Player Matchup

Arachne
Arachne
Platinum IV
 
Arachne
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold I
SantiHasTheHerp
Chiron
Gold I
Level 109
God Stats
4W - 2L
1,556 SR
Queue Stats
87W - 90L
1,599 MMR
Party 2
Shiva
Shiva
Platinum V
monkaaaaa
Shiva
Platinum V
Level 105
God Stats
2W - 1L
1,687 SR
Queue Stats
86W - 88L
1,645 MMR
Party 2
Poseidon
Poseidon
Platinum II
tecoz
Poseidon
Platinum II
Level 147
God Stats
2W - 2L
1,996 SR
Queue Stats
78W - 73L
1,683 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,648 SR
1,585 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,568 SR
1,621 MMR
Ne Zha
Ne Zha
Platinum IV
 
Ne Zha
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum IV
CausetheEffect
Medusa
Platinum IV
Level 160
God Stats
48W - 40L
1,562 SR
Queue Stats
418W - 404L
1,586 MMR
Party 1
Bellona
Bellona
Gold IV
NabruD
Bellona
Gold IV
Level 158
God Stats
0W - 2L
1,249 SR
Queue Stats
22W - 18L
1,643 MMR
Solo
Merlin
Merlin
Gold I
UDCVJoker
Merlin
Gold I
Level 117
God Stats
6W - 6L
1,791 SR
Queue Stats
149W - 156L
1,664 MMR
Solo
Atlas
Atlas
Gold I
memordzzz
Atlas
Gold I
Level 117
God Stats
20W - 23L
1,737 SR
Queue Stats
124W - 108L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 0 / 8
9,434
629
8,504
10,489
7,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
 
Horus
11
0 / 2 / 10
7,224
482
4,058
12,859
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 2 / 3
9,884
659
11,592
11,005
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
monkaaaaa
Shiva
15
5 / 1 / 4
9,110
607
12,694
16,329
10,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
tecoz
Poseidon
17
5 / 2 / 3
9,836
656
9,995
9,422
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AgniBastetGeb

VS

Bans
ArtioErlang ShenThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 4 / 0
7,783
519
8,572
12,936
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 0
7,023
468
6,495
10,960
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
NabruD
Bellona
14
1 / 3 / 0
8,313
554
6,798
13,971
14,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
UDCVJoker
Merlin
13
1 / 6 / 1
7,443
496
6,339
9,165
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
memordzzz
Atlas
10
0 / 5 / 4
6,678
445
5,482
13,854
10,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
23
Kills
6
7
Deaths
23
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
8
8
W
Horus
 
Horus
0
2
10
2.5
L
Ne Zha
 
Ne Zha
4
4
0
1
L
0
5
0
0
L
Bellona
NabruD
Bellona
1
3
0
0.33
W
9
2
3
5.25
L
Merlin
UDCVJoker
Merlin
1
6
1
0.25
L
Atlas
memordzzz
Atlas
0
5
4
0.4
W
Shiva
monkaaaaa
Shiva
5
1
4
7
W
Poseidon
tecoz
Poseidon
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,843
Damage
33,686
60,104
Taken
60,886
33,257
Mitigated
34,244
25,600
Healing
17,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,504
5,145
0
3,272
10,489
7,123
26
1,697
8,792
0
66,652
W
Horus
 
Horus
4,058
1,462
987
3,027
12,859
9,227
80
1,558
10,227
0
17,187
L
Ne Zha
 
Ne Zha
8,572
1,765
0
5,030
12,936
4,182
0
2,337
10,599
0
46,146
L
6,495
2,874
0
2,355
10,960
2,612
0
850
10,110
0
50,057
L
Bellona
NabruD
Bellona
6,798
2,579
0
5,878
13,971
14,231
0
1,277
12,694
0
60,284
W
11,592
6,470
155
6,987
11,005
3,200
307
1,633
9,372
0
74,231
L
Merlin
UDCVJoker
Merlin
6,339
309
0
1,848
9,165
2,648
0
3,497
5,668
49,045
0
L
Atlas
memordzzz
Atlas
5,482
1,719
0
2,076
13,854
10,571
0
2,034
11,820
21,867
0
W
Shiva
monkaaaaa
Shiva
12,694
2,678
253
8,232
16,329
10,961
0
2,328
13,780
0
57,575
W
Poseidon
tecoz
Poseidon
9,995
1,165
0
2,687
9,422
2,746
394
4,605
4,817
87,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,488
Gold Earned
37,240
535
Minions Killed
456
0
Camps Cleared
0
1,660,073
Distance Traveled
1,446,663
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,434
629
123
8
0
393,473
2
W
Horus
7,224
482
22
1
0
348,591
6
L
Ne Zha
7,783
519
82
5
0
316,190
7
L
Medusa
7,023
468
105
7
0
282,856
3
L
Bellona
8,313
554
141
9
0
263,984
6
W
Chiron
9,884
659
130
9
0
277,086
4
L
Merlin
7,443
496
111
7
0
276,589
6
L
Atlas
6,678
445
17
1
0
307,044
4
W
Shiva
9,110
607
108
7
0
310,685
4
W
Poseidon
9,836
656
152
10
0
330,238
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role