Player Matchup

Sobek
Sobek
AlphaHMan
Sobek
Level 140
God Stats
6W - 5L
1,444 SR
Queue Stats
219W - 205L
1,574 Elo+
Party 3
Ullr
Ullr
JoJoDaJuiceMane
Ullr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
KaosInfinite
Sun Wukong
Level 130
God Stats
2W - 2L
1,891 SR
Queue Stats
245W - 241L
1,565 Elo+
Party 3
Nox
Nox
Kiprescor
Nox
Level 75
God Stats
0W - 1L
1,801 SR
Queue Stats
64W - 54L
1,531 Elo+
Solo
Cliodhna
Cliodhna
SkinnyMFC
Cliodhna
Level 100
God Stats
7W - 5L
1,576 SR
Queue Stats
91W - 72L
1,593 Elo+
Party 4
Team Averages
Level 115
1,642 SR
1,553 Elo+

VS

Team Averages
Level 135
1,566 SR
1,566 Elo+
Nox
Nox
BlackNgoldBlood
Nox
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 72L
1,610 Elo+
Solo
Jormungandr
Jormungandr
MustangRaven
Jormungandr
Level 139
God Stats
12W - 5L
1,670 SR
Queue Stats
390W - 381L
1,573 Elo+
Party 1
Charybdis
Charybdis
SuperNumbers
Charybdis
Level 160
God Stats
12W - 4L
1,693 SR
Queue Stats
249W - 167L
1,725 Elo+
Party 2
Raijin
Raijin
TakeOffC13
Raijin
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
518W - 475L
1,591 Elo+
Party 1
Vulcan
Vulcan
TheRavDawg
Vulcan
Level 72
God Stats
1W - 1L
1,469 SR
Queue Stats
14W - 16L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AlphaHMan
Sobek
17
0 / 5 / 4
9,515
680
7,658
19,193
21,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 1
8,948
639
3,104
9,559
2,695
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
KaosInfinite
Sun Wukong
15
1 / 4 / 4
9,110
651
7,423
17,846
15,726
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 2
9,937
710
7,741
9,232
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
SkinnyMFC
Cliodhna
17
4 / 4 / 2
10,681
763
15,041
8,197
2,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
9,997
714
3,610
7,726
8,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
MustangRaven
Jormungandr
17
1 / 0 / 12
10,720
766
7,796
12,467
8,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
SuperNumbers
Charybdis
20
11 / 1 / 2
11,780
841
19,642
12,382
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
TakeOffC13
Raijin
18
5 / 1 / 7
10,947
782
13,975
9,191
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
TheRavDawg
Vulcan
16
1 / 4 / 4
9,466
676
7,112
9,350
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
19
19
Deaths
7
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sobek
AlphaHMan
Sobek
0
5
4
0.4
W
1
1
9
5.5
L
0
4
1
0.13
L
Sun Wukong
KaosInfinite
Sun Wukong
1
4
4
0.75
L
2
2
2
1.5
W
Jormungandr
MustangRaven
Jormungandr
1
0
12
7
L
Cliodhna
SkinnyMFC
Cliodhna
4
4
2
1.25
W
Charybdis
SuperNumbers
Charybdis
11
1
2
12
W
Raijin
TakeOffC13
Raijin
5
1
7
8.5
W
Vulcan
TheRavDawg
Vulcan
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,967
Damage
52,135
64,027
Taken
51,116
45,420
Mitigated
29,755
12,556
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AlphaHMan
Sobek
7,658
345
0
3,817
19,193
21,484
16
9,164
9,651
35,176
0
W
3,610
236
327
1,420
7,726
8,245
273
3,488
4,021
12,137
0
L
3,104
619
0
488
9,559
2,695
378
6,159
3,214
0
24,389
L
Sun Wukong
KaosInfinite
Sun Wukong
7,423
1,774
90
2,127
17,846
15,726
0
6,886
10,709
0
22,633
L
7,741
586
0
375
9,232
2,987
308
4,945
4,017
45,753
0
W
Jormungandr
MustangRaven
Jormungandr
7,796
2,391
2,103
4,549
12,467
8,767
208
4,622
7,645
32,929
0
L
Cliodhna
SkinnyMFC
Cliodhna
15,041
910
0
5,659
8,197
2,528
0
4,102
3,943
0
39,898
W
Charybdis
SuperNumbers
Charybdis
19,642
8,726
0
5,035
12,382
5,480
1,191
3,078
9,158
0
64,178
W
Raijin
TakeOffC13
Raijin
13,975
908
0
835
9,191
4,593
78
2,441
6,565
41,066
0
W
Vulcan
TheRavDawg
Vulcan
7,112
2,225
0
643
9,350
2,670
0
984
7,128
27,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,191
Gold Earned
52,910
282
Minions Killed
306
0
Camps Cleared
0
1,448,812
Distance Traveled
1,427,306
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,515
680
74
5
0
283,913
0
W
Nox
9,997
714
18
1
0
291,465
3
L
Ullr
8,948
639
60
4
0
255,980
1
L
Sun Wukong
9,110
651
22
2
0
315,095
0
L
Nox
9,937
710
73
5
0
291,320
2
W
Jormungandr
10,720
766
41
3
0
270,330
3
L
Cliodhna
10,681
763
53
4
0
302,504
0
W
Charybdis
11,780
841
101
7
0
288,036
2
W
Raijin
10,947
782
91
7
0
273,235
5
W
Vulcan
9,466
676
55
4
0
304,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role