Player Matchup

Tiamat
Tiamat
LYNCHMASTER69
Tiamat
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
Pellinal
Chaac
Level 68
God Stats
7W - 8L
1,576 SR
Queue Stats
27W - 38L
1,444 Elo+
Party 2
Skadi
Skadi
ScionofSorcery7
Skadi
Level 43
God Stats
19W - 13L
1,477 SR
Queue Stats
27W - 26L
1,424 Elo+
Party 2
Anubis
Anubis
meaninglessmadz
Anubis
Level 26
God Stats
3W - 2L
1,648 SR
Queue Stats
13W - 16L
1,425 Elo+
Party 2
Izanami
Izanami
xXdThunderbXx
Izanami
Level 64
God Stats
5W - 3L
1,592 SR
Queue Stats
7W - 6L
1,369 Elo+
Party 2
Team Averages
Level 45
1,559 SR
1,432 Elo+

VS

Team Averages
Level 56
1,466 SR
1,448 Elo+
Cliodhna
Cliodhna
Dilbear is Bae
Cliodhna
Level 88
God Stats
9W - 12L
1,500 SR
Queue Stats
81W - 77L
1,525 Elo+
Party 1
Ra
Ra
Jako41
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,406 Elo+
Party 3
Cthulhu
Cthulhu
NarkoBurry
Cthulhu
Level 61
God Stats
24W - 30L
1,484 SR
Queue Stats
24W - 30L
1,492 Elo+
Party 1
Mercury
Mercury
YouAteMyCrayons
Mercury
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,406 Elo+
Party 3
Heimdallr
Heimdallr
snxffed
Heimdallr
Level 47
God Stats
1W - 4L
1,345 SR
Queue Stats
20W - 31L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 13
10,154
564
10,511
13,464
17,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Pellinal
Chaac
16
3 / 1 / 11
10,598
589
10,868
13,843
15,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 2 / 9
10,793
600
7,104
9,609
3,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 7 / 5
8,873
493
3,845
11,438
4,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
18
17 / 5 / 6
12,658
703
25,679
15,949
6,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
6 / 8 / 2
9,353
520
10,319
18,536
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
13
7 / 8 / 1
9,127
507
11,433
12,266
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
NarkoBurry
Cthulhu
13
1 / 4 / 6
8,033
446
10,473
20,385
14,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 5 / 5
9,126
507
5,215
12,663
3,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
snxffed
Heimdallr
12
1 / 8 / 6
7,663
426
5,149
15,585
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
36
33
Kills
16
16
Deaths
33
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
6
8
2
0.88
L
Ra
7
8
1
0.94
W
6
1
13
12.5
L
Cthulhu
NarkoBurry
Cthulhu
1
4
6
1
W
Chaac
Pellinal
Chaac
3
1
11
8.5
W
5
2
9
4.75
L
1
5
5
0.7
W
2
7
5
0.64
L
Heimdallr
snxffed
Heimdallr
1
8
6
0.5
W
Izanami
17
5
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,007
Damage
42,589
64,303
Taken
79,435
47,102
Mitigated
31,189
22,021
Healing
19,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
10,319
1,730
0
6,295
18,536
4,518
131
2,897
15,510
0
61,095
L
Ra
11,433
1,282
397
1,538
12,266
3,720
440
3,969
8,006
43,849
0
W
10,511
1,106
0
5,075
13,464
17,129
1,048
5,446
8,018
24,947
0
L
Cthulhu
NarkoBurry
Cthulhu
10,473
280
990
5,948
20,385
14,878
0
3,285
16,748
39,249
891
W
Chaac
Pellinal
Chaac
10,868
1,814
0
7,168
13,843
15,492
1,634
5,201
8,642
0
52,327
W
7,104
2,603
0
2,543
9,609
3,458
4,227
2,127
7,482
0
67,562
L
5,215
2,233
0
1,287
12,663
3,820
0
1,695
10,846
0
42,383
W
3,845
354
0
1,119
11,438
4,907
712
5,063
6,375
22,229
0
L
Heimdallr
snxffed
Heimdallr
5,149
3,407
275
2,800
15,585
4,253
138
1,454
13,969
0
30,861
W
Izanami
25,679
15,354
0
6,116
15,949
6,116
3,529
5,396
10,553
0
100,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,076
Gold Earned
43,302
422
Minions Killed
401
0
Camps Cleared
0
1,744,822
Distance Traveled
1,659,207
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,353
520
98
5
0
334,482
6
L
Ra
9,127
507
88
5
0
276,650
3
W
Tiamat
10,154
564
33
2
0
343,393
4
L
Cthulhu
8,033
446
55
3
0
355,083
0
W
Chaac
10,598
589
99
6
0
341,354
1
W
Skadi
10,793
600
110
6
0
404,136
2
L
Mercury
9,126
507
105
6
0
403,556
1
W
Anubis
8,873
493
32
2
0
316,392
0
L
Heimdallr
7,663
426
55
3
0
289,436
0
W
Izanami
12,658
703
148
8
0
339,547
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role