Player Matchup

Shiva
Shiva
JAAPAA
Shiva
Level 27
God Stats
4W - 7L
1,518 SR
Queue Stats
58W - 61L
1,453 Elo+
Party 1
Rama
Rama
KobracomK
Rama
Level 64
God Stats
6W - 12L
1,352 SR
Queue Stats
198W - 194L
1,469 Elo+
Party 1
Anubis
Anubis
SamukaSK
Anubis
Level 106
God Stats
21W - 22L
1,696 SR
Queue Stats
45W - 70L
1,408 Elo+
Solo
Chaac
Chaac
Will96Knob
Chaac
Level 47
God Stats
4W - 4L
1,504 SR
Queue Stats
151W - 205L
1,387 Elo+
Solo
Khepri
Khepri
lacerdawark
Khepri
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,503 Elo+
Solo
Team Averages
Level 58
1,514 SR
1,444 Elo+

VS

Team Averages
Level 96
1,613 SR
1,542 Elo+
Baron Samedi
Baron Samedi
BigSnoww
Baron Samedi
Level 47
God Stats
9W - 1L
1,800 SR
Queue Stats
119W - 74L
1,657 Elo+
Party 2
Erlang Shen
Erlang Shen
MasterAndorinha
Erlang Shen
Level 109
God Stats
25W - 10L
1,743 SR
Queue Stats
263W - 184L
1,589 Elo+
Party 2
Nox
Nox
PelicanoPt
Nox
Level 152
God Stats
5W - 0L
1,675 SR
Queue Stats
258W - 186L
1,550 Elo+
Party 2
Neith
Neith
SktSheikGomes
Neith
Level 89
God Stats
4W - 3L
1,371 SR
Queue Stats
41W - 77L
1,325 Elo+
Solo
Skadi
Skadi
TheArthurX9
Skadi
Level 84
God Stats
13W - 7L
1,474 SR
Queue Stats
150W - 98L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
JAAPAA
Shiva
9
1 / 5 / 3
5,886
453
6,503
12,462
8,408
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
11
0 / 5 / 1
6,152
473
2,464
10,272
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
SamukaSK
Anubis
11
3 / 8 / 2
6,849
527
3,207
10,383
4,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
11
2 / 2 / 2
6,422
494
4,683
9,923
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
9
0 / 5 / 5
5,910
455
3,272
9,884
7,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigSnoww
Baron Samedi
12
5 / 3 / 9
7,203
554
9,928
8,614
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
MasterAndorinha
Erlang Shen
13
7 / 0 / 5
7,925
610
8,784
9,172
6,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 12
8,045
619
10,177
7,629
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 9
6,915
532
5,742
6,203
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 3
7,315
563
7,367
6,447
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
6
Kills
25
25
Deaths
6
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BigSnoww
Baron Samedi
5
3
9
3.17
L
Shiva
JAAPAA
Shiva
1
5
3
0.5
L
Rama
0
5
1
0.1
W
Erlang Shen
MasterAndorinha
Erlang Shen
7
0
5
9.5
W
6
1
12
12
L
Anubis
SamukaSK
Anubis
3
8
2
0.5
W
1
1
9
5.5
W
6
1
3
7.5
L
Chaac
2
2
2
1.5
L
Khepri
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,129
Damage
41,998
52,924
Taken
38,065
27,644
Mitigated
17,098
10,282
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BigSnoww
Baron Samedi
9,928
895
1,362
3,889
8,614
2,713
42
3,055
5,559
24,441
0
L
Shiva
JAAPAA
Shiva
6,503
1,389
244
932
12,462
8,408
0
2,793
9,505
2,375
21,031
L
Rama
2,464
1,807
0
3,658
10,272
3,035
0
2,387
7,859
0
40,969
W
Erlang Shen
MasterAndorinha
Erlang Shen
8,784
4,824
0
4,413
9,172
6,991
1,657
1,602
7,570
0
34,022
W
10,177
1,171
0
500
7,629
2,951
703
926
6,703
45,619
0
L
Anubis
SamukaSK
Anubis
3,207
177
0
1,708
10,383
4,387
0
6,664
3,305
25,095
0
W
5,742
1,624
0
2,360
6,203
2,526
1,171
1,310
4,893
0
42,943
W
7,367
3,511
0
500
6,447
1,917
810
715
5,732
0
42,817
L
Chaac
4,683
1,106
0
2,392
9,923
4,381
0
2,997
6,762
0
36,067
L
Khepri
3,272
148
0
1,348
9,884
7,433
0
4,386
5,388
12,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,219
Gold Earned
37,403
268
Minions Killed
330
0
Camps Cleared
0
1,152,150
Distance Traveled
1,296,998
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,203
554
37
3
0
257,237
0
L
Shiva
5,886
453
27
2
0
229,029
2
L
Rama
6,152
473
99
8
0
201,405
3
W
Erlang Shen
7,925
610
62
5
0
278,243
1
W
Nox
8,045
619
80
6
0
285,436
3
L
Anubis
6,849
527
57
4
0
223,302
6
W
Neith
6,915
532
68
5
0
234,191
5
W
Skadi
7,315
563
83
6
0
241,891
0
L
Chaac
6,422
494
68
5
0
246,953
5
L
Khepri
5,910
455
17
1
0
251,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role