Player Matchup

He Bo
He Bo
 
He Bo
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Icebox quavo
Ymir
Level 5
God Stats
27W - 24L
1,427 SR
Queue Stats
34W - 43L
1,216 Elo+
Party 1
Loki
Loki
PureKill99
Loki
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,111 Elo+
Party 1
Team Averages
Level 36
1,476 SR
1,276 Elo+

VS

Team Averages
Level 109
1,504 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
D-NICE7024
Chang'e
Level 150
God Stats
42W - 26L
1,634 SR
Queue Stats
640W - 691L
1,475 Elo+
Party 2
Cabrakan
Cabrakan
sweatingballs696
Cabrakan
Level 69
God Stats
18W - 25L
1,379 SR
Queue Stats
68W - 82L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 8 / 7
7,229
723
3,810
8,660
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 5
7,561
756
1,623
9,569
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
2 / 5 / 2
6,357
636
1,890
5,084
1,385
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 1 / 6
8,456
846
9,452
4,508
1,819
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
D-NICE7024
Chang'e
13
9 / 4 / 6
8,695
870
8,602
8,751
3,390
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 4 / 12
8,043
804
2,387
8,943
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
5
Kills
17
17
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
8
7
0.56
W
Medusa
 
Medusa
7
1
6
10
W
Chang'e
D-NICE7024
Chang'e
9
4
6
3
L
2
4
5
1.13
L
2
5
2
0.6
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,323
Damage
20,441
23,313
Taken
22,202
12,144
Mitigated
16,346
867
Healing
5,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,810
96
0
609
8,660
2,740
0
5,942
2,718
14,751
0
W
Medusa
 
Medusa
9,452
2,982
0
950
4,508
1,819
1,690
2,113
2,395
0
29,724
W
Chang'e
D-NICE7024
Chang'e
8,602
497
847
2,484
8,751
3,390
34
1,028
7,723
22,499
0
L
1,623
259
0
228
9,569
8,019
0
4,079
5,490
10,104
0
L
1,890
267
0
30
5,084
1,385
0
1,189
3,895
0
5,471
W
2,387
365
224
786
8,943
11,137
299
2,613
6,330
10,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,147
Gold Earned
25,194
53
Minions Killed
95
2
Camps Cleared
6
455,502
Distance Traveled
521,287
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,229
723
31
3
1
158,511
0
W
Medusa
8,456
846
46
5
1
166,035
6
W
Chang'e
8,695
870
27
3
2
181,588
1
L
Ymir
7,561
756
19
2
1
169,350
0
L
Loki
6,357
636
3
0
0
127,641
0
W
Cabrakan
8,043
804
22
2
3
173,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role