Player Matchup

Da Ji
Da Ji
Gold V
Becurity
Da Ji
Gold V
Level 156
God Stats
3W - 1L
1,869 SR
Queue Stats
8W - 4L
1,632 MMR
Solo
Jormungandr
Jormungandr
Gold III
Carcass_Corpse
Jormungandr
Gold III
Level 138
God Stats
19W - 15L
1,680 SR
Queue Stats
214W - 201L
1,661 MMR
Party 1
Nox
Nox
Gold III
H_Alter_H
Nox
Gold III
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
230W - 217L
1,661 MMR
Party 1
Fenrir
Fenrir
Platinum V
SadOogieBoogie
Fenrir
Platinum V
Level 155
God Stats
5W - 1L
1,992 SR
Queue Stats
106W - 99L
1,641 MMR
Solo
Cernunnos
Cernunnos
Gold I
TheDoC JoN
Cernunnos
Gold I
Level 105
God Stats
31W - 19L
1,636 SR
Queue Stats
171W - 164L
1,652 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,736 SR
1,650 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,476 SR
1,618 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
JarJarBlinks703
Artio
Gold IV
Level 149
God Stats
2W - 4L
1,506 SR
Queue Stats
94W - 87L
1,649 MMR
Solo
Skadi
Skadi
Platinum V
Martinez973
Skadi
Platinum V
Level 128
God Stats
5W - 4L
1,316 SR
Queue Stats
294W - 300L
1,629 MMR
Solo
Thoth
Thoth
Gold II
TacticalTroperr
Thoth
Gold II
Level 98
God Stats
14W - 13L
1,502 SR
Queue Stats
238W - 216L
1,674 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
paskelthelizard
Cthulhu
Platinum IV
Level 133
God Stats
21W - 26L
1,554 SR
Queue Stats
246W - 242L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Becurity
Da Ji
20
11 / 2 / 7
14,850
619
19,407
22,026
10,810
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Carcass_Corpse
Jormungandr
19
0 / 2 / 7
13,067
544
11,308
19,311
19,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
9 / 1 / 8
13,868
578
15,937
11,955
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 11
12,646
527
14,298
24,007
23,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
TheDoC JoN
Cernunnos
20
2 / 3 / 5
14,575
607
10,120
17,880
6,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniHou YiBastetAtlas

VS

Bans
ShivaCliodhnaZeusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
7 / 4 / 3
12,610
525
12,339
18,087
6,502
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 4 / 7
9,729
405
11,531
23,216
24,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
1 / 5 / 5
12,932
539
11,781
17,107
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 13 / 2
9,538
397
10,049
18,341
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 1 / 3
10,590
441
9,713
17,988
18,588
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
27
Kills
12
12
Deaths
27
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
4
3
2.13
W
Da Ji
Becurity
Da Ji
11
2
7
7.25
W
Jormungandr
Carcass_Corpse
Jormungandr
0
2
7
1.75
W
9
1
8
13
L
1
4
7
1.13
L
1
5
5
0.7
W
5
4
11
2.63
L
2
13
2
0.23
W
Cernunnos
TheDoC JoN
Cernunnos
2
3
5
1.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,070
Damage
55,413
95,179
Taken
94,739
65,112
Mitigated
60,036
26,306
Healing
25,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,339
1,674
0
4,512
18,087
6,502
0
4,404
13,683
0
99,428
W
Da Ji
Becurity
Da Ji
19,407
6,380
0
4,048
22,026
10,810
2,059
6,315
15,711
0
144,761
W
Jormungandr
Carcass_Corpse
Jormungandr
11,308
2,670
0
6,858
19,311
19,220
1,506
7,993
11,318
96,104
0
W
15,937
1,277
0
1,577
11,955
4,328
719
7,657
4,298
88,958
0
L
11,531
1,669
2,915
6,667
23,216
24,291
0
7,302
15,914
27,111
0
L
11,781
4,728
0
3,914
17,107
5,415
5,361
1,103
16,004
0
128,001
W
14,298
4,113
0
5,111
24,007
23,932
587
11,561
12,446
0
40,100
L
10,049
279
105
1,805
18,341
5,240
86
6,189
12,152
57,285
0
W
Cernunnos
TheDoC JoN
Cernunnos
10,120
3,940
0
8,712
17,880
6,822
4,318
1,383
16,497
42
142,141
L
9,713
278
775
4,938
17,988
18,588
0
9,263
8,725
67,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,006
Gold Earned
55,399
747
Minions Killed
660
0
Camps Cleared
0
2,363,593
Distance Traveled
2,285,184
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,610
525
150
6
0
542,362
4
W
Da Ji
14,850
619
159
7
0
512,030
7
W
Jormungandr
13,067
544
189
8
0
451,259
2
W
Nox
13,868
578
147
6
0
473,558
1
L
Artio
9,729
405
27
1
0
469,480
9
L
Skadi
12,932
539
226
9
0
411,383
3
W
Fenrir
12,646
527
24
1
0
470,033
2
L
Thoth
9,538
397
117
5
0
375,694
3
W
Cernunnos
14,575
607
228
10
0
456,713
7
L
Cthulhu
10,590
441
140
6
0
486,265
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role