Player Matchup

Aphrodite
Aphrodite
Hierarchie
Aphrodite
Level 6
God Stats
11W - 13L
1,205 SR
Queue Stats
18W - 23L
1,309 Elo+
Party 1
Danzaburou
Danzaburou
Samuelo95
Danzaburou
Level 6
God Stats
1W - 3L
1,175 SR
Queue Stats
15W - 15L
1,228 Elo+
Party 1
Cthulhu
Cthulhu
Vee214
Cthulhu
Level 21
God Stats
1W - 1L
1,722 SR
Queue Stats
17W - 26L
1,451 Elo+
Solo
Kukulkan
Kukulkan
Zawany
Kukulkan
Level 60
God Stats
9W - 7L
1,328 SR
Queue Stats
13W - 9L
1,176 Elo+
Party 1
Hercules
Hercules
ostabr
Hercules
Level 101
God Stats
1W - 1L
1,641 SR
Queue Stats
25W - 27L
1,258 Elo+
Party 1
Team Averages
Level 39
1,414 SR
1,284 Elo+

VS

Team Averages
Level 75
1,455 SR
1,455 Elo+
Shiva
Shiva
Deucalion26
Shiva
Level 28
God Stats
33W - 43L
1,477 SR
Queue Stats
90W - 123L
1,439 Elo+
Party 2
Ah Puch
Ah Puch
FOCUSED8190
Ah Puch
Level 52
God Stats
2W - 0L
1,444 SR
Queue Stats
181W - 177L
1,565 Elo+
Solo
Danzaburou
Danzaburou
MeatTown
Danzaburou
Level 63
God Stats
3W - 7L
1,004 SR
Queue Stats
89W - 138L
1,328 Elo+
Solo
Horus
Horus
Punkrockstar77
Horus
Level 107
God Stats
39W - 29L
1,592 SR
Queue Stats
119W - 139L
1,482 Elo+
Party 2
Anubis
Anubis
darkwolf2489
Anubis
Level 123
God Stats
13W - 4L
1,760 SR
Queue Stats
100W - 115L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hierarchie
Aphrodite
19
3 / 5 / 7
11,894
626
7,644
17,372
8,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Samuelo95
Danzaburou
19
4 / 10 / 5
12,977
683
11,196
24,828
6,417
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Vee214
Cthulhu
20
0 / 4 / 9
12,659
666
16,603
21,538
18,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Zawany
Kukulkan
20
9 / 8 / 5
14,048
739
31,746
21,388
7,410
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
ostabr
Hercules
19
4 / 10 / 10
12,434
654
14,965
27,659
23,315
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 14
13,277
699
12,775
20,934
23,288
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
FOCUSED8190
Ah Puch
20
5 / 0 / 14
13,861
730
22,491
8,841
3,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MeatTown
Danzaburou
20
9 / 5 / 10
14,995
789
20,059
22,549
8,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 6 / 16
13,456
708
22,899
26,804
12,385
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
20
9 / 4 / 16
15,151
797
20,276
22,397
12,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
107
20
Kills
37
37
Deaths
20
36
Assists
70
Player
Kills
Deaths
Assists
KDA
W
7
5
14
2.8
W
Ah Puch
FOCUSED8190
Ah Puch
5
0
14
12
L
Aphrodite
Hierarchie
Aphrodite
3
5
7
1.3
W
Danzaburou
MeatTown
Danzaburou
9
5
10
2.8
W
7
6
16
2.5
L
Danzaburou
Samuelo95
Danzaburou
4
10
5
0.65
L
Cthulhu
Vee214
Cthulhu
0
4
9
1.13
L
Kukulkan
Zawany
Kukulkan
9
8
5
1.44
W
Anubis
9
4
16
4.25
L
Hercules
ostabr
Hercules
4
10
10
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,154
Damage
98,500
112,785
Taken
101,525
64,412
Mitigated
59,993
33,035
Healing
30,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,775
2,426
3,173
3,049
20,934
23,288
91
12,124
8,485
762
23,343
W
Ah Puch
FOCUSED8190
Ah Puch
22,491
0
0
524
8,841
3,404
651
4,933
3,755
53,768
0
L
Aphrodite
Hierarchie
Aphrodite
7,644
957
10,571
7,915
17,372
8,679
0
4,687
12,685
26,653
0
W
Danzaburou
MeatTown
Danzaburou
20,059
10,492
0
4,017
22,549
8,775
3,198
11,896
10,340
0
59,173
W
22,899
9,327
2,878
6,989
26,804
12,385
1,104
12,017
14,464
0
38,929
L
Danzaburou
Samuelo95
Danzaburou
11,196
3,258
78
4,895
24,828
6,417
0
7,335
17,493
0
50,576
L
Cthulhu
Vee214
Cthulhu
16,603
697
895
1,838
21,538
18,591
0
6,429
15,109
50,678
0
L
Kukulkan
Zawany
Kukulkan
31,746
2,087
0
988
21,388
7,410
33
11,725
9,663
71,486
0
W
Anubis
20,276
0
707
8,754
22,397
12,141
250
13,730
8,488
86,914
0
L
Hercules
ostabr
Hercules
14,965
3,853
0
5,855
27,659
23,315
0
13,275
14,384
0
25,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,012
Gold Earned
70,740
322
Minions Killed
313
0
Camps Cleared
0
1,708,810
Distance Traveled
1,828,358
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,277
699
17
1
0
371,456
1
W
Ah Puch
13,861
730
67
4
0
400,659
0
L
Aphrodite
11,894
626
51
3
0
370,169
3
W
Danzaburou
14,995
789
62
3
0
335,052
0
W
Horus
13,456
708
33
2
0
376,967
1
L
Danzaburou
12,977
683
62
3
0
303,109
0
L
Cthulhu
12,659
666
73
4
0
389,179
0
L
Kukulkan
14,048
739
105
6
0
298,220
0
W
Anubis
15,151
797
134
7
0
344,224
2
L
Hercules
12,434
654
31
2
0
348,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role