Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
AsmoDeus166
Ares
Level 105
God Stats
20W - 18L
1,039 SR
Queue Stats
407W - 396L
1,583 Elo+
Solo
Horus
Horus
Ginseg
Horus
Level 66
God Stats
4W - 10L
1,650 SR
Queue Stats
228W - 235L
1,571 Elo+
Solo
Hachiman
Hachiman
Spanish Bombz
Hachiman
Level 160
God Stats
8W - 5L
1,457 SR
Queue Stats
160W - 162L
1,579 Elo+
Party 3
Nu Wa
Nu Wa
sonofaphro_
Nu Wa
Level 159
God Stats
9W - 11L
1,420 SR
Queue Stats
139W - 130L
1,545 Elo+
Solo
Team Averages
Level 128
1,413 SR
1,556 Elo+

VS

Team Averages
Level 123
1,491 SR
1,507 Elo+
King Arthur
King Arthur
Oholi
King Arthur
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 25L
1,267 Elo+
Party 2
Ra
Ra
PapiChuloRal
Ra
Level 124
God Stats
3W - 7L
1,463 SR
Queue Stats
216W - 208L
1,580 Elo+
Party 1
Heimdallr
Heimdallr
RohannRyuu
Heimdallr
Level 127
God Stats
13W - 12L
1,491 SR
Queue Stats
469W - 466L
1,557 Elo+
Party 1
Ymir
Ymir
SonnicMuffen
Ymir
Level 119
God Stats
5W - 4L
1,500 SR
Queue Stats
302W - 197L
1,539 Elo+
Party 2
Serqet
Serqet
theanthonyxx
Serqet
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 29L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 2 / 5
6,899
627
4,408
7,545
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 5
6,468
588
3,239
7,841
6,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
Ginseg
Horus
12
3 / 2 / 2
7,161
651
5,230
7,289
5,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Spanish Bombz
Hachiman
13
3 / 0 / 4
7,037
640
6,429
5,383
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 3
7,062
642
7,192
4,313
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Oholi
King Arthur
11
2 / 4 / 1
6,376
580
4,413
9,029
6,191
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 0 / 1
6,748
613
5,631
5,358
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
RohannRyuu
Heimdallr
10
0 / 5 / 2
5,556
505
3,178
7,136
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 4 / 1
5,486
499
2,606
11,633
4,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
6
1 / 3 / 0
4,776
434
1,532
4,207
1,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
6
6
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
5
3.25
W
2
1
5
4.5
W
Horus
Ginseg
Horus
3
2
2
2
L
King Arthur
Oholi
King Arthur
2
4
1
0.63
L
2
0
1
2.5
L
Heimdallr
RohannRyuu
Heimdallr
0
5
2
0.2
L
1
4
1
0.38
W
Hachiman
Spanish Bombz
Hachiman
3
0
4
5
W
4
1
3
5.5
L
Serqet
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
17,360
32,371
Taken
37,363
17,032
Mitigated
14,743
18,208
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,408
1,246
0
7,699
7,545
2,874
0
1,998
5,379
0
33,878
W
3,239
65
0
2,015
7,841
6,188
0
3,537
4,304
10,506
8,569
W
Horus
Ginseg
Horus
5,230
2,174
194
2,888
7,289
5,208
0
739
6,550
0
44,559
L
King Arthur
Oholi
King Arthur
4,413
842
0
730
9,029
6,191
0
1,003
7,711
0
34,471
L
5,631
473
295
1,955
5,358
1,647
0
2,096
3,262
54,365
0
L
Heimdallr
RohannRyuu
Heimdallr
3,178
1,534
0
500
7,136
1,587
0
1,549
5,587
0
30,680
L
2,606
1,315
919
3,028
11,633
4,212
0
4,056
7,539
16,036
0
W
Hachiman
Spanish Bombz
Hachiman
6,429
3,210
0
3,796
5,383
1,328
0
574
4,809
0
48,436
W
7,192
1,790
0
1,616
4,313
1,434
97
1,389
2,924
46,983
0
L
Serqet
1,532
123
0
375
4,207
1,106
0
1,125
3,082
0
14,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,627
Gold Earned
28,942
371
Minions Killed
314
0
Camps Cleared
0
1,104,640
Distance Traveled
974,074
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,899
627
68
6
0
236,790
4
W
Ares
6,468
588
20
2
0
239,430
3
W
Horus
7,161
651
95
9
0
218,818
3
L
King Arthur
6,376
580
83
8
0
203,989
3
L
Ra
6,748
613
102
9
0
238,658
4
L
Heimdallr
5,556
505
63
6
0
205,628
2
L
Ymir
5,486
499
30
3
0
194,945
4
W
Hachiman
7,037
640
92
8
0
199,600
5
W
Nu Wa
7,062
642
96
9
0
210,002
4
L
Serqet
4,776
434
36
3
0
130,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role