Player Matchup

Kumbhakarna
Kumbhakarna
Donqu11
Kumbhakarna
Level 59
God Stats
10W - 11L
1,581 SR
Queue Stats
414W - 399L
1,568 Elo+
Party 1
Poseidon
Poseidon
LingLingLingLing
Poseidon
Level 104
God Stats
4W - 7L
1,510 SR
Queue Stats
280W - 263L
1,538 Elo+
Party 1
Ullr
Ullr
RebelFighterV
Ullr
Level 108
God Stats
9W - 8L
1,449 SR
Queue Stats
420W - 393L
1,551 Elo+
Party 1
King Arthur
King Arthur
meatboy512
King Arthur
Level 103
God Stats
6W - 5L
1,490 SR
Queue Stats
35W - 28L
1,576 Elo+
Solo
Mercury
Mercury
ppeachcobbler
Mercury
Level 104
God Stats
4W - 3L
1,735 SR
Queue Stats
318W - 312L
1,559 Elo+
Party 1
Team Averages
Level 96
1,553 SR
1,558 Elo+

VS

Team Averages
Level 107
1,527 SR
1,435 Elo+
Morgan Le Fay
Morgan Le Fay
BigBillHell
Morgan Le Fay
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,405 Elo+
Party 2
Bellona
Bellona
Skyfall9798
Bellona
Level 127
God Stats
2W - 2L
1,573 SR
Queue Stats
26W - 25L
1,436 Elo+
Party 2
Sobek
Sobek
carlmeow
Sobek
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,387 Elo+
Party 2
Neith
Neith
jaycosta17
Neith
Level 56
God Stats
3W - 1L
1,512 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Arachne
Arachne
sireel11
Arachne
Level 85
God Stats
29W - 29L
1,549 SR
Queue Stats
108W - 125L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Donqu11
Kumbhakarna
10
1 / 2 / 1
6,686
478
2,938
9,179
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 5 / 0
7,418
530
10,056
9,289
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 1
6,548
468
2,762
6,347
1,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
meatboy512
King Arthur
15
3 / 2 / 0
8,701
622
9,165
10,660
10,124
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
11
0 / 6 / 2
6,390
456
4,017
10,497
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigBillHell
Morgan Le Fay
13
6 / 3 / 5
8,145
582
8,880
8,977
3,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Skyfall9798
Bellona
14
1 / 2 / 1
7,678
548
4,645
9,436
9,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
carlmeow
Sobek
12
3 / 1 / 9
7,910
565
8,911
13,916
13,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
14
4 / 0 / 2
7,995
571
5,373
4,945
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arachne
sireel11
Arachne
13
4 / 1 / 4
7,738
553
4,738
12,110
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
18
18
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BigBillHell
Morgan Le Fay
6
3
5
2.83
L
Kumbhakarna
Donqu11
Kumbhakarna
1
2
1
0.75
L
2
5
0
0.4
L
1
3
1
0.5
W
Bellona
Skyfall9798
Bellona
1
2
1
0.75
W
Sobek
carlmeow
Sobek
3
1
9
7.5
W
Neith
4
0
2
5
L
King Arthur
meatboy512
King Arthur
3
2
0
1.5
L
Mercury
0
6
2
0.17
W
Arachne
sireel11
Arachne
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,938
Damage
32,547
45,972
Taken
49,384
24,181
Mitigated
32,503
6,268
Healing
16,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BigBillHell
Morgan Le Fay
8,880
1,253
0
2,344
8,977
3,230
726
4,417
4,560
49,095
0
L
Kumbhakarna
Donqu11
Kumbhakarna
2,938
454
232
2,368
9,179
5,855
0
3,348
5,831
15,100
0
L
10,056
2,640
0
2,126
9,289
3,084
0
4,988
4,301
51,784
0
L
2,762
765
0
510
6,347
1,891
0
3,029
3,318
0
39,723
W
Bellona
Skyfall9798
Bellona
4,645
1,943
0
2,870
9,436
9,840
0
0
9,436
0
45,423
W
Sobek
carlmeow
Sobek
8,911
929
0
4,792
13,916
13,491
29
4,635
8,564
24,947
9,023
W
Neith
5,373
1,753
0
2,794
4,945
2,311
396
759
4,186
0
47,100
L
King Arthur
meatboy512
King Arthur
9,165
1,397
0
852
10,660
10,124
0
1,296
9,364
0
64,385
L
Mercury
4,017
1,360
0
180
10,497
3,227
0
3,933
6,564
0
42,063
W
Arachne
sireel11
Arachne
4,738
3,294
0
3,212
12,110
3,631
4
3,183
8,754
0
47,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,743
Gold Earned
39,466
404
Minions Killed
418
0
Camps Cleared
0
1,321,491
Distance Traveled
1,350,334
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,145
582
84
6
0
250,115
4
L
Kumbhakarna
6,686
478
21
2
0
251,103
1
L
Poseidon
7,418
530
88
6
0
262,413
6
L
Ullr
6,548
468
81
6
0
255,669
2
W
Bellona
7,678
548
114
8
0
247,351
0
W
Sobek
7,910
565
36
3
0
266,058
3
W
Neith
7,995
571
104
7
0
269,910
3
L
King Arthur
8,701
622
144
10
0
255,376
4
L
Mercury
6,390
456
70
5
0
296,930
3
W
Arachne
7,738
553
80
6
0
316,900
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role