Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
Kairumi
Sobek
Silver I
Level 158
God Stats
1W - 0L
1,418 SR
Queue Stats
12W - 15L
1,415 MMR
Solo
Chiron
Chiron
Gold IV
Sodiesarin
Chiron
Gold IV
Level 136
God Stats
31W - 22L
1,758 SR
Queue Stats
207W - 224L
1,473 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Sovaamain
Erlang Shen
Gold IV
Level 140
God Stats
13W - 10L
1,531 SR
Queue Stats
250W - 219L
1,393 MMR
Solo
Chang'e
Chang'e
Silver I
peligrosodog
Chang'e
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 35L
1,406 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,541 SR
1,437 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,521 SR
1,429 MMR
Athena
Athena
Silver I
Alhossani
Athena
Silver I
Level 159
God Stats
3W - 3L
1,735 SR
Queue Stats
70W - 80L
1,359 MMR
Solo
Ra
Ra
Gold IV
CMoneyTCG
Ra
Gold IV
Level 158
God Stats
4W - 5L
1,295 SR
Queue Stats
227W - 234L
1,471 MMR
Solo
Anhur
Anhur
Silver II
CarterPC
Anhur
Silver II
Level 124
God Stats
15W - 13L
1,690 SR
Queue Stats
24W - 28L
1,453 MMR
Solo
Ares
Ares
Gold III
WhiteOK
Ares
Gold III
Level 86
God Stats
5W - 10L
1,387 SR
Queue Stats
1,178W - 1,161L
1,453 MMR
Solo
Ravana
Ravana
Silver IV
joselm123
Ravana
Silver IV
Level 125
God Stats
2W - 5L
1,500 SR
Queue Stats
40W - 39L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
3 / 0 / 9
11,059
614
10,084
10,781
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Kairumi
Sobek
14
1 / 2 / 10
9,731
541
4,700
16,979
17,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Sodiesarin
Chiron
18
5 / 1 / 7
11,640
647
11,238
9,170
2,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Sovaamain
Erlang Shen
17
8 / 2 / 5
11,816
656
15,351
21,499
18,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
peligrosodog
Chang'e
15
0 / 3 / 6
9,569
532
5,165
11,214
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
BastetAtlasNox

VS

Bans
CliodhnaKaliAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alhossani
Athena
10
0 / 4 / 3
7,334
407
4,362
14,871
13,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 2 / 2
9,962
553
13,263
9,342
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
CarterPC
Anhur
15
3 / 4 / 0
9,207
512
7,993
11,475
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ares
WhiteOK
Ares
12
0 / 3 / 2
7,479
416
5,409
12,300
9,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
joselm123
Ravana
14
1 / 4 / 2
8,589
477
6,924
10,386
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
17
Kills
8
8
Deaths
17
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
9
7.5
L
Athena
Alhossani
Athena
0
4
3
0.38
L
4
2
2
2.5
L
Anhur
CarterPC
Anhur
3
4
0
0.75
W
Sobek
Kairumi
Sobek
1
2
10
3
W
Chiron
Sodiesarin
Chiron
5
1
7
8.5
W
Erlang Shen
Sovaamain
Erlang Shen
8
2
5
5.25
L
Ares
WhiteOK
Ares
0
3
2
0.33
L
Ravana
joselm123
Ravana
1
4
2
0.5
W
Chang'e
peligrosodog
Chang'e
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,538
Damage
37,951
69,643
Taken
58,374
45,849
Mitigated
36,667
32,443
Healing
15,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,084
4,007
0
2,962
10,781
3,499
1,029
1,651
9,130
0
87,903
L
Athena
Alhossani
Athena
4,362
1,245
0
1,963
14,871
13,984
0
2,751
12,120
19,653
0
L
13,263
1,602
1,145
2,895
9,342
3,640
0
2,341
7,001
70,418
0
L
Anhur
CarterPC
Anhur
7,993
5,056
0
3,501
11,475
3,905
0
1,631
9,844
0
68,386
W
Sobek
Kairumi
Sobek
4,700
620
0
5,248
16,979
17,714
312
5,631
11,067
20,326
0
W
Chiron
Sodiesarin
Chiron
11,238
2,126
1,212
3,227
9,170
2,458
6,600
2,491
6,679
0
84,793
W
Erlang Shen
Sovaamain
Erlang Shen
15,351
9,132
0
11,702
21,499
18,529
1,297
8,533
12,450
0
85,775
L
Ares
WhiteOK
Ares
5,409
640
0
3,668
12,300
9,748
666
2,089
10,211
34,276
0
L
Ravana
joselm123
Ravana
6,924
1,544
0
2,760
10,386
5,390
0
1,053
9,333
0
61,355
W
Chang'e
peligrosodog
Chang'e
5,165
215
3,370
4,722
11,214
3,649
602
4,578
6,601
59,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,815
Gold Earned
42,571
569
Minions Killed
455
0
Camps Cleared
0
1,972,698
Distance Traveled
1,844,642
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,059
614
145
8
0
451,075
0
L
Athena
7,334
407
33
2
0
361,211
5
L
Ra
9,962
553
127
7
0
382,604
7
L
Anhur
9,207
512
129
7
0
317,513
4
W
Sobek
9,731
541
47
3
0
392,257
8
W
Chiron
11,640
647
143
8
0
391,530
6
W
Erlang Shen
11,816
656
127
7
0
365,607
4
L
Ares
7,479
416
67
4
0
380,504
7
L
Ravana
8,589
477
99
6
0
402,810
4
W
Chang'e
9,569
532
107
6
0
372,229
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role