Player Matchup

King Arthur
King Arthur
Go_Peanut
King Arthur
Level 147
God Stats
2W - 4L
1,690 SR
Queue Stats
133W - 133L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
Raymungandr
Baron Samedi
Level 160
God Stats
6W - 5L
1,647 SR
Queue Stats
348W - 307L
1,620 Elo+
Party 1
Apollo
Apollo
TheLawman1999
Apollo
Level 127
God Stats
9W - 9L
1,639 SR
Queue Stats
154W - 146L
1,605 Elo+
Solo
He Bo
He Bo
zRival v
He Bo
Level 103
God Stats
13W - 10L
1,736 SR
Queue Stats
99W - 87L
1,639 Elo+
Solo
Awilix
Awilix
zombie egm09
Awilix
Level 158
God Stats
1W - 4L
1,200 SR
Queue Stats
64W - 76L
1,682 Elo+
Solo
Team Averages
Level 139
1,582 SR
1,634 Elo+

VS

Team Averages
Level 147
1,667 SR
1,552 Elo+
Zeus
Zeus
GR33NMONST3R
Zeus
Level 149
God Stats
7W - 3L
1,970 SR
Queue Stats
198W - 144L
1,617 Elo+
Party 2
Bacchus
Bacchus
HOOD3DL3G3ND
Bacchus
Level 148
God Stats
16W - 11L
1,613 SR
Queue Stats
309W - 223L
1,544 Elo+
Party 2
Bakasura
Bakasura
Joshh3115
Bakasura
Level 156
God Stats
5W - 4L
1,666 SR
Queue Stats
231W - 146L
1,497 Elo+
Party 2
Cernunnos
Cernunnos
Lyricchicken998
Cernunnos
Level 123
God Stats
5W - 7L
1,568 SR
Queue Stats
567W - 531L
1,629 Elo+
Solo
Cu Chulainn
Cu Chulainn
SuperTopNach
Cu Chulainn
Level 160
God Stats
1W - 1L
1,520 SR
Queue Stats
120W - 117L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Go_Peanut
King Arthur
20
3 / 7 / 5
13,727
508
15,046
30,219
31,267
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Raymungandr
Baron Samedi
17
2 / 7 / 10
11,555
428
14,000
24,336
28,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 7 / 7
13,621
504
12,132
30,691
10,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
zRival v
He Bo
20
8 / 7 / 3
13,152
487
16,630
19,588
8,912
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
20
7 / 7 / 8
12,988
481
20,601
22,016
8,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 9
15,049
557
31,509
12,067
5,264
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
HOOD3DL3G3ND
Bacchus
19
4 / 4 / 15
13,949
517
13,235
33,795
58,984
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Joshh3115
Bakasura
20
10 / 5 / 7
15,703
582
18,792
25,986
13,773
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
Lyricchicken998
Cernunnos
20
5 / 7 / 5
15,242
565
20,699
24,010
12,055
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
SuperTopNach
Cu Chulainn
20
8 / 4 / 5
16,489
611
18,828
30,859
39,292
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
76
23
Kills
35
35
Deaths
23
33
Assists
41
Player
Kills
Deaths
Assists
KDA
W
8
3
9
4.17
L
King Arthur
Go_Peanut
King Arthur
3
7
5
0.79
W
Bacchus
HOOD3DL3G3ND
Bacchus
4
4
15
2.88
W
Bakasura
Joshh3115
Bakasura
10
5
7
2.7
W
Cernunnos
Lyricchicken998
Cernunnos
5
7
5
1.07
L
Baron Samedi
Raymungandr
Baron Samedi
2
7
10
1
W
Cu Chulainn
SuperTopNach
Cu Chulainn
8
4
5
2.63
L
3
7
7
0.93
L
He Bo
zRival v
He Bo
8
7
3
1.36
L
Awilix
7
7
8
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,409
Damage
103,063
126,850
Taken
126,717
87,497
Mitigated
129,368
31,322
Healing
31,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,509
1,620
0
1,138
12,067
5,264
2,900
3,997
8,070
123,033
0
L
King Arthur
Go_Peanut
King Arthur
15,046
1,163
0
5,131
30,219
31,267
0
6,692
22,475
0
103,547
W
Bacchus
HOOD3DL3G3ND
Bacchus
13,235
1,280
587
8,394
33,795
58,984
330
11,808
21,987
34,142
10,275
W
Bakasura
Joshh3115
Bakasura
18,792
12,457
0
9,567
25,986
13,773
998
7,052
18,624
0
113,119
W
Cernunnos
Lyricchicken998
Cernunnos
20,699
8,919
0
5,555
24,010
12,055
4,271
6,289
17,721
0
114,137
L
Baron Samedi
Raymungandr
Baron Samedi
14,000
973
3,259
6,983
24,336
28,611
0
11,836
11,090
38,332
0
W
Cu Chulainn
SuperTopNach
Cu Chulainn
18,828
3,933
0
6,286
30,859
39,292
773
3,580
27,279
0
114,011
L
12,132
7,481
0
8,885
30,691
10,327
2,397
7,388
22,676
0
120,617
L
He Bo
zRival v
He Bo
16,630
490
0
2,472
19,588
8,912
0
7,174
11,516
87,893
0
L
Awilix
20,601
7,606
0
4,592
22,016
8,380
0
9,367
12,253
0
81,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,043
Gold Earned
76,432
675
Minions Killed
732
0
Camps Cleared
0
2,442,568
Distance Traveled
2,650,945
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
15,049
557
154
6
0
520,692
9
L
King Arthur
13,727
508
193
7
0
513,177
2
W
Bacchus
13,949
517
52
2
0
547,250
9
W
Bakasura
15,703
582
179
7
0
582,384
3
W
Cernunnos
15,242
565
163
6
0
452,974
2
L
Baron Samedi
11,555
428
44
2
0
446,115
1
W
Cu Chulainn
16,489
611
184
7
0
547,645
3
L
Apollo
13,621
504
201
7
0
486,506
5
L
He Bo
13,152
487
131
5
0
467,854
6
L
Awilix
12,988
481
106
4
0
528,916
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role