Player Matchup

Neith
Neith
Darthdonnie2047
Neith
Level 114
God Stats
4W - 3L
1,499 SR
Queue Stats
13W - 18L
1,347 Elo+
Solo
Ymir
Ymir
Deepression
Ymir
Level 149
God Stats
6W - 1L
1,520 SR
Queue Stats
156W - 119L
1,632 Elo+
Party 1
Chang'e
Chang'e
PrayzChestnut
Chang'e
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 65L
1,707 Elo+
Party 1
Tyr
Tyr
PrayzReject
Tyr
Level 109
God Stats
8W - 5L
1,601 SR
Queue Stats
61W - 42L
1,619 Elo+
Party 1
Ra
Ra
Shallowpression
Ra
Level 128
God Stats
9W - 5L
1,790 SR
Queue Stats
116W - 89L
1,645 Elo+
Party 1
Team Averages
Level 126
1,582 SR
1,590 Elo+

VS

Team Averages
Level 93
1,379 SR
1,442 Elo+
Thor
Thor
JaahJaaah
Thor
Level 126
God Stats
0W - 3L
1,336 SR
Queue Stats
115W - 112L
1,603 Elo+
Party 2
Zeus
Zeus
KashMunniez66
Zeus
Level 60
God Stats
3W - 6L
1,491 SR
Queue Stats
83W - 81L
1,419 Elo+
Solo
Horus
Horus
MrShnee
Horus
Level 118
God Stats
1W - 5L
1,362 SR
Queue Stats
105W - 130L
1,530 Elo+
Party 2
Thoth
Thoth
iBamBamCam
Thoth
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 65L
1,379 Elo+
Solo
Neith
Neith
iGotASegwayy
Neith
Level 56
God Stats
0W - 2L
1,204 SR
Queue Stats
4W - 10L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 6
10,472
806
6,871
7,947
2,700
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 2 / 10
11,336
872
10,275
19,302
23,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
18
2 / 3 / 7
10,936
841
7,639
10,362
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 3 / 8
11,008
847
9,786
12,482
9,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 2 / 8
11,211
862
11,225
9,262
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
6 / 5 / 5
10,797
831
10,680
18,439
6,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 7 / 2
10,646
819
11,263
10,303
3,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
MrShnee
Horus
16
0 / 4 / 7
8,896
684
3,714
14,921
14,455
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
17
2 / 7 / 7
10,147
781
3,451
10,686
3,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 1
7,682
591
192
1,884
560
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
25
Kills
13
13
Deaths
25
39
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
7
2
10
6
L
Thor
6
5
5
1.7
L
5
7
2
0.86
L
Horus
MrShnee
Horus
0
4
7
0.88
W
Chang'e
2
3
7
1.83
W
7
3
8
3.67
W
6
2
8
5
L
Thoth
2
7
7
0.79
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,796
Damage
29,300
59,355
Taken
56,233
44,807
Mitigated
28,955
12,558
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,871
3,224
420
921
7,947
2,700
2,680
4,611
3,336
0
26,978
W
10,275
2,410
0
974
19,302
23,312
336
2,821
16,481
31,674
0
L
Thor
10,680
1,780
0
250
18,439
6,674
0
9,353
8,811
0
34,549
L
11,263
1,435
57
585
10,303
3,493
0
7,502
2,801
32,744
0
L
Horus
MrShnee
Horus
3,714
1,552
1,253
1,774
14,921
14,455
0
6,856
7,804
0
19,493
W
Chang'e
7,639
385
357
3,558
10,362
3,429
1,592
278
10,084
53,185
0
W
9,786
990
0
786
12,482
9,525
468
3,648
8,834
0
14,060
W
11,225
1,402
2,611
2,931
9,262
5,841
2,562
3,356
5,906
51,485
0
L
Thoth
3,451
95
0
469
10,686
3,773
114
4,001
6,546
32,573
0
L
192
55
0
114
1,884
560
0
752
1,132
0
3,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,963
Gold Earned
48,168
272
Minions Killed
175
0
Camps Cleared
0
1,343,147
Distance Traveled
879,947
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,472
806
44
3
0
219,720
0
W
Ymir
11,336
872
47
4
0
265,864
3
L
Thor
10,797
831
53
4
0
237,525
2
L
Zeus
10,646
819
55
4
0
168,447
1
L
Horus
8,896
684
24
2
0
219,849
1
W
Chang'e
10,936
841
85
7
0
255,722
1
W
Tyr
11,008
847
13
1
0
318,099
4
W
Ra
11,211
862
83
6
0
283,742
1
L
Thoth
10,147
781
36
3
0
198,345
1
L
Neith
7,682
591
7
1
0
55,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role