Player Matchup

He Bo
He Bo
DarthGuffy
He Bo
Level 63
God Stats
0W - 2L
1,196 SR
Queue Stats
50W - 68L
1,314 Elo+
Party 3
Cthulhu
Cthulhu
PAPASITO0511
Cthulhu
Level 25
God Stats
1W - 4L
1,494 SR
Queue Stats
13W - 30L
1,245 Elo+
Party 3
Freya
Freya
Pac1f1c1land3r
Freya
Level 100
God Stats
2W - 2L
1,780 SR
Queue Stats
208W - 227L
1,440 Elo+
Party 4
Erlang Shen
Erlang Shen
Princehatake
Erlang Shen
Level 92
God Stats
19W - 23L
1,344 SR
Queue Stats
357W - 410L
1,367 Elo+
Party 4
Danzaburou
Danzaburou
xXxArdillaxXx
Danzaburou
Level 67
God Stats
2W - 4L
1,517 SR
Queue Stats
45W - 56L
1,322 Elo+
Party 3
Team Averages
Level 69
1,466 SR
1,338 Elo+

VS

Team Averages
Level 98
1,630 SR
1,533 Elo+
Ullr
Ullr
BravoTango00
Ullr
Level 124
God Stats
1W - 0L
1,761 SR
Queue Stats
61W - 55L
1,541 Elo+
Party 2
Fafnir
Fafnir
Mehtev4S
Fafnir
Level 159
God Stats
8W - 5L
1,708 SR
Queue Stats
234W - 180L
1,632 Elo+
Solo
Set
Set
SaIasar
Set
Level 97
God Stats
9W - 6L
1,675 SR
Queue Stats
127W - 95L
1,567 Elo+
Party 2
Nu Wa
Nu Wa
SkettiGoSkrrrt
Nu Wa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,450 Elo+
Party 1
Kali
Kali
Trivrend
Kali
Level 43
God Stats
3W - 0L
1,508 SR
Queue Stats
15W - 9L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
2 / 6 / 0
7,712
454
5,320
13,092
4,075
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
PAPASITO0511
Cthulhu
10
0 / 6 / 3
6,720
395
5,525
19,026
15,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 4 / 1
8,824
519
9,916
15,432
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
Princehatake
Erlang Shen
12
1 / 6 / 2
7,303
430
5,800
15,216
17,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
xXxArdillaxXx
Danzaburou
10
1 / 6 / 2
6,675
393
7,553
14,708
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,443
497
7,000
9,652
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
Mehtev4S
Fafnir
14
3 / 0 / 11
9,774
575
8,089
13,011
14,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Set
16
4 / 2 / 6
10,186
599
9,985
12,718
10,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 1 / 12
10,271
604
13,387
6,535
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
17
12 / 2 / 4
10,907
642
13,579
15,244
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
8
Kills
27
28
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
L
He Bo
2
6
0
0.33
W
Fafnir
Mehtev4S
Fafnir
3
0
11
8.5
L
Cthulhu
PAPASITO0511
Cthulhu
0
6
3
0.25
L
4
4
1
1.13
L
Erlang Shen
Princehatake
Erlang Shen
1
6
2
0.33
W
Set
4
2
6
3.5
W
5
1
12
11
W
Kali
12
2
4
7
L
Danzaburou
xXxArdillaxXx
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,114
Damage
52,040
77,474
Taken
57,160
47,184
Mitigated
37,968
18,578
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,000
3,019
0
2,037
9,652
3,629
2,505
4,431
5,221
0
50,045
L
He Bo
5,320
624
63
4,019
13,092
4,075
250
4,954
7,784
46,652
0
W
Fafnir
Mehtev4S
Fafnir
8,089
2,592
0
4,128
13,011
14,666
452
4,383
8,424
22,412
3,811
L
Cthulhu
PAPASITO0511
Cthulhu
5,525
1,550
0
1,415
19,026
15,627
0
5,337
13,246
20,488
0
L
9,916
3,321
0
5,107
15,432
5,519
0
2,439
12,887
69,348
0
L
Erlang Shen
Princehatake
Erlang Shen
5,800
2,819
0
3,308
15,216
17,162
0
1,897
13,177
0
34,455
W
Set
9,985
5,533
0
2,954
12,718
10,614
3,522
3,100
9,618
0
64,726
W
13,387
2,163
92
2,957
6,535
2,427
2,405
4,091
2,444
59,665
0
W
Kali
13,579
8,133
0
6,079
15,244
6,632
1,845
4,756
10,488
0
68,455
L
Danzaburou
xXxArdillaxXx
Danzaburou
7,553
3,858
387
4,279
14,708
4,801
244
5,129
9,387
0
36,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,234
Gold Earned
49,581
366
Minions Killed
467
0
Camps Cleared
0
1,487,809
Distance Traveled
1,699,596
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,443
497
89
5
0
291,379
4
L
He Bo
7,712
454
89
5
0
275,602
0
W
Fafnir
9,774
575
35
2
0
344,529
6
L
Cthulhu
6,720
395
34
2
0
319,557
0
L
Freya
8,824
519
110
6
0
333,127
4
L
Erlang Shen
7,303
430
73
4
0
292,256
6
W
Set
10,186
599
126
7
0
330,353
3
W
Nu Wa
10,271
604
100
6
0
325,643
0
W
Kali
10,907
642
117
7
0
407,692
2
L
Danzaburou
6,675
393
60
4
0
267,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role