Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
WyZz732
Fenrir
Level 100
God Stats
53W - 41L
1,649 SR
Queue Stats
357W - 384L
1,509 Elo+
Solo
Vulcan
Vulcan
XXhulkbuster23XX
Vulcan
Level 158
God Stats
4W - 2L
1,674 SR
Queue Stats
123W - 124L
1,462 Elo+
Solo
Achilles
Achilles
gaizkito
Achilles
Level 80
God Stats
2W - 7L
1,401 SR
Queue Stats
158W - 170L
1,475 Elo+
Solo
Bacchus
Bacchus
tino_tron
Bacchus
Level 122
God Stats
15W - 8L
1,630 SR
Queue Stats
282W - 324L
1,433 Elo+
Solo
Team Averages
Level 122
1,571 SR
1,476 Elo+

VS

Team Averages
Level 97
1,464 SR
1,596 Elo+
Sun Wukong
Sun Wukong
JnrDDDamage
Sun Wukong
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 53L
1,630 Elo+
Party 1
Charybdis
Charybdis
WOLFY---GAMING
Charybdis
Level 66
God Stats
10W - 1L
1,507 SR
Queue Stats
112W - 95L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 65
God Stats
17W - 10L
1,608 SR
Queue Stats
22W - 16L
1,532 Elo+
Party 1
Thoth
Thoth
mmSHENNA
Thoth
Level 120
God Stats
2W - 0L
1,156 SR
Queue Stats
82W - 51L
1,778 Elo+
Party 1
Vamana
Vamana
waltzy1969
Vamana
Level 124
God Stats
12W - 8L
1,550 SR
Queue Stats
786W - 759L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 4 / 4
8,520
533
7,866
10,423
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
WyZz732
Fenrir
12
4 / 7 / 3
7,697
481
5,578
13,737
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 1
8,628
539
5,328
8,463
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
gaizkito
Achilles
15
2 / 4 / 1
8,644
540
9,585
16,235
8,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
tino_tron
Bacchus
10
0 / 2 / 9
7,032
440
6,222
13,180
11,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JnrDDDamage
Sun Wukong
15
5 / 1 / 5
8,990
562
6,641
12,175
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
WOLFY---GAMING
Charybdis
15
7 / 6 / 2
8,891
556
10,808
12,244
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
leighbo82
Kuzenbo
14
0 / 3 / 8
8,225
514
7,545
14,886
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
mmSHENNA
Thoth
15
7 / 1 / 4
9,268
579
10,130
6,328
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Vamana
waltzy1969
Vamana
17
3 / 2 / 0
9,707
607
11,298
13,811
7,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
12
Kills
22
22
Deaths
13
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
4
1.5
W
Sun Wukong
JnrDDDamage
Sun Wukong
5
1
5
7.5
W
Charybdis
WOLFY---GAMING
Charybdis
7
6
2
1.33
L
Fenrir
WyZz732
Fenrir
4
7
3
0.79
L
2
5
1
0.5
L
Achilles
gaizkito
Achilles
2
4
1
0.63
W
Kuzenbo
leighbo82
Kuzenbo
0
3
8
1.33
W
Thoth
mmSHENNA
Thoth
7
1
4
9
L
Bacchus
tino_tron
Bacchus
0
2
9
2.25
W
Vamana
waltzy1969
Vamana
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,579
Damage
46,422
62,038
Taken
59,444
27,785
Mitigated
31,378
16,038
Healing
20,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,866
3,732
0
3,419
10,423
2,080
992
1,808
8,615
51,810
0
W
Sun Wukong
JnrDDDamage
Sun Wukong
6,641
1,379
0
5,035
12,175
5,316
0
3,836
8,339
0
60,553
W
Charybdis
WOLFY---GAMING
Charybdis
10,808
4,562
0
3,162
12,244
4,179
0
6,057
6,187
0
49,227
L
Fenrir
WyZz732
Fenrir
5,578
2,171
0
1,050
13,737
3,720
0
3,922
9,815
0
36,570
L
5,328
2,209
0
429
8,463
2,321
0
5,730
2,733
51,139
0
L
Achilles
gaizkito
Achilles
9,585
2,231
0
6,833
16,235
8,479
1,079
1,110
15,125
0
61,085
W
Kuzenbo
leighbo82
Kuzenbo
7,545
2,802
0
3,843
14,886
12,364
0
6,403
8,483
29,205
8,955
W
Thoth
mmSHENNA
Thoth
10,130
736
0
1,435
6,328
2,002
1,074
1,499
4,829
54,172
0
L
Bacchus
tino_tron
Bacchus
6,222
769
289
4,018
13,180
11,185
0
4,411
8,769
15,849
0
W
Vamana
waltzy1969
Vamana
11,298
6,245
0
6,798
13,811
7,517
0
1,621
12,190
0
78,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
45,081
405
Minions Killed
490
0
Camps Cleared
0
1,457,545
Distance Traveled
1,585,368
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,520
533
111
7
0
270,089
5
W
Sun Wukong
8,990
562
102
6
0
353,225
3
W
Charybdis
8,891
556
68
4
0
257,746
0
L
Fenrir
7,697
481
59
4
0
314,122
1
L
Vulcan
8,628
539
108
7
0
287,324
5
L
Achilles
8,644
540
113
7
0
289,720
2
W
Kuzenbo
8,225
514
59
4
0
322,292
0
W
Thoth
9,268
579
103
6
0
338,113
3
L
Bacchus
7,032
440
14
1
0
296,290
5
W
Vamana
9,707
607
158
10
0
313,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role