Player Matchup

Bellona
Bellona
CGS Dino
Bellona
Level 124
God Stats
6W - 2L
1,520 SR
Queue Stats
229W - 212L
1,512 Elo+
Party 1
Chang'e
Chang'e
Disability kun
Chang'e
Level 153
God Stats
9W - 2L
1,832 SR
Queue Stats
472W - 427L
1,662 Elo+
Party 1
Danzaburou
Danzaburou
MyRoomIsCold
Danzaburou
Level 149
God Stats
2W - 1L
1,847 SR
Queue Stats
618W - 339L
1,663 Elo+
Party 1
Guan Yu
Guan Yu
cptbigman5802
Guan Yu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 33L
1,671 Elo+
Party 1
Sol
Sol
iiSikez
Sol
Level 115
God Stats
3W - 3L
1,243 SR
Queue Stats
206W - 221L
1,482 Elo+
Party 1
Team Averages
Level 118
1,588 SR
1,598 Elo+

VS

Team Averages
Level 111
1,558 SR
1,478 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ANCIENT_GODZ_
Cthulhu
Level 159
God Stats
1W - 3L
1,837 SR
Queue Stats
432W - 419L
1,531 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ConorD343
Ah Muzen Cab
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 108L
1,314 Elo+
Solo
Chang'e
Chang'e
Samuelsamii
Chang'e
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
232W - 217L
1,509 Elo+
Party 2
Xing Tian
Xing Tian
TSMSebas
Xing Tian
Level 106
God Stats
5W - 9L
1,453 SR
Queue Stats
276W - 252L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CGS Dino
Bellona
9
3 / 1 / 0
5,709
571
3,441
5,856
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 2
7,087
709
5,801
5,185
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
MyRoomIsCold
Danzaburou
11
2 / 0 / 0
6,602
660
4,615
6,116
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
9
4 / 2 / 3
6,162
616
6,295
9,306
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
10
0 / 3 / 8
5,755
576
7,488
8,872
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
2 / 0 / 1
5,844
584
4,096
7,501
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
9
0 / 2 / 0
4,721
472
3,082
7,536
4,884
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
ConorD343
Ah Muzen Cab
8
3 / 6 / 2
5,119
512
4,708
8,388
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Samuelsamii
Chang'e
9
0 / 4 / 0
4,713
471
3,065
7,579
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
TSMSebas
Xing Tian
9
1 / 1 / 5
5,587
559
3,748
10,278
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
6
6
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
0
1
2.5
L
Cthulhu
0
2
0
0
W
Bellona
CGS Dino
Bellona
3
1
0
3
L
Ah Muzen Cab
ConorD343
Ah Muzen Cab
3
6
2
0.67
W
4
0
2
5
W
Danzaburou
MyRoomIsCold
Danzaburou
2
0
0
2
L
Chang'e
Samuelsamii
Chang'e
0
4
0
0
L
Xing Tian
TSMSebas
Xing Tian
1
1
5
3.5
W
Guan Yu
4
2
3
2.75
W
Sol
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,640
Damage
18,699
35,335
Taken
41,282
15,151
Mitigated
18,083
18,923
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,096
2,406
0
2,912
7,501
4,997
0
634
6,867
0
35,796
L
Cthulhu
3,082
362
0
2,828
7,536
4,884
0
0
7,536
23,124
0
W
Bellona
CGS Dino
Bellona
3,441
1,070
0
3,154
5,856
3,097
0
768
5,088
0
27,432
L
Ah Muzen Cab
ConorD343
Ah Muzen Cab
4,708
2,391
0
1,502
8,388
1,548
497
4,275
4,113
0
16,954
W
5,801
553
537
3,108
5,185
1,679
0
1,895
3,290
48,556
0
W
Danzaburou
MyRoomIsCold
Danzaburou
4,615
2,524
0
2,918
6,116
2,072
201
2,929
3,187
0
37,107
L
Chang'e
Samuelsamii
Chang'e
3,065
119
0
2,455
7,579
1,811
28
4,673
2,906
24,863
0
L
Xing Tian
TSMSebas
Xing Tian
3,748
448
0
2,088
10,278
4,843
25
3,707
6,571
19,227
0
W
Guan Yu
6,295
1,223
1,125
3,644
9,306
6,079
207
1,941
7,365
0
15,078
W
Sol
7,488
3,578
0
4,437
8,872
2,224
1,975
2,362
6,510
36,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,315
Gold Earned
25,984
335
Minions Killed
225
0
Camps Cleared
0
961,065
Distance Traveled
948,879
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,844
584
86
9
0
204,694
1
L
Cthulhu
4,721
472
46
5
0
207,547
2
W
Bellona
5,709
571
63
6
0
214,758
2
L
Ah Muzen Cab
5,119
512
24
2
0
166,751
0
W
Chang'e
7,087
709
93
9
0
196,503
2
W
Danzaburou
6,602
660
87
9
0
183,138
1
L
Chang'e
4,713
471
41
4
0
181,496
1
L
Xing Tian
5,587
559
28
3
0
188,391
1
W
Guan Yu
6,162
616
23
2
0
205,568
1
W
Sol
5,755
576
69
7
0
161,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role