Player Matchup

Mercury
Mercury
 
Mercury
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
AlphaStef88
Merlin
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 164L
1,568 Elo+
Party 2
Bellona
Bellona
Bwarthebeast5
Bellona
Level 63
God Stats
1W - 2L
1,495 SR
Queue Stats
189W - 146L
1,581 Elo+
Party 2
Zeus
Zeus
UkraineIsRussia
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 56L
1,580 Elo+
Party 2
Skadi
Skadi
Xmar4210
Skadi
Level 122
God Stats
24W - 25L
1,537 SR
Queue Stats
384W - 397L
1,584 Elo+
Party 3
Team Averages
Level 92
1,506 SR
1,563 Elo+

VS

Team Averages
Level 116
1,658 SR
1,586 Elo+
Tiamat
Tiamat
BreakingBadger1
Tiamat
Level 89
God Stats
15W - 11L
1,576 SR
Queue Stats
161W - 136L
1,563 Elo+
Party 1
Ymir
Ymir
EchoTime
Ymir
Level 125
God Stats
27W - 13L
1,928 SR
Queue Stats
149W - 112L
1,636 Elo+
Party 1
Jing Wei
Jing Wei
Husky_Nyu
Jing Wei
Level 138
God Stats
9W - 6L
1,511 SR
Queue Stats
244W - 242L
1,506 Elo+
Solo
Xing Tian
Xing Tian
Royceope
Xing Tian
Level 119
God Stats
6W - 4L
1,709 SR
Queue Stats
381W - 332L
1,576 Elo+
Party 1
Serqet
Serqet
Yster9
Serqet
Level 108
God Stats
12W - 11L
1,568 SR
Queue Stats
167W - 140L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 1 / 0
4,836
484
1,078
5,338
1,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
9
0 / 3 / 1
5,180
518
2,044
3,644
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
10
0 / 0 / 0
5,706
571
5,155
5,696
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 2 / 0
4,105
411
1,314
2,489
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Xmar4210
Skadi
10
2 / 3 / 0
5,809
581
2,875
5,233
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
6,404
640
3,623
4,435
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 1 / 5
5,530
553
2,113
4,401
3,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Husky_Nyu
Jing Wei
10
3 / 1 / 0
6,057
606
2,770
4,378
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Royceope
Xing Tian
10
0 / 0 / 1
5,330
533
3,090
9,292
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Yster9
Serqet
10
0 / 0 / 1
5,284
528
2,252
6,015
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
8
9
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
L
Merlin
0
3
1
0.17
W
5
0
0
5
L
Bellona
0
0
0
0
W
Ymir
0
1
5
2.5
W
Jing Wei
Husky_Nyu
Jing Wei
3
1
0
3
W
Xing Tian
Royceope
Xing Tian
0
0
1
0.5
L
0
2
0
0
L
Skadi
Xmar4210
Skadi
2
3
0
0.67
W
Serqet
Yster9
Serqet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,466
Damage
13,848
22,400
Taken
28,521
7,970
Mitigated
15,570
4,753
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,078
468
0
385
5,338
1,250
0
1,312
3,864
0
26,176
L
Merlin
2,044
0
0
210
3,644
978
0
2,380
1,210
28,588
0
W
3,623
460
0
2,145
4,435
1,518
0
1,755
2,680
41,388
0
L
Bellona
5,155
1,384
0
2,981
5,696
3,902
0
2,440
2,791
0
33,525
W
Ymir
2,113
624
0
1,020
4,401
3,319
0
230
3,918
13,462
0
W
Jing Wei
Husky_Nyu
Jing Wei
2,770
1,887
0
2,446
4,378
1,240
531
0
4,378
0
28,555
W
Xing Tian
Royceope
Xing Tian
3,090
289
0
2,568
9,292
7,611
0
879
8,413
26,537
0
L
1,314
139
0
0
2,489
561
0
1,030
1,459
8,871
0
L
Skadi
Xmar4210
Skadi
2,875
1,233
0
1,177
5,233
1,279
0
1,199
4,034
0
30,654
W
Serqet
Yster9
Serqet
2,252
496
0
2,962
6,015
1,882
72
494
5,521
0
30,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,636
Gold Earned
28,605
269
Minions Killed
292
0
Camps Cleared
0
934,233
Distance Traveled
987,418
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,836
484
49
5
0
238,997
2
L
Merlin
5,180
518
49
5
0
168,156
4
W
Tiamat
6,404
640
88
9
0
194,806
1
L
Bellona
5,706
571
70
7
0
190,806
3
W
Ymir
5,530
553
19
2
0
183,034
3
W
Jing Wei
6,057
606
55
6
0
183,343
3
W
Xing Tian
5,330
533
59
6
0
190,345
2
L
Zeus
4,105
411
28
3
0
158,982
0
L
Skadi
5,809
581
73
7
0
177,292
1
W
Serqet
5,284
528
71
7
0
235,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role