Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ItsThatSlyGuy
Atlas
Level 88
God Stats
0W - 2L
1,511 SR
Queue Stats
73W - 75L
1,775 Elo+
Solo
Pele
Pele
MurlocTaco
Pele
Level 101
God Stats
87W - 70L
1,594 SR
Queue Stats
571W - 576L
1,372 Elo+
Solo
Chaac
Chaac
Nitecrow462
Chaac
Level 88
God Stats
3W - 4L
1,140 SR
Queue Stats
108W - 116L
1,439 Elo+
Solo
Hera
Hera
YesMaamxox
Hera
Level 108
God Stats
0W - 2L
1,289 SR
Queue Stats
172W - 183L
1,329 Elo+
Solo
Team Averages
Level 90
1,407 SR
1,483 Elo+

VS

Team Averages
Level 91
1,426 SR
1,320 Elo+
Janus
Janus
BiscuitBurglar
Janus
Level 106
God Stats
4W - 5L
1,358 SR
Queue Stats
184W - 216L
1,327 Elo+
Party 2
Zeus
Zeus
NagatoYagami35
Zeus
Level 136
God Stats
10W - 12L
1,298 SR
Queue Stats
55W - 92L
1,297 Elo+
Party 1
Danzaburou
Danzaburou
RakeruRamosu
Danzaburou
Level 104
God Stats
5W - 11L
1,222 SR
Queue Stats
54W - 90L
1,285 Elo+
Party 1
Ah Puch
Ah Puch
ambrosszia
Ah Puch
Level 80
God Stats
3W - 2L
1,560 SR
Queue Stats
182W - 170L
1,359 Elo+
Solo
Izanami
Izanami
flossykitty3479
Izanami
Level 29
God Stats
13W - 13L
1,693 SR
Queue Stats
135W - 168L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
2 / 5 / 2
6,029
548
4,766
8,854
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 3
5,377
489
2,843
10,252
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 0
6,125
557
2,832
7,811
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 0
7,051
641
5,394
10,569
5,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 3
5,474
498
3,987
4,909
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
6,421
584
4,023
5,228
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 0 / 2
6,451
586
5,735
3,931
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RakeruRamosu
Danzaburou
12
6 / 1 / 0
7,171
652
8,625
7,973
2,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
ambrosszia
Ah Puch
9
0 / 4 / 2
5,249
477
3,382
5,811
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 2
6,620
602
5,154
6,697
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
11
11
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
5
2
0.6
W
4
1
0
4
L
1
2
3
1.25
L
3
1
0
3
W
0
0
2
1
L
2
1
0
2
W
Danzaburou
RakeruRamosu
Danzaburou
6
1
0
6
L
0
2
3
0.75
W
Ah Puch
ambrosszia
Ah Puch
0
4
2
0.25
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,822
Damage
26,919
42,395
Taken
29,640
17,801
Mitigated
7,343
10,448
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,766
2,429
0
1,768
8,854
2,785
0
2,689
6,165
0
31,348
W
4,023
322
0
2,493
5,228
1,240
252
1,774
3,454
27,694
0
L
2,843
1,409
0
2,024
10,252
5,290
0
2,831
7,421
11,853
0
L
2,832
179
0
2,917
7,811
2,577
0
3,807
4,004
0
31,670
W
5,735
306
0
950
3,931
976
664
1,334
2,597
38,618
0
L
5,394
1,371
0
3,429
10,569
5,659
0
1,424
9,145
0
43,876
W
Danzaburou
RakeruRamosu
Danzaburou
8,625
3,696
171
2,594
7,973
2,301
1,430
2,147
5,826
0
45,011
L
3,987
819
0
310
4,909
1,490
96
2,389
2,520
29,920
0
W
Ah Puch
ambrosszia
Ah Puch
3,382
580
0
1,333
5,811
1,148
0
1,511
4,298
18,216
0
W
5,154
3,589
0
2,684
6,697
1,678
466
64
6,633
0
36,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,056
Gold Earned
31,912
318
Minions Killed
330
0
Camps Cleared
0
1,060,054
Distance Traveled
1,057,455
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,029
548
76
7
0
193,472
4
W
Janus
6,421
584
53
5
0
226,810
1
L
Atlas
5,377
489
18
2
0
220,010
1
L
Pele
6,125
557
68
6
0
225,191
4
W
Zeus
6,451
586
84
8
0
208,671
6
L
Chaac
7,051
641
103
9
0
216,072
4
W
Danzaburou
7,171
652
82
7
0
205,117
2
L
Hera
5,474
498
53
5
0
205,309
4
W
Ah Puch
5,249
477
28
3
0
205,491
0
W
Izanami
6,620
602
83
8
0
211,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role