Player Matchup

Chaac
Chaac
Platinum I
Trykenkun
Chaac
Platinum I
Level 160
God Stats
11W - 6L
1,635 SR
Queue Stats
157W - 146L
1,850 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,635 SR
1,850 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 33
1,655 SR
1,600 MMR
Tiamat
Tiamat
Bronze III
MiliSoBad
Tiamat
Bronze III
Level 33
God Stats
4W - 3L
1,655 SR
Queue Stats
15W - 8L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Trykenkun
Chaac
19
2 / 2 / 0
13,429
895
14,526
22,447
18,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
BakasuraShivaPeleZhong KuiAh Muzen Cab

VS

Bans
BastetHe BoIzanamiPoseidonSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MiliSoBad
Tiamat
18
2 / 2 / 0
12,526
835
13,072
18,036
17,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
MiliSoBad
Tiamat
2
2
0
1
W
Chaac
Trykenkun
Chaac
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,526
Damage
13,072
22,447
Taken
18,036
18,156
Mitigated
17,300
12,742
Healing
3,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
MiliSoBad
Tiamat
13,072
1,951
0
3,765
18,036
17,300
0
25
18,011
76,491
0
W
Chaac
Trykenkun
Chaac
14,526
5,917
0
12,742
22,447
18,156
2,463
14,101
8,346
0
97,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,429
Gold Earned
12,526
181
Minions Killed
140
10
Camps Cleared
2
288,935
Distance Traveled
273,441
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,526
835
140
9
2
273,441
3
W
Chaac
13,429
895
181
12
10
288,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role