Player Matchup

Janus
Janus
Doricrops
Janus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,513 Elo+
Solo
Ymir
Ymir
GU1LTY ANGEL
Ymir
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
RainbowGirls55
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,504 Elo+

VS

Team Averages
Level 85
1,446 SR
1,504 Elo+
Shiva
Shiva
A Big Iguana
Shiva
Level 160
God Stats
1W - 2L
1,295 SR
Queue Stats
42W - 37L
1,558 Elo+
Party 1
Zhong Kui
Zhong Kui
Lightstrider616
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,473 Elo+
Party 1
Atlas
Atlas
tymonte1
Atlas
Level 66
God Stats
29W - 26L
1,543 SR
Queue Stats
149W - 174L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Doricrops
Janus
15
2 / 10 / 1
11,627
646
12,693
15,583
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 7 / 2
10,731
596
8,957
25,540
25,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 8 / 1
10,041
558
5,335
11,786
3,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 3 / 7
14,371
798
20,363
21,148
12,542
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Lightstrider616
Zhong Kui
18
5 / 0 / 15
13,260
737
12,290
16,809
12,747
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
tymonte1
Atlas
17
3 / 0 / 18
12,277
682
13,671
11,430
12,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
3
Kills
25
25
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
17
3
7
6.83
L
Janus
Doricrops
Janus
2
10
1
0.25
L
0
7
2
0.14
W
Zhong Kui
Lightstrider616
Zhong Kui
5
0
15
12.5
L
1
8
1
0.19
W
Atlas
tymonte1
Atlas
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,985
Damage
46,324
52,909
Taken
49,387
33,876
Mitigated
37,350
6,614
Healing
10,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,363
4,969
0
817
21,148
12,542
0
9,278
11,870
0
59,542
L
Janus
Doricrops
Janus
12,693
917
281
2,430
15,583
4,500
0
6,884
8,307
63,043
0
L
8,957
1,214
120
3,367
25,540
25,523
0
14,202
10,561
28,692
0
W
Zhong Kui
Lightstrider616
Zhong Kui
12,290
924
278
7,072
16,809
12,747
927
7,939
8,870
50,119
0
L
5,335
2,755
0
416
11,786
3,853
0
4,047
7,457
0
17,152
W
Atlas
tymonte1
Atlas
13,671
4,337
202
1,841
11,430
12,061
513
5,339
6,091
29,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,399
Gold Earned
39,908
143
Minions Killed
191
5
Camps Cleared
8
753,741
Distance Traveled
926,890
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
14,371
798
58
3
7
312,386
1
L
Janus
11,627
646
83
5
4
283,559
4
L
Ymir
10,731
596
29
2
1
260,310
0
W
Zhong Kui
13,260
737
93
5
0
320,631
3
L
Neith
10,041
558
31
2
0
209,872
1
W
Atlas
12,277
682
40
2
1
293,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role