Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
SorrowKills
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,843 Elo+
Party 2
Scylla
Scylla
TheGustyBoi
Scylla
Level 147
God Stats
17W - 17L
1,483 SR
Queue Stats
220W - 202L
1,602 Elo+
Party 2
Team Averages
Level 121
1,497 SR
1,589 Elo+

VS

Team Averages
Level 83
1,453 SR
1,476 Elo+
Hun Batz
Hun Batz
BearRiky
Hun Batz
Level 140
God Stats
1W - 7L
1,083 SR
Queue Stats
412W - 389L
1,566 Elo+
Party 3
Medusa
Medusa
BinnualName6
Medusa
Level 145
God Stats
7W - 9L
1,740 SR
Queue Stats
222W - 209L
1,528 Elo+
Party 3
Nu Wa
Nu Wa
JayUnknown
Nu Wa
Level 45
God Stats
1W - 3L
1,538 SR
Queue Stats
89W - 108L
1,429 Elo+
Party 1
Ganesha
Ganesha
Kufe
Ganesha
Level 48
God Stats
1W - 2L
1,431 SR
Queue Stats
110W - 126L
1,417 Elo+
Party 1
King Arthur
King Arthur
Nova05_
King Arthur
Level 38
God Stats
5W - 8L
1,475 SR
Queue Stats
61W - 77L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 0 / 2
8,375
598
4,933
6,476
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
 
Anhur
14
2 / 2 / 2
8,036
574
6,766
8,672
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
12
1 / 0 / 6
7,759
554
4,220
6,823
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 1 / 2
9,121
652
3,735
8,267
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
13
5 / 0 / 2
8,229
588
6,347
4,754
1,222
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BearRiky
Hun Batz
12
1 / 2 / 0
6,856
490
5,270
7,569
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
13
1 / 3 / 0
7,358
526
3,862
9,185
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
11
0 / 4 / 0
6,500
464
3,010
7,018
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Kufe
Ganesha
11
0 / 2 / 1
6,575
470
2,432
6,906
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
Nova05_
King Arthur
13
1 / 2 / 0
7,673
548
4,785
8,649
6,769
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
3
3
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
2
6
W
Anhur
 
Anhur
2
2
2
1.5
W
Geb
 
Geb
1
0
6
4
L
Hun Batz
BearRiky
Hun Batz
1
2
0
0.5
L
Medusa
1
3
0
0.33
L
Nu Wa
0
4
0
0
L
Ganesha
Kufe
Ganesha
0
2
1
0.25
L
King Arthur
Nova05_
King Arthur
1
2
0
0.5
W
0
1
2
1
W
Scylla
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,001
Damage
19,359
34,992
Taken
39,327
17,809
Mitigated
17,335
12,623
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,933
743
0
3,529
6,476
3,422
171
764
5,712
50,396
0
W
Anhur
 
Anhur
6,766
3,090
0
4,036
8,672
2,146
816
866
7,806
0
59,470
W
Geb
 
Geb
4,220
459
0
1,728
6,823
5,012
0
1,560
5,263
19,981
6,117
L
Hun Batz
BearRiky
Hun Batz
5,270
1,835
0
2,867
7,569
2,310
0
2,938
4,631
0
48,913
L
Medusa
3,862
1,686
0
2,688
9,185
1,827
96
2,592
6,593
0
49,319
L
Nu Wa
3,010
1,411
0
740
7,018
2,441
36
5,753
1,265
41,129
0
L
Ganesha
Kufe
Ganesha
2,432
345
0
1,374
6,906
3,988
0
2,491
4,415
20,289
0
L
King Arthur
Nova05_
King Arthur
4,785
684
0
1,589
8,649
6,769
377
1,451
7,198
0
48,113
W
3,735
1,824
0
2,248
8,267
6,007
247
299
7,968
0
71,718
W
Scylla
6,347
917
0
1,082
4,754
1,222
0
1,953
2,801
54,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,520
Gold Earned
34,962
470
Minions Killed
430
0
Camps Cleared
0
1,434,855
Distance Traveled
1,397,122
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,375
598
93
7
0
293,749
0
W
Anhur
8,036
574
111
8
0
264,430
5
W
Geb
7,759
554
15
1
0
308,221
5
L
Hun Batz
6,856
490
89
6
0
329,537
3
L
Medusa
7,358
526
126
9
0
271,642
5
L
Nu Wa
6,500
464
93
7
0
247,874
4
L
Ganesha
6,575
470
19
1
0
267,868
0
L
King Arthur
7,673
548
103
7
0
280,201
1
W
Set
9,121
652
142
10
0
304,766
3
W
Scylla
8,229
588
109
8
0
263,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role