Player Matchup

Anhur
Anhur
Klown-Gami
Anhur
Level 86
God Stats
2W - 2L
1,585 SR
Queue Stats
163W - 193L
1,428 Elo+
Solo
Yemoja
Yemoja
SrKeeper
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,086 Elo+
Party 1
Hel
Hel
decepticonsXosva
Hel
Level 38
God Stats
0W - 5L
1,273 SR
Queue Stats
14W - 34L
1,037 Elo+
Party 1
King Arthur
King Arthur
killerwish14
King Arthur
Level 63
God Stats
2W - 4L
1,259 SR
Queue Stats
95W - 122L
1,316 Elo+
Solo
Bakasura
Bakasura
killroy131313
Bakasura
Level 102
God Stats
1W - 3L
1,310 SR
Queue Stats
21W - 38L
1,301 Elo+
Solo
Team Averages
Level 59
1,386 SR
1,234 Elo+

VS

Team Averages
Level 107
1,505 SR
1,414 Elo+
Sol
Sol
 
Sol
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Bedivere009
Bakasura
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 334L
1,322 Elo+
Party 2
Chang'e
Chang'e
Daneel0
Chang'e
Level 150
God Stats
12W - 13L
1,524 SR
Queue Stats
352W - 374L
1,421 Elo+
Solo
Fenrir
Fenrir
Uakhornet750
Fenrir
Level 159
God Stats
8W - 3L
1,500 SR
Queue Stats
261W - 274L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZeusHakK
Morgan Le Fay
Level 114
God Stats
4W - 3L
1,500 SR
Queue Stats
75W - 78L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 4 / 4
8,252
516
4,183
12,401
4,220
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SrKeeper
Yemoja
10
1 / 4 / 2
6,690
418
4,100
15,072
11,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 7 / 6
7,082
443
7,413
10,159
7,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
killerwish14
King Arthur
10
1 / 9 / 2
6,449
403
4,679
14,928
6,992
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
killroy131313
Bakasura
15
8 / 6 / 1
9,323
583
10,169
14,332
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 5 / 6
8,917
557
15,082
14,102
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Bedivere009
Bakasura
13
4 / 3 / 9
8,510
532
6,491
13,759
5,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Daneel0
Chang'e
14
4 / 4 / 9
8,192
512
10,287
14,042
3,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
8 / 2 / 4
9,566
598
8,352
13,468
12,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
ZeusHakK
Morgan Le Fay
16
6 / 1 / 7
9,140
571
9,777
5,841
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
14
Kills
30
30
Deaths
15
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
5
6
2.2
W
Bakasura
Bedivere009
Bakasura
4
3
9
2.83
W
Chang'e
Daneel0
Chang'e
4
4
9
2.13
L
Anhur
2
4
4
1
L
Yemoja
SrKeeper
Yemoja
1
4
2
0.5
W
Fenrir
8
2
4
5
W
Morgan Le Fay
ZeusHakK
Morgan Le Fay
6
1
7
9.5
L
2
7
6
0.71
L
King Arthur
killerwish14
King Arthur
1
9
2
0.22
L
Bakasura
killroy131313
Bakasura
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,544
Damage
49,989
66,892
Taken
61,212
36,456
Mitigated
28,582
14,379
Healing
23,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,082
3,900
0
5,677
14,102
4,518
2,744
5,637
7,907
43,952
0
W
Bakasura
Bedivere009
Bakasura
6,491
3,914
0
3,323
13,759
5,617
232
1,256
11,909
0
40,607
W
Chang'e
Daneel0
Chang'e
10,287
233
1,375
5,775
14,042
3,791
614
2,274
11,386
49,332
0
L
Anhur
4,183
2,171
1
3,568
12,401
4,220
878
7,544
4,857
0
45,525
L
Yemoja
SrKeeper
Yemoja
4,100
1,132
681
1,037
15,072
11,626
54
11,166
3,540
17,277
0
W
Fenrir
8,352
916
0
4,347
13,468
12,538
747
465
12,118
0
41,732
W
Morgan Le Fay
ZeusHakK
Morgan Le Fay
9,777
399
118
2,490
5,841
2,118
294
1,023
4,778
58,824
0
L
7,413
1,604
203
1,249
10,159
7,888
365
7,248
2,726
24,913
0
L
King Arthur
killerwish14
King Arthur
4,679
1,314
294
3,262
14,928
6,992
0
5,863
8,731
0
19,370
L
Bakasura
killroy131313
Bakasura
10,169
6,716
0
4,084
14,332
5,730
0
3,325
10,533
0
43,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,796
Gold Earned
44,325
254
Minions Killed
392
0
Camps Cleared
0
1,387,452
Distance Traveled
1,578,529
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,917
557
69
4
0
281,096
2
W
Bakasura
8,510
532
79
5
0
398,603
1
W
Chang'e
8,192
512
70
4
0
314,577
0
L
Anhur
8,252
516
84
5
0
248,854
1
L
Yemoja
6,690
418
14
1
0
244,624
1
W
Fenrir
9,566
598
88
6
0
273,402
0
W
Morgan Le Fay
9,140
571
86
5
0
310,851
2
L
Hel
7,082
443
32
2
0
267,716
2
L
King Arthur
6,449
403
32
2
0
283,365
0
L
Bakasura
9,323
583
92
6
0
342,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role