Player Matchup

Bacchus
Bacchus
Alucard19339365
Bacchus
Level 30
God Stats
34W - 12L
1,726 SR
Queue Stats
148W - 97L
1,629 Elo+
Party 1
Nemesis
Nemesis
ExiledExidus
Nemesis
Level 151
God Stats
3W - 5L
1,615 SR
Queue Stats
204W - 161L
1,600 Elo+
Party 1
Hades
Hades
OneThickCrab
Hades
Level 125
God Stats
1W - 0L
1,738 SR
Queue Stats
178W - 132L
1,620 Elo+
Party 1
Team Averages
Level 102
1,693 SR
1,616 Elo+

VS

Team Averages
Level 89
1,479 SR
1,531 Elo+
Sylvanus
Sylvanus
Balenci8730
Sylvanus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,475 Elo+
Party 2
Freya
Freya
H00DIEMELO
Freya
Level 78
God Stats
2W - 5L
1,436 SR
Queue Stats
24W - 32L
1,558 Elo+
Party 2
Thor
Thor
Rinyuaru
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 16
13,140
821
12,440
12,576
17,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
ExiledExidus
Nemesis
16
7 / 2 / 16
11,873
742
18,282
17,384
11,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 1 / 15
12,737
796
19,661
22,819
12,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Balenci8730
Sylvanus
13
1 / 9 / 2
9,832
615
8,299
20,794
18,191
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
13
1 / 8 / 2
9,726
608
9,804
16,214
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
14
2 / 9 / 2
10,064
629
12,548
21,439
13,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
26
Kills
4
4
Deaths
26
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
16
17
L
Sylvanus
Balenci8730
Sylvanus
1
9
2
0.22
W
Nemesis
ExiledExidus
Nemesis
7
2
16
7.5
L
Freya
1
8
2
0.25
W
10
1
15
17.5
L
Thor
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,383
Damage
30,651
52,779
Taken
58,447
40,821
Mitigated
36,791
24,554
Healing
8,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,440
509
733
2,390
12,576
17,560
184
3,357
8,988
22,607
0
L
Sylvanus
Balenci8730
Sylvanus
8,299
2,153
1,404
3,194
20,794
18,191
0
11,179
9,224
20,477
0
W
Nemesis
ExiledExidus
Nemesis
18,282
7,330
775
3,536
17,384
11,237
1,183
7,234
9,863
0
46,166
L
Freya
9,804
4,449
0
2,648
16,214
5,377
0
8,544
7,447
30,286
0
W
19,661
2,431
2,772
14,348
22,819
12,024
576
8,140
14,301
61,979
0
L
Thor
12,548
2,912
16
1,033
21,439
13,223
0
12,640
8,393
0
29,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,750
Gold Earned
29,622
184
Minions Killed
101
11
Camps Cleared
4
929,191
Distance Traveled
700,121
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,140
821
22
1
0
317,422
3
L
Sylvanus
9,832
615
28
2
2
208,252
1
W
Nemesis
11,873
742
44
3
6
314,278
1
L
Freya
9,726
608
42
3
2
258,444
0
W
Hades
12,737
796
118
7
5
297,491
1
L
Thor
10,064
629
31
2
0
233,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role