Player Matchup

Janus
Janus
AndresLs1
Janus
Level 115
God Stats
1W - 2L
1,285 SR
Queue Stats
173W - 189L
1,446 Elo+
Solo
Fenrir
Fenrir
Donkan265
Fenrir
Level 137
God Stats
2W - 4L
1,212 SR
Queue Stats
114W - 95L
1,479 Elo+
Party 1
Ra
Ra
MaestroDelTerror
Ra
Level 68
God Stats
1W - 1L
1,578 SR
Queue Stats
78W - 81L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
TryHardLammy
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Osiris
Osiris
legendFRANCO
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 89L
1,465 Elo+
Solo
Team Averages
Level 85
1,415 SR
1,468 Elo+

VS

Team Averages
Level 80
1,498 SR
1,448 Elo+
Chang'e
Chang'e
FiercestGeck0
Chang'e
Level 108
God Stats
2W - 0L
1,726 SR
Queue Stats
148W - 134L
1,470 Elo+
Party 3
Hou Yi
Hou Yi
M0U5E__H0U5E
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,471 Elo+
Party 2
Bastet
Bastet
Machoricanmoe
Bastet
Level 149
God Stats
1W - 0L
1,264 SR
Queue Stats
34W - 33L
1,443 Elo+
Solo
Geb
Geb
h3xPrototype
Geb
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 96L
1,396 Elo+
Party 3
Bacchus
Bacchus
notfineok
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AndresLs1
Janus
19
6 / 5 / 11
11,392
949
22,772
13,928
4,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Donkan265
Fenrir
14
4 / 10 / 10
8,817
735
6,935
15,331
5,862
16
5 / 7 / 7
9,470
789
10,570
12,847
4,535
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
TryHardLammy
Kuzenbo
14
2 / 8 / 8
8,450
704
6,976
19,685
20,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
13
2 / 7 / 10
7,968
664
8,399
15,499
11,922
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
8 / 3 / 18
11,327
944
21,074
14,829
7,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
18
9 / 5 / 18
11,389
949
20,654
16,522
7,512
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 7 / 15
9,704
809
9,136
12,632
5,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 26
10,083
840
7,339
19,000
21,802
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
notfineok
Bacchus
19
12 / 2 / 21
11,938
995
13,755
14,428
19,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
135
19
Kills
37
37
Deaths
20
46
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Janus
AndresLs1
Janus
6
5
11
2.3
L
Fenrir
Donkan265
Fenrir
4
10
10
0.9
W
Chang'e
8
3
18
5.67
W
Hou Yi
9
5
18
3.6
W
4
7
15
1.64
L
5
7
7
1.21
L
Kuzenbo
TryHardLammy
Kuzenbo
2
8
8
0.75
W
4
3
26
5.67
L
Osiris
2
7
10
1
W
Bacchus
notfineok
Bacchus
12
2
21
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,652
Damage
71,958
77,290
Taken
77,411
48,002
Mitigated
62,123
16,163
Healing
32,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AndresLs1
Janus
22,772
1,770
720
3,800
13,928
4,744
0
5,912
8,016
44,734
0
L
Fenrir
Donkan265
Fenrir
6,935
471
526
1,283
15,331
5,862
0
7,361
7,970
0
12,839
W
Chang'e
21,074
2,469
14,493
7,163
14,829
7,974
1,919
9,358
5,471
46,372
0
W
Hou Yi
20,654
13,432
0
4,219
16,522
7,512
2,336
7,996
8,526
0
39,934
W
9,136
2,101
479
1,081
12,632
5,441
738
6,869
5,763
0
15,165
L
10,570
537
2,124
2,594
12,847
4,535
0
6,185
6,662
24,744
0
L
Kuzenbo
TryHardLammy
Kuzenbo
6,976
991
301
2,326
19,685
20,939
0
11,692
7,993
11,893
0
W
7,339
793
651
1,313
19,000
21,802
126
9,874
9,126
14,419
0
L
Osiris
8,399
540
999
1,490
15,499
11,922
0
11,018
4,481
3,722
8,617
W
Bacchus
notfineok
Bacchus
13,755
497
1,320
1,464
14,428
19,394
1,309
8,223
6,205
25,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,097
Gold Earned
54,441
114
Minions Killed
144
0
Camps Cleared
0
1,003,300
Distance Traveled
1,166,929
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,392
949
56
5
0
195,837
1
L
Fenrir
8,817
735
15
1
0
198,816
0
W
Chang'e
11,327
944
52
4
0
234,348
0
W
Hou Yi
11,389
949
35
3
0
198,612
1
W
Bastet
9,704
809
12
1
0
238,953
0
L
Ra
9,470
789
36
3
0
201,703
0
L
Kuzenbo
8,450
704
6
1
0
200,493
2
W
Geb
10,083
840
15
1
0
245,351
2
L
Osiris
7,968
664
1
0
0
206,451
0
W
Bacchus
11,938
995
30
3
0
249,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role