6,319
0
93,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,548
Gold Earned
30,121
206
Minions Killed
130
11
Camps Cleared
1
865,568
Distance Traveled
804,697
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,756
650
9
1
0
274,779
5
W
Ares
11,302
753
13
1
0
314,196
1
W
Persephone
12,424
828
84
6
1
278,987
2
L
Mulan
10,085
672
30
2
0
277,210
0
L
Poseidon
10,280
685
91
6
1
252,708
0
W
Medusa
11,822
788
109
7
10
272,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role