Player Matchup

Xbalanque
Xbalanque
Anarqh
Xbalanque
Level 63
God Stats
98W - 107L
1,367 SR
Queue Stats
107W - 115L
1,278 Elo+
Party 3
Da Ji
Da Ji
DvD1025
Da Ji
Level 44
God Stats
1W - 1L
1,736 SR
Queue Stats
202W - 245L
1,304 Elo+
Party 2
Merlin
Merlin
ElblancoDemStky
Merlin
Level 65
God Stats
56W - 63L
1,314 SR
Queue Stats
126W - 136L
1,313 Elo+
Party 3
Nu Wa
Nu Wa
RR-PhantomNoble
Nu Wa
Level 121
God Stats
15W - 11L
1,179 SR
Queue Stats
112W - 151L
1,161 Elo+
Party 2
Tiamat
Tiamat
burninginferno84
Tiamat
Level 39
God Stats
6W - 7L
1,430 SR
Queue Stats
255W - 294L
1,303 Elo+
Party 2
Team Averages
Level 66
1,405 SR
1,272 Elo+

VS

Team Averages
Level 69
1,446 SR
1,343 Elo+
Vamana
Vamana
Inverbizz723
Vamana
Level 39
God Stats
2W - 2L
1,228 SR
Queue Stats
137W - 154L
1,309 Elo+
Solo
Charybdis
Charybdis
Wicked_Lavender
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 97L
1,477 Elo+
Party 1
Sol
Sol
Xx_UniqueKim_xX
Sol
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 123L
1,391 Elo+
Party 1
Artio
Artio
audxox
Artio
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,237 Elo+
Party 1
Loki
Loki
courrtneey
Loki
Level 75
God Stats
3W - 9L
1,500 SR
Queue Stats
301W - 306L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Anarqh
Xbalanque
14
5 / 6 / 5
8,757
487
13,768
11,621
2,743
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
DvD1025
Da Ji
17
10 / 4 / 7
10,493
583
12,272
14,758
5,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 3 / 11
8,787
488
8,344
9,702
2,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 2 / 4
10,896
605
14,498
9,501
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 7 / 7
9,646
536
11,419
10,894
7,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 8 / 0
8,036
446
4,829
19,876
5,885
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Wicked_Lavender
Charybdis
13
7 / 5 / 3
8,625
479
10,558
14,660
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
4 / 6 / 3
9,298
517
5,358
12,434
4,552
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
audxox
Artio
14
3 / 3 / 6
9,875
549
4,236
16,811
18,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 7 / 6
8,132
452
6,918
13,188
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
29
Kills
20
22
Deaths
29
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Anarqh
Xbalanque
5
6
5
1.25
W
Da Ji
DvD1025
Da Ji
10
4
7
3.38
W
2
3
11
2.5
L
Vamana
1
8
0
0.13
W
7
2
4
4.5
L
Charybdis
Wicked_Lavender
Charybdis
7
5
3
1.7
L
4
6
3
0.92
L
Artio
audxox
Artio
3
3
6
2
W
5
7
7
1.21
L
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,301
Damage
31,899
56,476
Taken
76,969
21,426
Mitigated
37,546
10,204
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Anarqh
Xbalanque
13,768
6,761
253
2,023
11,621
2,743
0
2,207
9,414
0
42,963
W
Da Ji
DvD1025
Da Ji
12,272
3,600
0
1,704
14,758
5,492
0
2,949
11,809
0
65,572
W
8,344
733
421
1,263
9,702
2,375
0
1,113
8,589
46,153
1,441
L
Vamana
4,829
550
0
2,686
19,876
5,885
153
12,064
7,278
0
53,012
W
14,498
5,003
0
3,337
9,501
3,064
2,952
306
9,195
70,743
0
L
Charybdis
Wicked_Lavender
Charybdis
10,558
5,786
0
3,184
14,660
4,799
1,048
4,994
9,554
0
44,088
L
5,358
1,826
0
1,722
12,434
4,552
1,022
5,251
7,126
45,128
0
L
Artio
audxox
Artio
4,236
306
531
5,025
16,811
18,554
150
5,583
11,066
16,317
0
W
11,419
922
0
1,203
10,894
7,752
0
3,019
7,875
61,186
0
L
6,918
2,211
0
1,505
13,188
3,756
0
5,005
8,055
0
20,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,579
Gold Earned
43,966
457
Minions Killed
312
0
Camps Cleared
0
1,583,257
Distance Traveled
1,603,751
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,757
487
57
3
0
348,126
0
W
Da Ji
10,493
583
90
5
0
335,455
1
W
Merlin
8,787
488
65
4
0
320,911
1
L
Vamana
8,036
446
92
5
0
336,389
0
W
Nu Wa
10,896
605
137
8
0
274,662
2
L
Charybdis
8,625
479
68
4
0
298,061
0
L
Sol
9,298
517
106
6
0
279,057
4
L
Artio
9,875
549
13
1
0
359,364
2
W
Tiamat
9,646
536
108
6
0
304,103
0
L
Loki
8,132
452
33
2
0
330,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role