Player Matchup

Da Ji
Da Ji
BUCS DB
Da Ji
Level 147
God Stats
1W - 1L
1,265 SR
Queue Stats
79W - 75L
1,460 Elo+
Party 1
King Arthur
King Arthur
HotDaddy2
King Arthur
Level 85
God Stats
1W - 5L
1,533 SR
Queue Stats
256W - 262L
1,445 Elo+
Solo
Horus
Horus
ThunderStorm471
Horus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 83L
1,337 Elo+
Solo
Geb
Geb
TwitchGamer9
Geb
Level 124
God Stats
1W - 3L
1,465 SR
Queue Stats
60W - 54L
1,420 Elo+
Party 1
Tyr
Tyr
Umoms
Tyr
Level 64
God Stats
6W - 3L
1,725 SR
Queue Stats
208W - 219L
1,411 Elo+
Solo
Team Averages
Level 87
1,498 SR
1,414 Elo+

VS

Team Averages
Level 107
1,417 SR
1,470 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bach69420
Ra
Level 69
God Stats
2W - 0L
1,406 SR
Queue Stats
15W - 11L
1,472 Elo+
Party 2
Kali
Kali
F34R3DMantis55
Kali
Level 102
God Stats
1W - 0L
1,180 SR
Queue Stats
12W - 7L
1,492 Elo+
Party 2
Hachiman
Hachiman
Hardfastball3
Hachiman
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,504 Elo+
Party 2
Tyr
Tyr
Josh388
Tyr
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
365W - 385L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BUCS DB
Da Ji
16
6 / 7 / 6
9,031
821
15,687
12,633
6,100
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
HotDaddy2
King Arthur
13
1 / 8 / 4
8,151
741
5,000
13,724
16,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 4 / 11
8,610
783
6,802
12,701
8,832
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 7 / 7
9,629
875
11,062
21,131
23,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyr
Umoms
Tyr
14
2 / 7 / 8
8,233
748
6,295
18,417
19,894
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 1 / 23
10,282
935
11,554
11,792
17,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
9 / 4 / 19
11,106
1,010
16,194
9,626
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 3 / 16
11,696
1,063
19,496
17,519
12,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Hardfastball3
Hachiman
16
7 / 4 / 15
9,838
894
10,196
10,197
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
14
3 / 3 / 16
8,785
799
9,776
10,916
12,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
122
15
Kills
33
33
Deaths
15
36
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
23
14.5
L
Da Ji
BUCS DB
Da Ji
6
7
6
1.29
W
9
4
19
4.63
W
11
3
16
6.33
W
Hachiman
Hardfastball3
Hachiman
7
4
15
3.63
L
King Arthur
HotDaddy2
King Arthur
1
8
4
0.38
W
Tyr
3
3
16
3.67
L
2
4
11
1.88
L
4
7
7
1.07
L
Tyr
Umoms
Tyr
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,846
Damage
67,216
78,606
Taken
60,050
74,991
Mitigated
50,860
16,650
Healing
30,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,554
976
1,428
4,825
11,792
17,944
223
2,284
9,195
18,115
0
L
Da Ji
BUCS DB
Da Ji
15,687
2,162
876
743
12,633
6,100
606
3,036
9,438
0
19,454
W
16,194
1,588
5,919
2,933
9,626
4,143
549
2,317
7,309
46,913
0
W
19,496
11,161
1,001
9,748
17,519
12,499
1,269
2,774
14,398
0
26,833
W
Hachiman
Hardfastball3
Hachiman
10,196
4,563
426
1,871
10,197
3,510
1,853
1,932
8,135
0
21,345
L
King Arthur
HotDaddy2
King Arthur
5,000
866
57
1,257
13,724
16,612
0
4,631
9,032
0
13,245
W
Tyr
9,776
2,167
148
2,265
10,916
12,764
422
1,755
8,999
0
11,772
L
6,802
3,193
3,863
3,134
12,701
8,832
566
3,974
8,658
0
11,213
L
11,062
748
222
2,649
21,131
23,553
50
8,311
12,582
23,647
0
L
Tyr
Umoms
Tyr
6,295
1,055
884
2,965
18,417
19,894
286
7,796
10,404
0
14,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
51,707
67
Minions Killed
115
0
Camps Cleared
0
977,055
Distance Traveled
1,069,012
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,282
935
8
1
0
239,672
1
L
Da Ji
9,031
821
6
1
0
170,367
0
W
Ra
11,106
1,010
67
6
0
186,532
0
W
Kali
11,696
1,063
15
1
0
234,356
0
W
Hachiman
9,838
894
20
2
0
192,727
0
L
King Arthur
8,151
741
14
1
0
181,173
0
W
Tyr
8,785
799
5
0
0
215,725
1
L
Horus
8,610
783
10
1
0
232,641
0
L
Geb
9,629
875
16
1
0
193,916
0
L
Tyr
8,233
748
21
2
0
198,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role