Player Matchup

Da Ji
Da Ji
BONGYONG
Da Ji
Level 29
God Stats
10W - 3L
1,612 SR
Queue Stats
153W - 86L
1,782 Elo+
Party 3
Jormungandr
Jormungandr
Insundra
Jormungandr
Level 37
God Stats
36W - 25L
1,545 SR
Queue Stats
70W - 61L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
JuicyBarkee
Tsukuyomi
Level 45
God Stats
21W - 8L
1,814 SR
Queue Stats
79W - 36L
1,718 Elo+
Party 3
Cabrakan
Cabrakan
Juicy_Cob
Cabrakan
Level 112
God Stats
26W - 6L
1,941 SR
Queue Stats
30W - 9L
1,803 Elo+
Party 3
Apollo
Apollo
KittyHunterGeo
Apollo
Level 29
God Stats
2W - 1L
1,538 SR
Queue Stats
142W - 87L
1,676 Elo+
Party 3
Team Averages
Level 50
1,690 SR
1,693 Elo+

VS

Team Averages
Level 52
1,304 SR
1,310 Elo+
Chaac
Chaac
Karma309508
Chaac
Level 40
God Stats
1W - 4L
1,260 SR
Queue Stats
28W - 49L
1,256 Elo+
Party 1
Scylla
Scylla
Sil3ntSky
Scylla
Level 49
God Stats
3W - 2L
1,555 SR
Queue Stats
7W - 8L
1,509 Elo+
Party 2
Nox
Nox
Tinkiepoo4405
Nox
Level 24
God Stats
3W - 8L
983 SR
Queue Stats
16W - 34L
1,205 Elo+
Party 1
Fenrir
Fenrir
deathdespair667
Fenrir
Level 21
God Stats
1W - 4L
1,222 SR
Queue Stats
7W - 22L
1,195 Elo+
Party 1
Bellona
Bellona
imbadatsmite21
Bellona
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BONGYONG
Da Ji
18
11 / 3 / 17
12,671
1,267
13,907
9,525
4,389
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Insundra
Jormungandr
19
5 / 2 / 28
12,474
1,247
18,995
13,897
15,350
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
JuicyBarkee
Tsukuyomi
19
11 / 2 / 21
12,267
1,227
21,084
10,368
5,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cabrakan
Juicy_Cob
Cabrakan
19
12 / 0 / 24
13,450
1,345
20,561
10,885
14,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 2 / 17
12,057
1,206
9,237
6,165
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 4
9,625
963
6,023
22,282
29,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Sil3ntSky
Scylla
15
2 / 6 / 5
10,051
1,005
10,288
11,923
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
1 / 10 / 2
9,405
941
6,900
13,208
4,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 12 / 3
10,674
1,067
10,741
18,693
7,302
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 8 / 7
10,244
1,024
12,827
24,140
26,674
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
30
46
Kills
9
9
Deaths
46
107
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BONGYONG
Da Ji
11
3
17
6.5
W
Jormungandr
Insundra
Jormungandr
5
2
28
9.5
W
Tsukuyomi
JuicyBarkee
Tsukuyomi
11
2
21
10.75
W
Cabrakan
Juicy_Cob
Cabrakan
12
0
24
24
L
1
10
4
0.3
W
7
2
17
7.75
L
Scylla
Sil3ntSky
Scylla
2
6
5
0.75
L
1
10
2
0.2
L
4
12
3
0.46
L
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,784
Damage
46,779
50,840
Taken
90,246
42,966
Mitigated
71,455
4,989
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BONGYONG
Da Ji
13,907
4,767
0
232
9,525
4,389
0
2,471
6,997
0
24,191
W
Jormungandr
Insundra
Jormungandr
18,995
5,024
0
710
13,897
15,350
0
6,556
7,086
53,931
0
W
Tsukuyomi
JuicyBarkee
Tsukuyomi
21,084
4,949
0
679
10,368
5,243
0
2,697
7,557
0
41,202
W
Cabrakan
Juicy_Cob
Cabrakan
20,561
2,352
0
987
10,885
14,926
0
3,406
7,382
27,460
0
L
6,023
1,245
196
2,232
22,282
29,745
0
11,679
10,603
0
22,921
W
9,237
8,003
0
2,381
6,165
3,058
0
2,536
3,534
0
28,891
L
Scylla
Sil3ntSky
Scylla
10,288
807
0
0
11,923
2,987
0
3,893
8,030
24,138
0
L
6,900
1,117
0
334
13,208
4,747
0
7,856
5,352
17,018
0
L
10,741
3,141
0
611
18,693
7,302
0
5,827
12,866
0
23,828
L
12,827
4,230
0
555
24,140
26,674
0
10,301
13,839
860
26,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,919
Gold Earned
49,999
208
Minions Killed
147
15
Camps Cleared
3
916,764
Distance Traveled
797,404
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,671
1,267
18
2
5
164,301
0
W
Jormungandr
12,474
1,247
87
9
1
174,900
0
W
Tsukuyomi
12,267
1,227
38
4
1
215,494
0
W
Cabrakan
13,450
1,345
17
2
1
192,827
1
L
Chaac
9,625
963
37
4
0
154,014
0
W
Apollo
12,057
1,206
48
5
7
169,242
1
L
Scylla
10,051
1,005
44
4
0
148,114
0
L
Nox
9,405
941
16
2
0
148,876
0
L
Fenrir
10,674
1,067
30
3
3
170,742
0
L
Bellona
10,244
1,024
20
2
0
175,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role